46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
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using MiniJSON;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AttendanceTableData : TableDataBase
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{
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public eItem Reward;
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public int RewardID, RewardAmount;
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}
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public class table_attendance : MonoBehaviour
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{
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public static table_attendance Ins;
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public TextAsset m_json;
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private List<TableDataBase> list_Data = new List<TableDataBase>();
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private void Awake()
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{
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Ins = this;
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Dictionary<string, object> jsonData = Json.Deserialize(m_json.text) as Dictionary<string, object>;
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// ["items"]은 items.txt 안의 items를 가리킨다. 툴 우측 하단 파일 종류란에서 설정 가능.
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List<object> obj = jsonData[GetType().Name] as List<object>;
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foreach (object objt in obj)
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{
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var temp = new AttendanceTableData();
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Dictionary<string, object> json = objt as Dictionary<string, object>;
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temp.ID = int.Parse(json["ID"].ToString());
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temp.Reward = DSUtil.StringToEnum<eItem>(json["Reward"].ToString());
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temp.RewardID = int.Parse(json["RewardID"].ToString());
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temp.RewardAmount = int.Parse(json["RewardAmount"].ToString());
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list_Data.Add(temp);
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}
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}
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public List<TableDataBase> Get_DataList() { return list_Data; }
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public AttendanceTableData Get_Data(int step) { return list_Data.Find(f => f.ID == step) as AttendanceTableData; }
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}
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