Project_WL/Assets/Script/UI/Map/MapChoiceUI.cs

32 lines
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C#
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using System.Collections.Generic;
using UnityEngine;
public class MapChoiceUI : BackKeyAdd
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{
public TabUIBase m_Tab;
public GameObject[] gos; // 0 월드맵, 1 던전
List<TabUIData> list_tabData = new List<TabUIData>
{
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new TabUIData{ n_btnName = 316, btnImg_on = "menu tab 1 icon", btnImg_off = "menu tab 1 icon", },
new TabUIData{ n_btnName = 317, btnImg_on = "menu tab 2 icon", btnImg_off = "menu tab 2 icon", },
};
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public override void Set()
{
base.Set();
list_tabData.ForEach(f => f.onClick = OnClick_Tab);
m_Tab.Set(list_tabData);
Set_UI(m_Tab.Get_Index());
}
void Set_UI(int index)
{
DSUtil.InActivateGameObjects(gos, index);
}
void OnClick_Tab()
{
Set_UI(m_Tab.Get_Index());
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}
}