Project_WL/AgentScripts/WL816h_PROBE.txt

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=== WL-816h 지금 상태 (PD 경로 = InGame 활성 + Level01 Additive) ===
t0 활성씬=InGame / RenderSettings: amb=Skybox light=(0.212,0.227,0.259) sky=(0.212,0.227,0.259) I=1 skybox=Default-Skybox/Skybox/Procedural fog=False refl=Skybox/1 sun=없음
Load_Map 예외(=로그인 없이는 못 탄다): NullReferenceException
→ SceneInfo.Load_AddScene 과 같은 호출로 대체: LoadSceneAsync("Level01", Additive)
t+6s 활성씬=InGame sceneCount=2
🔴 RenderSettings: amb=Flat light=(0.217,0.228,0.250) sky=(0.217,0.228,0.250) I=1 skybox=Default-Skybox/Skybox/Procedural fog=False refl=Skybox/1 sun=DirectionalLight
IslandLook: 렌더러 1575 light=1 refLook=True
RefLook : applied=True log=Ⓐ17 Ⓑ6mat/md0.12 Ⓒ0.30 Ⓓoff
CAM Main Camera scene=InGame live=False depth=5 tag=MainCamera clear=Skybox 🔴post=True
CAM MainCamera scene=Level01 live=True depth=-1 tag=MainCamera clear=Skybox 🔴post=True
→ 보이는 카메라 = MainCamera(Level01)
Camera.main = MainCamera(Level01)
Volume Global Volume global=True w=1 prio=0 profile=GlobalVolumeProfile_Blind
WATER obj=Water layer=0 mat=Farm_SimpleWater_Demo shader=Shader Graphs/Simple Water queue=2999 bounds=(1000, 0, 1000) pos=(0.0, -1.0, 0.0)
WATER obj=WateringCan layer=0 mat=Farm_Palette_ToonTex shader=Shader Graphs/Toon queue=2000 bounds=(1, 1, 1) pos=(0.8, 1.1, 0.0)
WATER obj=WaterParticle layer=0 mat=WaterCan shader=Universal Render Pipeline/Particles/Unlit queue=2450 bounds=(0, 0, 0) pos=(0.0, 0.0, 0.0)
URP asset = URP-Performant opaqueTex=True depthTex=True msaa=1
하늘(섬) = #7998B7 → Screenshots_WL/WL816h/a_now_sky.png
섬 화면 = #6FAFD1 → Screenshots_WL/WL816h/a_now_island.png
물 근접 = #80B7C6 → Screenshots_WL/WL816h/a_now_water.png