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#if ! DISABLE_PLAYFABENTITY_API
using System ;
using System.Collections.Generic ;
using PlayFab.MultiplayerModels ;
using PlayFab.Internal ;
using PlayFab.SharedModels ;
namespace PlayFab
{
/// <summary>
/// API methods for managing multiplayer servers. API methods for managing parties. The lobby service helps players group
/// together to play multiplayer games. It is often used as a rendezvous point for players to share connection information.
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/// The TrueSkill service helps titles to estimate a player's skill based on their match results. The player skill values
/// from this service are commonly used by a matchmaking service to provide players with balanced matches.
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/// </summary>
public partial class PlayFabMultiplayerInstanceAPI : IPlayFabInstanceApi
{
public readonly PlayFabApiSettings apiSettings = null ;
public readonly PlayFabAuthenticationContext authenticationContext = null ;
public PlayFabMultiplayerInstanceAPI ( PlayFabAuthenticationContext context )
{
if ( context = = null )
throw new PlayFabException ( PlayFabExceptionCode . AuthContextRequired , "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()" ) ;
authenticationContext = context ;
}
public PlayFabMultiplayerInstanceAPI ( PlayFabApiSettings settings , PlayFabAuthenticationContext context )
{
if ( context = = null )
throw new PlayFabException ( PlayFabExceptionCode . AuthContextRequired , "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()" ) ;
apiSettings = settings ;
authenticationContext = context ;
}
/// <summary>
/// Verify entity login.
/// </summary>
public bool IsEntityLoggedIn ( )
{
return authenticationContext = = null ? false : authenticationContext . IsEntityLoggedIn ( ) ;
}
/// <summary>
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
/// </summary>
public void ForgetAllCredentials ( )
{
if ( authenticationContext ! = null )
{
authenticationContext . ForgetAllCredentials ( ) ;
}
}
/// <summary>
/// Cancel all active tickets the player is a member of in a given queue.
/// </summary>
public void CancelAllMatchmakingTicketsForPlayer ( CancelAllMatchmakingTicketsForPlayerRequest request , Action < CancelAllMatchmakingTicketsForPlayerResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CancelAllMatchmakingTicketsForPlayer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Cancel all active backfill tickets the player is a member of in a given queue.
/// </summary>
public void CancelAllServerBackfillTicketsForPlayer ( CancelAllServerBackfillTicketsForPlayerRequest request , Action < CancelAllServerBackfillTicketsForPlayerResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CancelAllServerBackfillTicketsForPlayer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Cancel a matchmaking ticket.
/// </summary>
public void CancelMatchmakingTicket ( CancelMatchmakingTicketRequest request , Action < CancelMatchmakingTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CancelMatchmakingTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Cancel a server backfill ticket.
/// </summary>
public void CancelServerBackfillTicket ( CancelServerBackfillTicketRequest request , Action < CancelServerBackfillTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CancelServerBackfillTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a multiplayer server build alias.
/// </summary>
public void CreateBuildAlias ( CreateBuildAliasRequest request , Action < BuildAliasDetailsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/CreateBuildAlias" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a multiplayer server build with a custom container.
/// </summary>
public void CreateBuildWithCustomContainer ( CreateBuildWithCustomContainerRequest request , Action < CreateBuildWithCustomContainerResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/CreateBuildWithCustomContainer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a multiplayer server build with a managed container.
/// </summary>
public void CreateBuildWithManagedContainer ( CreateBuildWithManagedContainerRequest request , Action < CreateBuildWithManagedContainerResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/CreateBuildWithManagedContainer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a multiplayer server build with the server running as a process.
/// </summary>
public void CreateBuildWithProcessBasedServer ( CreateBuildWithProcessBasedServerRequest request , Action < CreateBuildWithProcessBasedServerResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/CreateBuildWithProcessBasedServer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Create a lobby.
/// </summary>
public void CreateLobby ( CreateLobbyRequest request , Action < CreateLobbyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/CreateLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Create a matchmaking ticket as a client.
