Project_WL/Assets/Script/UI/Center/Mail/MailCard.cs

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using TMPro;
using UnityEngine.UI;
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public class MailCard : CardBase
{
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public Image[] images; // 0 보상 아이콘
public TextMeshProUGUI[] texts; // 0 보상, 1 메시지, 2 남은 시간
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ServerMailData m_ServerMailData;
public override void Set<T>(T _base)
{
base.Set(_base);
m_ServerMailData = _base as ServerMailData;
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_ServerMailData.ID);
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var ts = m_ServerMailData.RemnantTime - ServerInfo.ServerTime;
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if (ts.TotalDays < 1) texts[0].text = DSUtil.Format(145, ts.Hours, ts.Minutes);
else texts[0].text = DSUtil.Format(146, (int)ts.TotalDays);
texts[1].text = m_ServerMailData.Msg;
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}
public void OnClick_GetReward()
{
var id = m_ServerMailData.ID;
var amount = m_ServerMailData.RewardAmount;
var isShopItem = m_ServerMailData.IsShopItem > 0;
var sinfo = ServerInfo.Ins;
sinfo.Get_MailReward(m_ServerMailData.RemainTime,
error =>
{
switch (error)
{
case 3:
ToastUI.Ins.Set(144);
break;
default:
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sinfo.m_ServerData.Add_Item(id, amount);
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sinfo.Write(() =>
{
});
break;
}
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MailUI.Ins.Del_Mail(m_ServerMailData);
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});
}
}