29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class PCLimitUI_Left : MonoBehaviour
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{
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public TextMeshProUGUI[] texts; // 0 레벨, 1 초월 효과
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public void Set()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var lv = sdata.Get_LimitLv();
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var Tdata = table_breakinglimit.Ins.Get_Data_orNull(lv);
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texts[0].text = $"Lv.{lv}";
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if (DSUtil.CheckNull(Tdata))
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{
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texts[1].text = table_localtext.Ins.Get_Text(261);
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}
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else
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{
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texts[1].text = DSUtil.Format(260,
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MyText.Get_StatNameValueText(eStat.Monster_DMG_Multiplier, Tdata.Get_StatValue(eStat.Monster_DMG_Multiplier)),
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MyText.Get_StatNameValueText(eStat.BOSS_DMG_Multiplier, Tdata.Get_StatValue(eStat.BOSS_DMG_Multiplier)),
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MyText.Get_StatNameValueText(eStat.ALL_STAT_Multiplier, Tdata.Get_StatValue(eStat.ALL_STAT_Multiplier)),
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Tdata.n_Equip_Upgrade_Limit, Tdata.n_MaxAbilityPoint);
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}
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}
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}
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