Project_WL/Assets/Script/UI/Skill/SkillUI.cs

73 lines
2.5 KiB
C#
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using System.Collections.Generic;
public class SkillUI : BotMenuBase
{
public SkillUI_SkillInfo m_SkillUI_SkillInfo;
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public TabUIBase m_Tab, m_TabSkillType;
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public BattleUI m_BattleUI;
public SkillEquipUI m_SkillEquipUI;
string m_SkillType = "JobPassive";
Dictionary<string, eSkillType> dic_skillType = new Dictionary<string, eSkillType>
{ { "Active", eSkillType.Active }, { "Passive", eSkillType.Passive }, { "JobPassive", eSkillType.JobPassive } };
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List<TabUIData> list_tabData = new List<TabUIData> { new TabUIData{ }, new TabUIData{ }, new TabUIData{ } };
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List<TabUIData> list_skilltabData = new List<TabUIData>
{ new TabUIData { n_btnName = 214 }, new TabUIData { n_btnName = 215 }, new TabUIData { n_btnName = 216 } };
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public override void Set()
{
m_SkillEquipUI.OnClick_Back();
base.Set();
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Set_PresetTab();
Set_SkillTab();
Set_Money(table_skilllist.Ins.Get_MatIds());
}
void Set_PresetTab()
{
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var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < list_tabData.Count; i++)
{
list_tabData[i].n_btnName = 219 + i;
list_tabData[i].onClick = OnClick_Preset;
}
m_Tab.Set_Index(sdata.Equip.Preset - 1);
m_Tab.Set(list_tabData);
OnClick_Preset();
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}
void Set_SkillTab()
{
var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < list_skilltabData.Count; i++)
{
list_skilltabData[i].onClick = OnClick_SkillType;
}
m_TabSkillType.Set(list_skilltabData);
OnClick_SkillType();
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}
public override void Set_UI()
{
var sdata = ServerInfo.Ins.m_ServerData;
Set_ScrollView(table_skilllist.Ins.Get_DataList(dic_skillType[m_SkillType], sdata.Get_EqiupmentEquip(eItem.PC)));
list_CardBase.ForEach(f => f.Set_CardType(eUICardType.UI));
var data = m_SkillUI_SkillInfo.Get_Data();
m_SkillUI_SkillInfo.Set(DSUtil.CheckNull(data) ? list_CardBase[0].Get_Data() as SkillListTableData : data);
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m_BattleUI.Set(eUICardType.UIEquip, sdata.Equip.Preset);
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}
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public void OnClick_SkillType()
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{
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var index = m_TabSkillType.Get_Index();
m_SkillType = index == 0 ? "JobPassive" : index == 1 ? "Active" : "Passive";
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Set_UI();
}
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public void OnClick_Preset()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
sdata.Equip.Preset = m_Tab.Get_Index() + 1;
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m_BattleUI.Set(eUICardType.UIEquip, sdata.Equip.Preset);
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}
}