Project_WL/AgentScripts/WL816b_PROBE.txt

45 lines
4.8 KiB
Plaintext
Raw Normal View History

=== WL-816b 무기 프로브 ===
Dagger1 rend=1 mf=1 smr=0 verts=91 tris=76 sub=1 size=(0.1459, 0.2879, 0.1153)
T_Dagger[MK/Toon/URP/Standard/Simple] tex=T_Dagger 1024x1024 fmt=ASTC_6x6 filt=Bilinear mip=11 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/Suriyun/Cute_Goblin/Textures/Weapon/T_Dagger.png
rend 'Dagger1' type=MeshRenderer mats=1
Dagger2 rend=1 mf=1 smr=0 verts=91 tris=76 sub=1 size=(0.1459, 0.2879, 0.1153)
T_Dagger[MK/Toon/URP/Standard/Simple] tex=T_Dagger 1024x1024 fmt=ASTC_6x6 filt=Bilinear mip=11 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/Suriyun/Cute_Goblin/Textures/Weapon/T_Dagger.png
rend 'Dagger2' type=MeshRenderer mats=1
Elven_Sword_01 rend=1 mf=1 smr=0 verts=444 tris=404 sub=1 size=(0.3982, 1.5806, 0.0801)
Elven_Sword_01[MK/Toon/URP/Standard/Simple] tex=Elven_Sword_01 256x512 fmt=RGBA32 filt=Bilinear mip=10 imp(max=512 comp=Uncompressed read=False) path=Assets/ResWork/Elven Weapons/Textures/Elven_Sword_01.psd
rend 'default' type=MeshRenderer mats=1
Orb rend=3 mf=0 smr=0 verts=0 tris=0 sub=0 size=-
Mat_fx_HCFX_set_apb[Shader Graphs/HCFX_Particle_apb] tex=- path=(no tex)
rend 'circle' type=ParticleSystemRenderer mats=1
rend 'inner_glow' type=ParticleSystemRenderer mats=1
rend 'particle' type=ParticleSystemRenderer mats=1
PP_Theme_03_Scepter_001 rend=1 mf=1 smr=0 verts=8464 tris=4184 sub=1 size=(0.4223, 1.9899, 0.1465)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_03_Scepter_001' type=MeshRenderer mats=1
PP_Theme_03_Wand_001 rend=1 mf=1 smr=0 verts=4749 tris=2296 sub=1 size=(0.1871, 0.9376, 0.1655)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_03_Wand_001' type=MeshRenderer mats=1
PP_Theme_05_Bow_003 rend=1 mf=1 smr=0 verts=12070 tris=5780 sub=1 size=(0.6233, 1.5272, 0.1039)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_05_Bow_003' type=MeshRenderer mats=1
PP_Theme_05_Bow_004 rend=1 mf=1 smr=0 verts=9682 tris=4586 sub=1 size=(0.7213, 1.3148, 0.1245)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_05_Bow_004' type=MeshRenderer mats=1
PP_Theme_08_Mace_003 rend=1 mf=1 smr=0 verts=18852 tris=6688 sub=1 size=(0.6317, 1.7221, 0.0750)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_08_Mace_003' type=MeshRenderer mats=1
PP_Theme_08_Shield_003 rend=1 mf=1 smr=0 verts=9168 tris=4586 sub=1 size=(0.9615, 1.4164, 0.1710)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_08_Shield_003' type=MeshRenderer mats=1
PP_Theme_10_Mace_003 rend=1 mf=1 smr=0 verts=7719 tris=3848 sub=1 size=(0.2749, 1.4726, 0.2578)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_10_Mace_003' type=MeshRenderer mats=1
PP_Theme_10_Shield_003 rend=1 mf=1 smr=0 verts=7671 tris=4230 sub=1 size=(1.1342, 1.0895, 0.1466)
PP_Standard_Material[Toon Shaders Pro/URP/Toon] tex=PP_Color_Palette 256x256 fmt=ASTC_6x6 filt=Bilinear mip=9 imp(max=2048 comp=Compressed read=False) path=Assets/ResWork/PurePoly/Fantasy RPG Weapons/Textures/PP_Color_Palette.png
rend 'PP_Theme_10_Shield_003' type=MeshRenderer mats=1
=== 텍스처 읽기(블릿) 검증 ===
PP_Color_Palette.png 256x256 fmt=ASTC_6x6 고유색=3828 샘플=(255,143,1)
Elven_Sword_01.psd 256x512 fmt=RGBA32 고유색=36839 샘플=(185,141,62)
T_Dagger.png 1024x1024 fmt=ASTC_6x6 고유색=8921 샘플=(0,0,0)