Project_WL/AgentScripts/WL815c_SURVEY2.txt

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WL-815c 2차 실측 · 2026-09-11 00:35:30
── 링 프리팹: Simulate 2 s 후 실제 시각 반경(XZ) ──────────────
Marker 3 Zone Loop
Simulate(2 s) 살아있는 파티클 3 · 시각 반경(XZ) 1.10 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 2.13 m
├ Marker 3 Zone Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 1.00 s · size 1.00 · shape off · scale (1.00, 1.00, 1.00) · 지금 1
├ Flash : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 1.00 s · size 2.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 1
├ Runes : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 1.00 s · size 2.20 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 1
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 0.30 s · size 3.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 0
Marker 5 Circle Loop
Simulate(2 s) 살아있는 파티클 8 · 시각 반경(XZ) 1.02 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 1.45 m
├ Marker 5 Circle Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 1.00 · shape off · scale (1.00, 1.00, 1.00) · 지금 2
├ Flash : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 2.00 s · size 2.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ Runes : max 1000 · rate 0.0/s · 버스트 1종 총 1 · life 2.00 s · size 2.04 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 2.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
Marker 7 Danger zone Loop
Simulate(2 s) 살아있는 파티클 4 · 시각 반경(XZ) 2.50 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 3.55 m
├ Marker 7 Danger zone Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
Marker 8 Safe zone Loop
Simulate(2 s) 살아있는 파티클 4 · 시각 반경(XZ) 2.50 m · 높이 0.00~0.01 m · 렌더러 바운즈 반경 3.55 m
├ Marker 8 Safe zone Loop(Clone) : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
├ ShockWave : max 1000 · rate 0.0/s · 버스트 1종 총 2 · life 1.00 s · size 5.00 · shape Hemisphere r0.00 · scale (1.00, 1.00, 1.00) · 지금 2
── 불꽃 후보: 파티클 시스템별 상세 ────────────────────────────
Fire_Particles · PS 3
├ FireRed : rate 20.0/s × life 1.50 s = 30 (max 1000) · size 0.50 · loop Y · 정지공간 Local
├ FireYellow : rate 15.0/s × life 1.00 s = 15 (max 1000) · size 0.50 · loop Y · 정지공간 Local
├ Smoke : rate 10.0/s × life 8.00 s = 80 (max 1000) · size 1.00 · loop Y · 정지공간 Local
⇒ 인스턴스 1개 정상상태 추정 125 파티클
Fire buff · PS 19
├ Fire buff(Clone) : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 5.00 · loop Y · 정지공간 Local
├ SparksStart : rate 0.0/s × life 0.15 s = 0 (max 1000) · size 0.10 · loop Y · 정지공간 Local
├ SparksExpl : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 0.30 · loop Y · 정지공간 Local
├ Sparks : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 0.20 · loop Y · 정지공간 Local
├ SparksEnd : rate 0.0/s × life 0.40 s = 0 (max 1000) · size 0.20 · loop Y · 정지공간 Local
├ StartRays : rate 0.0/s × life 0.20 s = 0 (max 1000) · size 0.40 · loop Y · 정지공간 Local
├ StartFlash : rate 0.0/s × life 0.15 s = 0 (max 1000) · size 8.00 · loop Y · 정지공간 Local
├ StartShockWave : rate 0.0/s × life 0.15 s = 0 (max 1000) · size 8.00 · loop Y · 정지공간 Local
├ ShockWave : rate 0.0/s × life 0.14 s = 0 (max 1000) · size 14.00 · loop Y · 정지공간 Local
├ ShockWaves : rate 0.0/s × life 0.35 s = 0 (max 1000) · size 14.00 · loop Y · 정지공간 Local
├ GroundWaves : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 4.00 · loop Y · 정지공간 Local
├ GroundWaves2 : rate 0.0/s × life 0.60 s = 0 (max 1000) · size 3.50 · loop Y · 정지공간 Local