/// </summary>
public void CreateMatchmakingTicket ( CreateMatchmakingTicketRequest request , Action < CreateMatchmakingTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CreateMatchmakingTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a remote user to log on to a VM for a multiplayer server build.
/// </summary>
public void CreateRemoteUser ( CreateRemoteUserRequest request , Action < CreateRemoteUserResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/CreateRemoteUser" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
/// automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
/// other backfill tickets.
/// </summary>
public void CreateServerBackfillTicket ( CreateServerBackfillTicketRequest request , Action < CreateServerBackfillTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CreateServerBackfillTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
/// matchmaking tickets.
/// </summary>
public void CreateServerMatchmakingTicket ( CreateServerMatchmakingTicketRequest request , Action < CreateMatchmakingTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/CreateServerMatchmakingTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a request to change a title's multiplayer server quotas.
/// </summary>
public void CreateTitleMultiplayerServersQuotaChange ( CreateTitleMultiplayerServersQuotaChangeRequest request , Action < CreateTitleMultiplayerServersQuotaChangeResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Deletes a multiplayer server game asset for a title.
/// </summary>
public void DeleteAsset ( DeleteAssetRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteAsset" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Deletes a multiplayer server build.
/// </summary>
public void DeleteBuild ( DeleteBuildRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteBuild" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Deletes a multiplayer server build alias.
/// </summary>
public void DeleteBuildAlias ( DeleteBuildAliasRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteBuildAlias" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Removes a multiplayer server build's region.
/// </summary>
public void DeleteBuildRegion ( DeleteBuildRegionRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteBuildRegion" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Deletes a multiplayer server game certificate.
/// </summary>
public void DeleteCertificate ( DeleteCertificateRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteCertificate" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Deletes a container image repository.
/// </summary>
public void DeleteContainerImageRepository ( DeleteContainerImageRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteContainerImageRepository" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Delete a lobby.
/// </summary>
public void DeleteLobby ( DeleteLobbyRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/DeleteLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Deletes a remote user to log on to a VM for a multiplayer server build.
/// </summary>
public void DeleteRemoteUser ( DeleteRemoteUserRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteRemoteUser" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Deletes a multiplayer server game secret.
/// </summary>
public void DeleteSecret ( DeleteSecretRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/DeleteSecret" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Enables the multiplayer server feature for a title.
/// </summary>
public void EnableMultiplayerServersForTitle ( EnableMultiplayerServersForTitleRequest request , Action < EnableMultiplayerServersForTitleResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/EnableMultiplayerServersForTitle" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Find lobbies which match certain criteria, and which friends are in.
/// </summary>
public void FindFriendLobbies ( FindFriendLobbiesRequest request , Action < FindFriendLobbiesResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/FindFriendLobbies" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Find all the lobbies that match certain criteria.
/// </summary>
public void FindLobbies ( FindLobbiesRequest request , Action < FindLobbiesResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/FindLobbies" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
/// https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
/// </summary>
public void GetAssetDownloadUrl ( GetAssetDownloadUrlRequest request , Action < GetAssetDownloadUrlResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetAssetDownloadUrl" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets the URL to upload assets to. A sample pre-authenticated url -
/// https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
/// </summary>
public void GetAssetUploadUrl ( GetAssetUploadUrlRequest request , Action < GetAssetUploadUrlResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetAssetUploadUrl" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets a multiplayer server build.
/// </summary>
public void GetBuild ( GetBuildRequest request , Action < GetBuildResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetBuild" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets a multiplayer server build alias.
/// </summary>
public void GetBuildAlias ( GetBuildAliasRequest request , Action < BuildAliasDetailsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetBuildAlias" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets the credentials to the container registry.
/// </summary>
public void GetContainerRegistryCredentials ( GetContainerRegistryCredentialsRequest request , Action < GetContainerRegistryCredentialsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetContainerRegistryCredentials" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Get a lobby.
