2025-01-22 06:03:38 +00:00
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using TMPro;
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2025-02-18 01:55:30 +00:00
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using UnityEngine;
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2025-01-22 06:03:38 +00:00
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using UnityEngine.UI;
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public class WorldMapDungeonCard : CardBase
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{
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public Image[] images; // 0 던전 아이콘
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2025-02-18 01:55:30 +00:00
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public TextMeshProUGUI[] texts_on, texts_off; // 0 던전이름, 1 던전 설명
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public GameObject[] gos_onoff; // 0 off, 1 on
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2025-01-22 06:03:38 +00:00
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2025-01-22 07:20:20 +00:00
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int m_DungeonMapID;
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2025-01-22 06:03:38 +00:00
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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2025-01-23 00:57:39 +00:00
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m_DungeonMapID = (int)DSUtil.StringToEnum<eDungeon>(_base.ToString()) + 1000;
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2025-01-22 07:20:20 +00:00
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var Tdata = table_battlemapconfig.Ins.Get_Data(m_DungeonMapID);
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2025-02-18 01:55:30 +00:00
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texts_on[0].text = texts_off[0].text = Tdata.Get_Name();
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texts_on[1].text = texts_off[1].text = Tdata.Get_Desc();
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DSUtil.InActivateGameObjects(gos_onoff, 0);
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2025-01-22 06:03:38 +00:00
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}
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2025-01-23 00:57:39 +00:00
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public override int Get_IntData() { return m_DungeonMapID; }
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2025-01-22 06:03:38 +00:00
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public void OnClick_Card()
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{
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2025-01-23 00:57:39 +00:00
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MapChoiceUI_Dungeon.Ins.Select_Dungeon(m_DungeonMapID);
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2025-02-18 01:55:30 +00:00
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DSUtil.InActivateGameObjects(gos_onoff, 1);
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2025-01-22 06:03:38 +00:00
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}
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}
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