2024-12-15 01:39:39 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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2025-01-21 03:29:33 +00:00
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public class MapChoiceUI : BackKeyAdd
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2024-12-15 01:39:39 +00:00
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{
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2025-01-21 06:04:39 +00:00
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public TabUIBase m_Tab;
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public GameObject[] gos; // 0 월드맵, 1 던전
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2025-01-21 03:29:33 +00:00
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2025-01-21 06:04:39 +00:00
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List<TabUIData> list_tabData = new List<TabUIData>
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{
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new TabUIData{ n_btnName = 316 },
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new TabUIData{ n_btnName = 317 },
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};
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2025-01-21 03:29:33 +00:00
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2024-12-15 01:39:39 +00:00
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public override void Set()
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{
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base.Set();
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2025-01-21 06:04:39 +00:00
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list_tabData.ForEach(f => f.onClick = OnClick_Tab);
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m_Tab.Set(list_tabData);
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Set_UI(m_Tab.Get_Index());
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}
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void Set_UI(int index)
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{
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DSUtil.InActivateGameObjects(gos, index);
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}
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2025-01-21 03:29:33 +00:00
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2025-01-21 06:04:39 +00:00
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void OnClick_Tab()
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{
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Set_UI(m_Tab.Get_Index());
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2024-12-15 01:39:39 +00:00
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}
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}
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