Project_WL/Assets/Script/UI/TestMap/TestMapUIMgr.cs

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using UnityEngine;
public class TestMapUIMgr : MonoBehaviourSingletonTemplate<TestMapUIMgr>
{
public GameObject[] gos; // 0 캐릭터 설정, 1 몬스터 설정
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public TM_ClassChange m_TM_ClassChange;
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private void Start() { Set_TestBtns(false); }
public void Set_TestBtns(bool active)
{
for (int i = 0; i < gos.Length; i++)
gos[i].SetActive(active);
}
public void OnClick_Button(int button)
{
switch (button)
{
case 0: // 캐릭터 설정
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m_TM_ClassChange.Set();
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break;
case 1: // 몬스터 설정
break;
}
}
}