Project_WL/Assets/Script/Map/FieldBossData.cs

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using UnityEngine;
public class FieldBossData : MyCoroutine
{
public int n_MonsterID, n_SpawnerId;
MobActor m_FieldBoss;
private void Start()
{
// 필드 몬스터 생성
var fieldbossdata = table_monsterlist.Ins.Get_Data_orNull(n_MonsterID);
AddrResourceMgr.Ins.LoadObject<GameObject>(fieldbossdata.s_MonsterPrefab, handle =>
{
m_FieldBoss = DSUtil.Get_Clone<MobActor>(handle.Result, transform);
AddrResourceMgr.Ins.Set_AddressableReleaseSelf(m_FieldBoss.gameObject);
m_FieldBoss.Set(true, null, null, n_SpawnerId, false);
m_FieldBoss.Set(fieldbossdata, transform.position, AfterDie, -1);
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m_FieldBoss.On_Regen();
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m_FieldBoss.MagicID = 0;
ActorInfo.Ins.Add_Actor(m_FieldBoss, eRole.Mob, n_SpawnerId, fieldbossdata.s_MonsterPrefab);
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});
}
private void AfterDie(int obj)
{
Set_Coroutine(() => { m_FieldBoss.On_Regen(); }, 10f);
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}
}