Project_WL/AgentScripts/WL771_Look.cs

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WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) - 전투: Knight@Attack1~3_S 3콤보(4 컨트롤러·클래스별 서브클립) · 타겟팅 4규칙(정면 우선·재타겟·즉시 공격·어그로 금지 · WLTargetingSettings) · 대쉬 후 공격(Stander@Chase_Start · DashDriver · 5 m · 사정거리+0.8 · 근거리 적 우선) · 공격 이동 FrameTable(발 접지 실측 표 · AttackRootMotion) · 충돌 반경/투사체 0.3 배(WLCollisionTuning) · 무적(임시)·펫 금지(WLGameplaySettings) - 검기: NamuFX Slash_B 배리언트 Effect_WLSwingArc 원 피팅 정합 배치 + 캘리브레이션(SlashArcMeasure · SlashTrailSettings) · 찌르기 Effect_WLStab 대기 · 램프 리본(BladeTrail · WL_BladeRibbon.shader · T_WL_BladeRibbonRamp) 보존(drawRibbon 0) - 타격감: Assets/WL/Feel(WLHitFeel · 히트스톱 0.03 · 셰이크 0.10 m · 몹 펀치 1.12 · Actor.Get_Damage 훅 1줄 · 원본 RealCamera 셰이크 결함 대체) - 배경/맵: LMHPOLY Demo_01~10 → WL_Nature01~10(프리팹·씬·NavMesh·스포너·BattleMapConfig) · 물(ToonWaterU) · 포스트 블룸 0.9/0.3 · 잔디(BruteForce·드레싱) 제거 · 마젠타 머티리얼 URP 변환 - UI: 세로 HUD(WL_HUD · 하단 5메뉴 폭 전체 · 채팅/전투 패드 숨김 · WLIngameUiOverride) · Title/TitleInfo 1080×1920 Expand + 배경 높이 fit(WLBackgroundFit) · 로딩 SortOrder_5(WLRawImageAspectSync · 초점표 8장) · Loading1~8 ASTC 6×6 - 도구: AgentScripts/*(LightProbe · WL_MapSwitch · WL760~WL800 프로브/집행/검증 · 상단 사용법 주석) · 에디터 락 프로토콜 파일(staging) - 제외(별도 커밋 예정): Assets/LMHPOLY(703 MB) · Assets/Feel(422 MB) · Assets/Shinabro(300 MB) — 에셋 스토어/구 WL 팩 원본 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 23:24:25 +00:00
// WL771_Look.cs — PD 지시 #771 룩 보정 (PM 결정 ①·②)
// 포스트 벤더 톤화 : unity command run_script --file AgentScripts/WL771_Look.cs --entry WL771_Look.PostVendor --args '["Assets/WL/Settings/WL_Nature_Post.asset"]'
// 안개 end 변경 : ... --entry WL771_Look.Fog --args '["Assets/Res_Addr/Map/WL_Nature.prefab", 400.0]'
// 현재값 덤프 : ... --entry WL771_Look.Dump --args '["Assets/WL/Settings/WL_Nature_Post.asset","Assets/Res_Addr/Map/WL_Nature.prefab"]'
using System;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_EDITOR
using UnityEditor;
#endif
public static class WL771_Look
{
#if UNITY_EDITOR
static string Fmt(VolumeParameter p) { return p == null ? "(null)" : p.GetType().GetProperty("value").GetValue(p) + (p.overrideState ? "" : " (no-override)"); }
public static object Dump(string profilePath, string prefabPath)
{
var sb = new StringBuilder();
var prof = AssetDatabase.LoadAssetAtPath<VolumeProfile>(profilePath);
sb.AppendLine("# " + profilePath);
if (prof == null) sb.AppendLine(" LOAD FAIL");
else foreach (var c in prof.components)
{
sb.AppendLine(" [" + c.GetType().Name + "] active=" + c.active);
foreach (var f in c.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance))
if (typeof(VolumeParameter).IsAssignableFrom(f.FieldType))
sb.AppendLine(" " + f.Name + " = " + Fmt(f.GetValue(c) as VolumeParameter));
}
var root = PrefabUtility.LoadPrefabContents(prefabPath);
try
{
var md = root.GetComponentInChildren(System.Type.GetType("MapData, Assembly-CSharp"), true);
if (md == null) sb.AppendLine("# MapData 없음");
else
{
sb.AppendLine("# MapData (" + prefabPath + ")");
foreach (var f in md.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance))
if (f.Name.ToLower().Contains("fog") || f.Name.ToLower().Contains("ambient") || f.Name.ToLower().Contains("sky"))
sb.AppendLine(" " + f.Name + " = " + f.GetValue(md));
}
}
finally { PrefabUtility.UnloadPrefabContents(root); }
return sb.ToString();
}
// PM 결정 ① — 벤더(LMHPOLY Demo_01) 톤으로 복귀
public static object PostVendor(string profilePath)
{
var prof = AssetDatabase.LoadAssetAtPath<VolumeProfile>(profilePath);
if (prof == null) return "profile load fail: " + profilePath;
var sb = new StringBuilder();
foreach (var c in prof.components)
{
var n = c.GetType().Name;
if (n == "ColorAdjustments")
{
Set(c, "postExposure", 0f, sb); Set(c, "contrast", 0f, sb);
}
else if (n == "Tonemapping")
{
var f = c.GetType().GetField("mode");
if (f != null) { var p = f.GetValue(c) as VolumeParameter; var pi = p.GetType().GetProperty("value"); sb.AppendLine(" Tonemapping.mode " + pi.GetValue(p) + " -> None"); pi.SetValue(p, 0); p.overrideState = true; }
}
else if (n == "WhiteBalance")
{
Set(c, "temperature", 0f, sb); Set(c, "tint", 0f, sb);
}
else if (n == "Bloom")
{
Set(c, "threshold", 0.5f, sb); Set(c, "intensity", 0.5f, sb);
}
}
EditorUtility.SetDirty(prof);
AssetDatabase.SaveAssets();
return sb.ToString();
}
static void Set(VolumeComponent c, string field, float v, StringBuilder sb)
{
var f = c.GetType().GetField(field);
if (f == null) { sb.AppendLine(" " + c.GetType().Name + "." + field + " = FIELD NOT FOUND"); return; }
var p = f.GetValue(c) as VolumeParameter;
if (p == null) { sb.AppendLine(" " + c.GetType().Name + "." + field + " = NOT A PARAM"); return; }
var pi = p.GetType().GetProperty("value");
sb.AppendLine(" " + c.GetType().Name + "." + field + " " + pi.GetValue(p) + " -> " + v);
pi.SetValue(p, v);
p.overrideState = true;
}
// PM 결정 ② — 안개 end
public static object Fog(string prefabPath, float fogEnd)
{
var sb = new StringBuilder();
var root = PrefabUtility.LoadPrefabContents(prefabPath);
try
{
var md = root.GetComponentInChildren(System.Type.GetType("MapData, Assembly-CSharp"), true);
if (md == null) { return "MapData 없음: " + prefabPath; }
var f = md.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)
.FirstOrDefault(x => x.Name.ToLower().Contains("fogend"));
if (f == null) return "fogEnd 필드 없음";
sb.AppendLine(" " + f.Name + " " + f.GetValue(md) + " -> " + fogEnd);
f.SetValue(md, fogEnd);
PrefabUtility.SaveAsPrefabAsset(root, prefabPath);
}
finally { PrefabUtility.UnloadPrefabContents(root); }
AssetDatabase.SaveAssets();
return sb.ToString();
}
#endif
}