Project_WL/Assets/Script/HUD/HUDScript.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum eScript { Hit, Skill1, Skill2, Skill3, Skill4, Skill5, Skill6, Skill7 }
public class HUDScript : HUDBase
{
string[] arr_script = new string[] { "윽", "윽!", "억", "억!", "으악", "으억!", "헙", "흡", "씁" };
public void Set(eScript _script, bool _ispc)
{
gameObject.SetActive(true);
//if (_ispc) label_dmg.pivot = UIWidget.Pivot.Right;
//else
//{
// label_dmg.pivot = UIWidget.Pivot.Left;
// GetComponentInChildren<UISprite>().flip = UIBasicSprite.Flip.Horizontally;
//}
//switch (_script)
//{
// case eScript.Skill1: label_dmg.text = "[00FFF8]방패 가격!"; break;
// case eScript.Skill2: label_dmg.text = "[00FFF8]힐링된다."; break;
// case eScript.Skill3: label_dmg.text = "[00FFF8]아이스 웨이브"; break;
// case eScript.Skill4: label_dmg.text = "[00FFF8]넘치는 힘"; break;
// case eScript.Skill5: label_dmg.text = "[00FFF8]천벌이다!!"; break;
// case eScript.Skill6: label_dmg.text = "[00FFF8]어퍼컷!!!"; break;
// case eScript.Skill7: label_dmg.text = "[00FFF8]다이빙 어택!!"; break;
// default: label_dmg.text = DSUtil.Format("[FFFFE0]{0}", arr_script[Random.Range(0, arr_script.Length)]); break;
//}
StartCoroutine(Co_Set());
}
IEnumerator Co_Set()
{
yield return new WaitForSeconds(1.5f);
gameObject.SetActive(false);
}
}