Project_WL/Assets/Script/UI/Rank/RankingUI.cs

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881 B
C#
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2025-01-31 04:34:27 +00:00
using System.Collections.Generic;
public class RankingUI : BackKeyAdd
{
public TabUIBase m_Tab;
protected List<TabUIData> list_TabData = new List<TabUIData>
{ new TabUIData { n_btnName = 325 }, new TabUIData { n_btnName = 326 } };
public RankingUI_Rank m_Rank;
public RankingUI_Reward m_Reward;
eDungeon m_Dungeon;
public void Set(eDungeon dungeon)
{
base.Set();
m_Dungeon = dungeon;
list_TabData.ForEach(f => f.onClick = OnClick_Tab);
m_Tab.Set(list_TabData);
OnClick_Tab();
}
void OnClick_Tab()
{
var index = m_Tab.Get_Index();
if (index == 0)
{
m_Rank.Set(m_Dungeon);
m_Reward.gameObject.SetActive(false);
}
else
{
m_Rank.gameObject.SetActive(false);
m_Reward.Set(m_Dungeon);
}
}
}