2025-01-31 03:21:18 +00:00
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using System;
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2025-01-30 23:36:55 +00:00
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using TMPro;
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public class Ingame_Nightmare : Ingame_DungeonBase
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{
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public TextMeshProUGUI[] texts; // 0 데미지
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public override void Set_TotalDmg(double dmg)
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{
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2025-01-31 03:21:18 +00:00
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texts[0].text = NumberFormatter.FormatNumber(Math.Truncate(dmg));
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2025-01-30 23:36:55 +00:00
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}
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}
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