Project_WL/Assets/Script/Character/PC/PCCostumeSetting.cs

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2024-12-27 23:19:08 +00:00
using UnityEngine;
public class PCCostumeSetting : MonoBehaviour
{
[Header("Root Bone, <20><EFBFBD><E2BABB> Root_M")]
public Transform Root_M;
public Transform Hair_Root;
public Transform Knee_L;
}