Project_WL/AgentScripts/WL814k_DIAG5.txt

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WL-814k 진단 ⑤ · 18:27:44
== Assets/Res_Addr/PC/Ai01.prefab (anim.Play + anim.Update 경로) ==
idle_f0 덮인 413 · x[86..110] y[92..136]
idle_f1 덮인 405 · x[86..110] y[92..135]
idle_f2 덮인 410 · x[86..110] y[92..135]
idle_f3 덮인 410 · x[86..110] y[92..136]
run_f0 덮인 474 · x[85..108] y[92..144]
run_f1 덮인 488 · x[85..111] y[91..139]
run_f2 덮인 486 · x[86..112] y[97..144]
run_f3 덮인 490 · x[86..110] y[91..139]
attack_f0 덮인 503 · x[75..109] y[86..132]
attack_f1 덮인 402 · x[80..101] y[89..134]
attack_f2 덮인 460 · x[78..109] y[88..131]
attack_f3 덮인 535 · x[75..103] y[83..133]
hit_f0 덮인 412 · x[86..110] y[91..135]
hit_f1 덮인 349 · x[86..110] y[89..120]
hit_f2 덮인 490 · x[86..111] y[91..141]
hit_f3 덮인 416 · x[86..110] y[92..136]
die_f0 덮인 457 · x[86..107] y[73..121]
die_f1 덮인 512 · x[77..123] y[86..116]
die_f2 덮인 518 · x[79..125] y[81..117]
die_f3 덮인 515 · x[79..123] y[78..114]
== Assets/Res_Addr/Mobs/Mob/Batty_A.prefab (anim.Play + anim.Update 경로) ==
idle_f0 덮인 231 · x[84..108] y[98..112]
idle_f1 덮인 221 · x[84..108] y[97..111]
idle_f2 덮인 231 · x[84..108] y[96..110]
idle_f3 덮인 234 · x[84..108] y[97..112]
run_f0 덮인 256 · x[84..108] y[101..117]
run_f1 덮인 254 · x[84..108] y[99..115]
run_f2 덮인 250 · x[84..108] y[98..113]
run_f3 덮인 254 · x[84..108] y[100..116]
attack_f0 덮인 223 · x[84..108] y[97..111]
attack_f1 덮인 260 · x[84..108] y[106..122]
attack_f2 덮인 256 · x[84..108] y[102..118]
attack_f3 덮인 236 · x[84..108] y[96..111]
hit_f0 덮인 223 · x[84..108] y[97..111]
hit_f1 덮인 195 · x[84..108] y[90..102]
hit_f2 덮인 213 · x[84..108] y[95..109]
hit_f3 덮인 233 · x[84..108] y[99..113]
die_f0 덮인 223 · x[84..108] y[97..111]
die_f1 덮인 215 · x[84..108] y[99..112]
die_f2 덮인 266 · x[84..108] y[87..103]
die_f3 덮인 251 · x[84..108] y[87..101]