Project_WL/Assets/Script/Table/table_fairy.cs

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2024-12-15 01:39:39 +00:00
using MiniJSON;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class table_fairy : table_itemdatabase
{
public static table_fairy Ins;
public TextAsset m_json;
private void Awake()
{
Ins = this;
Dictionary<string, object> jsonData = Json.Deserialize(m_json.text) as Dictionary<string, object>;
// ["items"]<5D><> items.txt <20><><EFBFBD><EFBFBD> items<6D><73> <20><><EFBFBD><EFBFBD>Ų<EFBFBD><C5B2>. <20><> <20><><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
List<object> obj = jsonData[GetType().Name] as List<object>;
foreach (object objt in obj)
{
Dictionary<string, object> json = objt as Dictionary<string, object>;
var temp = Read(eItem.Fairy, json);
temp.Prefab = json["Prefab"].ToString();
temp.Scale = float.Parse(json["Scale"].ToString());
temp.UIScale = float.Parse(json["UIScale"].ToString());
list_Data.Add(temp);
}
}
}