Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Nightmare.cs

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using System;
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using TMPro;
public class Ingame_Nightmare : Ingame_DungeonBase
{
public TextMeshProUGUI[] texts; // 0 데미지
public override void Set_TotalDmg(double dmg)
{
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texts[0].text = NumberFormatter.FormatNumber(Math.Truncate(dmg));
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}
}