2024-12-15 01:39:39 +00:00
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using TMPro;
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using UnityEngine;
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public class PCJobUI_Class : MonoBehaviour
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{
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2025-02-17 00:54:54 +00:00
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public TextMeshProUGUI[] texts; // 0 공격타입, 1 주스탯
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2024-12-15 01:39:39 +00:00
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public void Set(int classid)
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{
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var classData = table_classconfig.Ins.Get_Data_orNull(classid);
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2025-02-17 00:54:54 +00:00
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texts[0].text = $"{classData.e_BattleType}";
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texts[1].text = $"{classData.Get_MainStat()}";
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2024-12-15 01:39:39 +00:00
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}
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}
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