├ MainTrails : rate 0.0/s × life 1.90 s = 0 (max 1000) · size 1.00 · loop Y · 정지공간 Local
├ Ray : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 1.00 · loop Y · 정지공간 Local
├ Twist : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 0.65 · loop Y · 정지공간 Local
├ FireUp : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 2.00 · loop Y · 정지공간 Local
├ FireCore : rate 0.0/s × life 2.20 s = 0 (max 1000) · size 1.40 · loop Y · 정지공간 Local
├ EndSmoke : rate 0.0/s × life 0.50 s = 0 (max 1000) · size 1.50 · loop Y · 정지공간 Local
├ Light : rate 0.0/s × life 2.00 s = 0 (max 1000) · size 1.00 · loop Y · 정지공간 Local
⇒ 인스턴스 1개 정상상태 추정 0 파티클
FX_Flameflow_floor · PS 14
├ FX_Flameflow_floor(Clone) : rate 10.0/s × life 5.00 s = 50 (max 1000) · size 1.00 · loop Y · 정지공간 Local
├ Pos : rate 0.0/s × life 0.05 s = 0 (max 1000) · size 0.37 · loop N · 정지공간 Local
├ glow_b : rate 10.0/s × life 5.90 s = 59 (max 1000) · size 26.00 · loop N · 정지공간 Local
├ fire : rate 0.0/s × life 5.80 s = 0 (max 1000) · size 9.00 · loop N · 정지공간 Local
├ glow : rate 0.0/s × life 5.90 s = 0 (max 1000) · size 18.00 · loop N · 정지공간 Local
├ Rune : rate 100.0/s × life 5.80 s = 1 (max 1) · size 23.00 · loop N · 정지공간 Local
├ Dust : rate 15.0/s × life 2.30 s = 35 (max 1000) · size 5.00 · loop N · 정지공간 World
├ bao : rate 100.0/s × life 0.30 s = 2 (max 2) · size 22.00 · loop N · 정지공간 Local
├ bao1 : rate 0.0/s × life 0.60 s = 0 (max 1000) · size 13.00 · loop N · 정지공간 Local
├ bao2 : rate 10.0/s × life 0.50 s = 1 (max 1) · size 7.00 · loop N · 정지공간 Local
├ Gradient_ap : rate 0.0/s × life 0.60 s = 0 (max 1000) · size 27.00 · loop N · 정지공간 Local
├ startwave_R : rate 0.0/s × life 5.80 s = 0 (max 1000) · size 12.00 · loop N · 정지공간 Local
├ startwave_Y : rate 0.0/s × life 5.80 s = 0 (max 1000) · size 12.00 · loop N · 정지공간 Local
├ dust_ring : rate 120.0/s × life 2.30 s = 276 (max 1000) · size 4.00 · loop N · 정지공간 World
⇒ 인스턴스 1개 정상상태 추정 424 파티클
── LMHPOLY 바위(비 LOD · Rock 계열) ───────────────────────────
Rock_Block_crk_m_01 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_01.prefab
크기 (1.49, 0.74, 1.47) · tri 150 · 렌더러 1
Rock_Block_crk_m_02 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_02.prefab
크기 (1.33, 0.86, 1.40) · tri 134 · 렌더러 1
Rock_Block_crk_m_03 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_03.prefab
크기 (1.94, 0.78, 0.92) · tri 62 · 렌더러 1
Rock_Block_crk_m_04 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_04.prefab
크기 (1.26, 0.70, 1.31) · tri 152 · 렌더러 1
Rock_Block_crk_m_05 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_crk_m_05.prefab
크기 (1.48, 0.70, 0.79) · tri 42 · 렌더러 1
Rock_Block_m_01 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_m_01.prefab
크기 (1.07, 0.58, 0.58) · tri 12 · 렌더러 1
Rock_Block_m_02 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_m_02.prefab
크기 (1.13, 0.63, 0.63) · tri 44 · 렌더러 1
Rock_Block_m_03 · Assets/LMHPOLY/Low Poly Nature Bundle/Rocks/Rock Assets/Prefabs/With_Box_Colliders/1 Color/Block_Rocks/Rock_Block_m_03.prefab
크기 (1.20, 0.60, 0.64) · tri 44 · 렌더러 1
── 울타리 프롭 pivot·회전 확인(둘레 배치 적합성) ───────────────
Fence_01 : pivot→바운즈중심 (0.00, 0.50, 0.00) · 크기 (2.38, 1.02, 0.27) · 긴축 X 2.38 · 바닥 y -0.01
FenceBig_01 : pivot→바운즈중심 (0.01, 1.70, -0.01) · 크기 (2.26, 3.41, 0.32) · 긴축 X 2.26 · 바닥 y -0.01
Stone_1 : pivot→바운즈중심 (0.00, 0.00, 0.12) · 크기 (1.29, 1.62, 1.50) · 긴축 Z 1.50 · 바닥 y -0.81