Project_WL/Assets/Script/UI/Base/TopMoneyBackKeyBase.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TopMoneyBackKeyBase : BackKeyAdd
{
public bool ShowTopMoney;
int TopMoneyOriginalIndex;
protected override void Awake()
{
base.Awake();
// 현재 몇 번째 자식인 지
TopMoneyOriginalIndex = TopMoney.Ins.transform.GetSiblingIndex();
}
public override void Set()
{
base.Set();
if (ShowTopMoney) // 뎁스 올림
TopMoney.Ins.transform.SetSiblingIndex(NewGameUI.Ins.transform.childCount - 2);
}
public override void OnClick_Back()
{
base.OnClick_Back();
if (ShowTopMoney) // 원래 뎁스로 보냄
TopMoney.Ins.transform.SetSiblingIndex(TopMoneyOriginalIndex);
}
}