2024-12-15 01:39:39 +00:00
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using System.Collections.Generic;
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public class SkillUI : BotMenuBase
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{
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public SkillUI_SkillInfo m_SkillUI_SkillInfo;
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2025-02-17 06:56:36 +00:00
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public TabUIBase m_Tab, m_TabSkillType;
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2024-12-15 01:39:39 +00:00
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public BattleUI m_BattleUI;
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public SkillEquipUI m_SkillEquipUI;
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string m_SkillType = "JobPassive";
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Dictionary<string, eSkillType> dic_skillType = new Dictionary<string, eSkillType>
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{ { "Active", eSkillType.Active }, { "Passive", eSkillType.Passive }, { "JobPassive", eSkillType.JobPassive } };
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2025-02-17 03:45:23 +00:00
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List<TabUIData> list_tabData = new List<TabUIData> { new TabUIData{ }, new TabUIData{ }, new TabUIData{ } };
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2025-02-17 06:56:36 +00:00
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List<TabUIData> list_skilltabData = new List<TabUIData>
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{ new TabUIData { n_btnName = 214 }, new TabUIData { n_btnName = 215 }, new TabUIData { n_btnName = 216 } };
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2025-02-17 03:45:23 +00:00
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2024-12-15 01:39:39 +00:00
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public override void Set()
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{
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m_SkillEquipUI.OnClick_Back();
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base.Set();
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2025-02-17 06:56:36 +00:00
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Set_PresetTab();
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Set_SkillTab();
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Set_Money(table_skilllist.Ins.Get_MatIds());
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}
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void Set_PresetTab()
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{
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2025-02-17 03:45:23 +00:00
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var sdata = ServerInfo.Ins.m_ServerData;
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for (int i = 0; i < list_tabData.Count; i++)
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{
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list_tabData[i].n_btnName = 219 + i;
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list_tabData[i].onClick = OnClick_Preset;
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}
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m_Tab.Set_Index(sdata.Equip.Preset - 1);
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m_Tab.Set(list_tabData);
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OnClick_Preset();
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2025-02-17 06:56:36 +00:00
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}
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void Set_SkillTab()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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for (int i = 0; i < list_skilltabData.Count; i++)
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{
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list_skilltabData[i].onClick = OnClick_SkillType;
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}
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m_TabSkillType.Set(list_skilltabData);
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OnClick_SkillType();
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2024-12-15 01:39:39 +00:00
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}
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public override void Set_UI()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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Set_ScrollView(table_skilllist.Ins.Get_DataList(dic_skillType[m_SkillType], sdata.Get_EqiupmentEquip(eItem.PC)));
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list_CardBase.ForEach(f => f.Set_CardType(eUICardType.UI));
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var data = m_SkillUI_SkillInfo.Get_Data();
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m_SkillUI_SkillInfo.Set(DSUtil.CheckNull(data) ? list_CardBase[0].Get_Data() as SkillListTableData : data);
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2025-04-10 20:44:01 +00:00
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m_BattleUI.Set(eUICardType.UIEquip, sdata.Equip.Preset);
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2024-12-15 01:39:39 +00:00
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}
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2025-02-17 06:56:36 +00:00
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public void OnClick_SkillType()
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2024-12-15 01:39:39 +00:00
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{
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2025-02-17 06:56:36 +00:00
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var index = m_TabSkillType.Get_Index();
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m_SkillType = index == 0 ? "JobPassive" : index == 1 ? "Active" : "Passive";
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2024-12-15 01:39:39 +00:00
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Set_UI();
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}
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2025-02-17 03:45:23 +00:00
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public void OnClick_Preset()
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2024-12-15 01:39:39 +00:00
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{
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2025-02-17 03:45:23 +00:00
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Equip.Preset = m_Tab.Get_Index() + 1;
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2025-04-10 20:44:01 +00:00
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m_BattleUI.Set(eUICardType.UIEquip, sdata.Equip.Preset);
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2024-12-15 01:39:39 +00:00
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}
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}
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