2025-04-22 07:30:24 +00:00
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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2025-04-22 06:18:49 +00:00
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public class ShopCard : CardBase
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{
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2025-04-22 20:17:12 +00:00
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public TextMeshProUGUI[] texts; // 0 상품 이름, 1 제한횟수, 2 가격, 3 최초구매
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public Image[] images; // 0 상품, 1 가격
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public GameObject[] gos; // 0 최초 구매, 1 품절
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2025-04-22 07:30:24 +00:00
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ShopItemListTableData m_Data;
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2025-04-22 06:18:49 +00:00
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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2025-04-22 07:30:24 +00:00
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m_Data = _base as ShopItemListTableData;
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2025-04-23 21:31:52 +00:00
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Set();
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}
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public override void Set()
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{
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2025-04-22 23:42:08 +00:00
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var sdata = ServerInfo.Ins.m_ServerData;
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2025-04-22 07:30:24 +00:00
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texts[0].text = m_Data.Get_Name();
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2025-04-22 23:42:08 +00:00
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texts[1].text = sdata.Get_ShopLimitText(m_Data);
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texts[2].text = sdata.Get_ShopPriceText(m_Data);
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2025-04-22 20:17:12 +00:00
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texts[3].text = DSUtil.Format(390, m_Data.n_FirstBonus);
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images[0].sprite = m_Data.Get_Icon();
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2025-04-22 20:47:25 +00:00
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images[1].enabled = m_Data.n_PriceItemID > 0;
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2025-04-22 20:17:12 +00:00
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if (images[1].enabled) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_PriceItemID);
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gos[0].SetActive(m_Data.n_FirstBonus > 0);
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2025-04-24 08:05:58 +00:00
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gos[1].SetActive(sdata.isShopItemSoldOut(m_Data)); // 품절 여부
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2025-04-24 21:26:10 +00:00
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GetComponent<CardTimeUI>().Set_ShopADTime(m_Data.n_ShopItemID, gos[1].activeSelf);
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2025-04-22 20:17:12 +00:00
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}
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public void OnClick_Buy()
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{
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2025-04-24 08:05:58 +00:00
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var sdata = ServerInfo.Ins.m_ServerData;
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//if (!sdata.isShopItemSoldOut(m_Data))
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2025-04-22 20:47:25 +00:00
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{
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2025-04-22 23:42:08 +00:00
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if (m_Data.b_Package)
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NewGameUI.Ins.m_ShopUI.m_ShopPackagePopup.Set(m_Data);
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2025-04-23 21:31:52 +00:00
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else
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2025-04-24 08:05:58 +00:00
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sdata.Buy_ShopItem(m_Data, Set);
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2025-04-22 20:47:25 +00:00
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}
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2025-04-22 06:18:49 +00:00
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}
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}
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