16 lines
353 B
C#
16 lines
353 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DrawlotsCard : CardBase
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{
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public UILabel label_name, label_amount;
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public void Set(string _name, int _count)
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{
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gameObject.SetActive(true);
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label_name.text = _name;
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label_amount.text = DSUtil.Format("x{0}", _count);
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}
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}
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