/// </summary>
public void GetLobby ( GetLobbyRequest request , Action < GetLobbyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/GetLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Get a match.
/// </summary>
public void GetMatch ( GetMatchRequest request , Action < GetMatchResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/GetMatch" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
/// </summary>
public void GetMatchmakingQueue ( GetMatchmakingQueueRequest request , Action < GetMatchmakingQueueResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/GetMatchmakingQueue" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Get a matchmaking ticket by ticket Id.
/// </summary>
public void GetMatchmakingTicket ( GetMatchmakingTicketRequest request , Action < GetMatchmakingTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/GetMatchmakingTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets multiplayer server session details for a build.
/// </summary>
public void GetMultiplayerServerDetails ( GetMultiplayerServerDetailsRequest request , Action < GetMultiplayerServerDetailsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetMultiplayerServerDetails" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets multiplayer server logs after a server has terminated.
/// </summary>
public void GetMultiplayerServerLogs ( GetMultiplayerServerLogsRequest request , Action < GetMultiplayerServerLogsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetMultiplayerServerLogs" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets multiplayer server logs after a server has terminated.
/// </summary>
public void GetMultiplayerSessionLogsBySessionId ( GetMultiplayerSessionLogsBySessionIdRequest request , Action < GetMultiplayerServerLogsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetMultiplayerSessionLogsBySessionId" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Get the statistics for a queue.
/// </summary>
public void GetQueueStatistics ( GetQueueStatisticsRequest request , Action < GetQueueStatisticsResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/GetQueueStatistics" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
/// </summary>
public void GetRemoteLoginEndpoint ( GetRemoteLoginEndpointRequest request , Action < GetRemoteLoginEndpointResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetRemoteLoginEndpoint" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Get a matchmaking backfill ticket by ticket Id.
/// </summary>
public void GetServerBackfillTicket ( GetServerBackfillTicketRequest request , Action < GetServerBackfillTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/GetServerBackfillTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets the status of whether a title is enabled for the multiplayer server feature.
/// </summary>
public void GetTitleEnabledForMultiplayerServersStatus ( GetTitleEnabledForMultiplayerServersStatusRequest request , Action < GetTitleEnabledForMultiplayerServersStatusResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets a title's server quota change request.
/// </summary>
public void GetTitleMultiplayerServersQuotaChange ( GetTitleMultiplayerServersQuotaChangeRequest request , Action < GetTitleMultiplayerServersQuotaChangeResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetTitleMultiplayerServersQuotaChange" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Gets the quotas for a title in relation to multiplayer servers.
/// </summary>
public void GetTitleMultiplayerServersQuotas ( GetTitleMultiplayerServersQuotasRequest request , Action < GetTitleMultiplayerServersQuotasResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/GetTitleMultiplayerServersQuotas" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Send a notification to invite a player to a lobby.
/// </summary>
public void InviteToLobby ( InviteToLobbyRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/InviteToLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Join an Arranged lobby.
/// </summary>
public void JoinArrangedLobby ( JoinArrangedLobbyRequest request , Action < JoinLobbyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/JoinArrangedLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Join a lobby.
/// </summary>
public void JoinLobby ( JoinLobbyRequest request , Action < JoinLobbyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/JoinLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
/// </summary>
public void JoinLobbyAsServer ( JoinLobbyAsServerRequest request , Action < JoinLobbyAsServerResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/JoinLobbyAsServer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Join a matchmaking ticket.
/// </summary>
public void JoinMatchmakingTicket ( JoinMatchmakingTicketRequest request , Action < JoinMatchmakingTicketResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/JoinMatchmakingTicket" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Leave a lobby.
/// </summary>
public void LeaveLobby ( LeaveLobbyRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/LeaveLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
/// </summary>
public void LeaveLobbyAsServer ( LeaveLobbyAsServerRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/LeaveLobbyAsServer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Lists archived multiplayer server sessions for a build.
