28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
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=== bake chunks=40 palette=16 tag=FINAL ===
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faces 4076
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regions 40 (target 40)
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Arm_m05 : 6
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Body_m05 : 11
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Hair05 : 14
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Head : 2
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Leg_M05 : 7
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palette 16 · dHue mean 0.81 max 4.37
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mesh Arm_m05 verts 468 -> 504 · srcBW 468 newBW 504 bindposes 63 normals 504 tangents 504
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mesh Body_m05 verts 604 -> 703 · srcBW 604 newBW 703 bindposes 40 normals 703 tangents 703
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mesh Hair05 verts 611 -> 647 · srcBW 611 newBW 647 bindposes 1 normals 647 tangents 647
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mesh Head verts 339 -> 339 · srcBW 339 newBW 339 bindposes 1 normals 339 tangents 339
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mesh Leg_M05 verts 498 -> 583 · srcBW 498 newBW 583 bindposes 29 normals 583 tangents 583
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face tex Assets/WL/Look/Character/Textures/face02_P32.png 32x32
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mat M05_ToonP shader=Shader Graphs/Toon tex=WLPalette_FINAL shades=3
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mat Skin_ToonP shader=Shader Graphs/Toon tex=WLPalette_FINAL shades=3
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mat Hair05_ToonP shader=Shader Graphs/Toon tex=WLPalette_FINAL shades=3
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mat face02_ToonP shader=Unlit/Transparent tex=face02_P32
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[0] Arm_m05 mesh=Arm_m05_PAL_FINAL mat=M05_ToonP
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[1] Body_m05 mesh=Body_m05_PAL_FINAL mat=M05_ToonP
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[2] Leg_M05 mesh=Leg_M05_PAL_FINAL mat=M05_ToonP
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[3] Head mesh=Head_PAL_FINAL mat=Skin_ToonP
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[4] Hair05 mesh=Hair05_PAL_FINAL mat=Hair05_ToonP
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[5] Face mesh=- mat=face02_ToonP
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DONE
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