Project_WL/Assets/Script/UI/Common/IngameGetItemCard.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IngameGetItemCard : CardBase
{
public UISprite[] sprites; // 0 아이콘, 1 서브
public UILabel label_amount;
ItemData m_ItemData;
public override void Set<T>(T _base)
{
base.Set(_base);
var _id = _base as ObtainItemData;
m_ItemData = new ItemData(_id.m_Item, _id.m_ID, _id.m_Amount, "", eUICardType.GetItem);
label_amount.text = _id.m_Amount.ToString();
}
public void OnClick_ItemInfo()
{
ItemDescUI.Ins.Set(m_ItemData);
}
}