/// </summary>
public void ListArchivedMultiplayerServers ( ListMultiplayerServersRequest request , Action < ListMultiplayerServersResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListArchivedMultiplayerServers" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists multiplayer server game assets for a title.
/// </summary>
public void ListAssetSummaries ( ListAssetSummariesRequest request , Action < ListAssetSummariesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListAssetSummaries" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
/// game client to request list of builds with player entity token.
/// </summary>
public void ListBuildAliases ( ListBuildAliasesRequest request , Action < ListBuildAliasesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListBuildAliases" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
/// access is enabled, allows game client to request list of builds with player entity token.
/// </summary>
public void ListBuildSummariesV2 ( ListBuildSummariesRequest request , Action < ListBuildSummariesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListBuildSummariesV2" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists multiplayer server game certificates for a title.
/// </summary>
public void ListCertificateSummaries ( ListCertificateSummariesRequest request , Action < ListCertificateSummariesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListCertificateSummaries" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists custom container images for a title.
/// </summary>
public void ListContainerImages ( ListContainerImagesRequest request , Action < ListContainerImagesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListContainerImages" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists the tags for a custom container image.
/// </summary>
public void ListContainerImageTags ( ListContainerImageTagsRequest request , Action < ListContainerImageTagsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListContainerImageTags" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
/// </summary>
public void ListMatchmakingQueues ( ListMatchmakingQueuesRequest request , Action < ListMatchmakingQueuesResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/ListMatchmakingQueues" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// List all matchmaking ticket Ids the user is a member of.
/// </summary>
public void ListMatchmakingTicketsForPlayer ( ListMatchmakingTicketsForPlayerRequest request , Action < ListMatchmakingTicketsForPlayerResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/ListMatchmakingTicketsForPlayer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists multiplayer server sessions for a build.
/// </summary>
public void ListMultiplayerServers ( ListMultiplayerServersRequest request , Action < ListMultiplayerServersResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListMultiplayerServers" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists quality of service servers for party.
/// </summary>
public void ListPartyQosServers ( ListPartyQosServersRequest request , Action < ListPartyQosServersResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListPartyQosServers" , request , AuthType . None , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
/// Servers build has been deployed.
/// </summary>
public void ListQosServersForTitle ( ListQosServersForTitleRequest request , Action < ListQosServersForTitleResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListQosServersForTitle" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Lists multiplayer server game secrets for a title.
/// </summary>
public void ListSecretSummaries ( ListSecretSummariesRequest request , Action < ListSecretSummariesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListSecretSummaries" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// List all server backfill ticket Ids the user is a member of.
/// </summary>
public void ListServerBackfillTicketsForPlayer ( ListServerBackfillTicketsForPlayerRequest request , Action < ListServerBackfillTicketsForPlayerResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/ListServerBackfillTicketsForPlayer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// List all server quota change requests for a title.
/// </summary>
public void ListTitleMultiplayerServersQuotaChanges ( ListTitleMultiplayerServersQuotaChangesRequest request , Action < ListTitleMultiplayerServersQuotaChangesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Lists virtual machines for a title.
/// </summary>
public void ListVirtualMachineSummaries ( ListVirtualMachineSummariesRequest request , Action < ListVirtualMachineSummariesResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ListVirtualMachineSummaries" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
/// </summary>
public void RemoveMatchmakingQueue ( RemoveMatchmakingQueueRequest request , Action < RemoveMatchmakingQueueResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/RemoveMatchmakingQueue" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Remove a member from a lobby.
/// </summary>
public void RemoveMember ( RemoveMemberFromLobbyRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/RemoveMember" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
/// to request a server with player entity token.
/// </summary>
public void RequestMultiplayerServer ( RequestMultiplayerServerRequest request , Action < RequestMultiplayerServerResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/RequestMultiplayerServer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Request a party session.
