34 lines
896 B
C#
34 lines
896 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class SettingsSelectPopupCard : CardBase
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{
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public TextMeshProUGUI text;
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ClassConfigTableData m_pcdata;
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MonsterTableData m_mobdata;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_mobdata = null;
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m_pcdata = _base as ClassConfigTableData;
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if (m_pcdata != null)
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{
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text.text = DSUtil.Format("id: {0}\n이름: {1}", m_pcdata.n_ClassID, m_pcdata.Get_JobName());
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}
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else
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{
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m_mobdata = _base as MonsterTableData;
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text.text = DSUtil.Format("id: {0}\n이름: {1}\n프리팹: {2}", m_mobdata.n_MonsterID, m_mobdata.Get_Name(), m_mobdata.s_MonsterPrefab);
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}
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}
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public void OnClick_Select()
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{
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SettingsMain.Ins.SelectObj(m_pcdata, m_mobdata);
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}
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}
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