Project_WL/AgentScripts/WL816h_PROBE2.txt

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=== ② 「파란 하늘」의 정체 + 섬 나간 뒤 오염 (고치기 전) ===
보이는 카메라 = MainCamera fov=60 euler=(45, 0, 0) pos=(0.0, 15.6, -15.6)
물 렌더러 = Water mat=Farm_SimpleWater_Demo shader=Shader Graphs/Simple Water
물 ON = 상단10%=#5BB5FE 하단10%=#5BB5FE → Screenshots_WL/WL816h/a1_water_on.png
물 OFF = 상단10%=#5E4D68 하단10%=#5C4C66 → Screenshots_WL/WL816h/a2_water_off.png
섬 내리기 전 : amb=Flat light=(0.217,0.228,0.250) skySrc=(0.217,0.228,0.250) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=DirectionalLight
섬 내린 뒤 : amb=Skybox light=(0.212,0.227,0.259) skySrc=(0.212,0.227,0.259) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=없음
InGame 원본 : amb=Skybox light=(0.212,0.227,0.259) skybox=Default-Skybox fog=False refl=Skybox/1 sun=없음 (씬 파일 실측)
🔴 오염 = 없음(오염 0)
전투 맵(Map_C01) 올린 뒤 : amb=Skybox light=(0.212,0.227,0.259) skySrc=(0.212,0.227,0.259) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=없음
🔴 오염 = 없음(오염 0)
전투맵 하늘 = 상단10%=#586773 하단10%=#4D3B1E → Screenshots_WL/WL816h/f0_before_battle_sky.png