39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum eScript { Hit, Skill1, Skill2, Skill3, Skill4, Skill5, Skill6, Skill7 }
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public class HUDScript : HUDBase
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{
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string[] arr_script = new string[] { "윽", "윽!", "억", "억!", "으악", "으억!", "헙", "흡", "씁" };
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public void Set(eScript _script, bool _ispc)
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{
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gameObject.SetActive(true);
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//if (_ispc) label_dmg.pivot = UIWidget.Pivot.Right;
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//else
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//{
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// label_dmg.pivot = UIWidget.Pivot.Left;
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// GetComponentInChildren<UISprite>().flip = UIBasicSprite.Flip.Horizontally;
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//}
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//switch (_script)
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//{
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// case eScript.Skill1: label_dmg.text = "[00FFF8]방패 가격!"; break;
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// case eScript.Skill2: label_dmg.text = "[00FFF8]힐링된다."; break;
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// case eScript.Skill3: label_dmg.text = "[00FFF8]아이스 웨이브"; break;
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// case eScript.Skill4: label_dmg.text = "[00FFF8]넘치는 힘"; break;
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// case eScript.Skill5: label_dmg.text = "[00FFF8]천벌이다!!"; break;
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// case eScript.Skill6: label_dmg.text = "[00FFF8]어퍼컷!!!"; break;
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// case eScript.Skill7: label_dmg.text = "[00FFF8]다이빙 어택!!"; break;
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// default: label_dmg.text = DSUtil.Format("[FFFFE0]{0}", arr_script[Random.Range(0, arr_script.Length)]); break;
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//}
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StartCoroutine(Co_Set());
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}
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IEnumerator Co_Set()
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{
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yield return new WaitForSeconds(1.5f);
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gameObject.SetActive(false);
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}
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}
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