Project_WL/Assets/Script/Table/table_attendance.cs

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2024-12-15 01:39:39 +00:00
using MiniJSON;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AttendanceTableData : TableDataBase
{
public eItem Reward;
public int RewardID, RewardAmount;
}
public class table_attendance : MonoBehaviour
{
public static table_attendance Ins;
public TextAsset m_json;
private List<TableDataBase> list_Data = new List<TableDataBase>();
private void Awake()
{
Ins = this;
Dictionary<string, object> jsonData = Json.Deserialize(m_json.text) as Dictionary<string, object>;
// ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능.
List<object> obj = jsonData[GetType().Name] as List<object>;
foreach (object objt in obj)
{
var temp = new AttendanceTableData();
Dictionary<string, object> json = objt as Dictionary<string, object>;
temp.ID = int.Parse(json["ID"].ToString());
temp.Reward = DSUtil.StringToEnum<eItem>(json["Reward"].ToString());
temp.RewardID = int.Parse(json["RewardID"].ToString());
temp.RewardAmount = int.Parse(json["RewardAmount"].ToString());
list_Data.Add(temp);
}
}
public List<TableDataBase> Get_DataList() { return list_Data; }
public AttendanceTableData Get_Data(int step) { return list_Data.Find(f => f.ID == step) as AttendanceTableData; }
}