Project_WL/Assets/Script/UI/Buff/BuffADCard.cs

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2025-03-26 00:49:56 +00:00
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class BuffADCard : CardBase
{
public Image[] images; // 0 버프 아이콘
public TextMeshProUGUI[] texts; // 0 버프 설명
public GameObject[] gos; // 0 버프 적용 중
static List<string> list_spritename = new List<string> { "skill-image-1", "skill-image-2", "skill-image-3" };
int m_Index;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Index = int.Parse(_base.ToString());
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(list_spritename[m_Index]);
texts[0].text = table_localtext.Ins.Get_Text(m_Index + 370);
Set_UI();
}
public override void Set_UI()
{
var sdata = ServerInfo.Ins.m_ServerData;
gos[0].SetActive(sdata.Buff.Get_RemainTime(m_Index) > 0);
}
public void OnClick_AD()
{
var sdata = ServerInfo.Ins.m_ServerData;
if (sdata.Buff.Get_RemainTime(m_Index) > 0) return;
ADInfo.Ins.Show_AD(() =>
{
sdata.Buff.Set_Time(m_Index, 600);
Set_UI();
MyInfoUI.Ins.Set_Buff();
});
}
}