/// </summary>
public void RequestPartyService ( RequestPartyServiceRequest request , Action < RequestPartyServiceResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Party/RequestPartyService" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Rolls over the credentials to the container registry.
/// </summary>
public void RolloverContainerRegistryCredentials ( RolloverContainerRegistryCredentialsRequest request , Action < RolloverContainerRegistryCredentialsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/RolloverContainerRegistryCredentials" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
/// </summary>
public void SetMatchmakingQueue ( SetMatchmakingQueueRequest request , Action < SetMatchmakingQueueResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/SetMatchmakingQueue" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Shuts down a multiplayer server session.
/// </summary>
public void ShutdownMultiplayerServer ( ShutdownMultiplayerServerRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/ShutdownMultiplayerServer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Subscribe to lobby resource notifications.
/// </summary>
public void SubscribeToLobbyResource ( SubscribeToLobbyResourceRequest request , Action < SubscribeToLobbyResourceResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/SubscribeToLobbyResource" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Subscribe to match resource notifications.
/// </summary>
public void SubscribeToMatchmakingResource ( SubscribeToMatchResourceRequest request , Action < SubscribeToMatchResourceResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/SubscribeToMatchmakingResource" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Unsubscribe from lobby notifications.
/// </summary>
public void UnsubscribeFromLobbyResource ( UnsubscribeFromLobbyResourceRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/UnsubscribeFromLobbyResource" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Unsubscribe from match resource notifications.
/// </summary>
public void UnsubscribeFromMatchmakingResource ( UnsubscribeFromMatchResourceRequest request , Action < UnsubscribeFromMatchResourceResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Match/UnsubscribeFromMatchmakingResource" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Untags a container image.
/// </summary>
public void UntagContainerImage ( UntagContainerImageRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UntagContainerImage" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Creates a multiplayer server build alias.
/// </summary>
public void UpdateBuildAlias ( UpdateBuildAliasRequest request , Action < BuildAliasDetailsResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UpdateBuildAlias" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Updates a multiplayer server build's name.
/// </summary>
public void UpdateBuildName ( UpdateBuildNameRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UpdateBuildName" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Updates a multiplayer server build's region. If the region is not yet created, it will be created
/// </summary>
public void UpdateBuildRegion ( UpdateBuildRegionRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UpdateBuildRegion" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Updates a multiplayer server build's regions.
/// </summary>
public void UpdateBuildRegions ( UpdateBuildRegionsRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UpdateBuildRegions" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
/// <summary>
/// Update a lobby.
/// </summary>
public void UpdateLobby ( UpdateLobbyRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/UpdateLobby" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
/// by being the one to "update" the lobby in some way. Servers have no impact on last member leave/last member disconnect
/// behavior.
/// </summary>
public void UpdateLobbyAsServer ( UpdateLobbyAsServerRequest request , Action < LobbyEmptyResult > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/Lobby/UpdateLobbyAsServer" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Uploads a multiplayer server game certificate.
/// </summary>
public void UploadCertificate ( UploadCertificateRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UploadCertificate" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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/// <summary>
/// Uploads a multiplayer server game secret.
/// </summary>
public void UploadSecret ( UploadSecretRequest request , Action < EmptyResponse > resultCallback , Action < PlayFabError > errorCallback , object customData = null , Dictionary < string , string > extraHeaders = null )
{
var context = ( request = = null ? null : request . AuthenticationContext ) ? ? authenticationContext ;
var callSettings = apiSettings ? ? PlayFabSettings . staticSettings ;
if ( ! context . IsEntityLoggedIn ( ) ) throw new PlayFabException ( PlayFabExceptionCode . NotLoggedIn , "Must be logged in to call this method" ) ;
PlayFabHttp . MakeApiCall ( "/MultiplayerServer/UploadSecret" , request , AuthType . EntityToken , resultCallback , errorCallback , customData , extraHeaders , context , callSettings , this ) ;
}
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}
}
#endif