2025-07-22 00:24:36 +00:00
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using System.Collections.Generic;
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using TMPro;
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2025-08-01 05:15:56 +00:00
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using UnityEngine;
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2025-07-22 00:24:36 +00:00
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2025-01-23 22:16:18 +00:00
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public class DungeonResultBase : BackKeyAdd
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{
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2025-07-22 00:24:36 +00:00
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public TextMeshProUGUI[] texts; // 0 성공 or 실패, 1 난이도, 2 처치 수
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public ObtainItemCard[] rewards;
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2025-08-01 05:15:56 +00:00
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public GameObject[] gos; // 0 확인 버튼
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2025-07-22 00:24:36 +00:00
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protected List<ItemSimpleData> list_reward = new List<ItemSimpleData>
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{ new ItemSimpleData{ itemid = 1 }, new ItemSimpleData{ itemid = 2 } };
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2025-01-26 03:52:03 +00:00
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public virtual void Set(bool? win)
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2025-01-23 22:16:18 +00:00
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{
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base.Set();
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2025-08-01 05:15:56 +00:00
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gos[0].SetActive(false);
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2025-01-23 22:16:18 +00:00
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}
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public override void OnClick_Back()
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{
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2025-08-01 05:15:56 +00:00
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if (gos[0].activeInHierarchy)
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{
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base.OnClick_Back();
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InGameInfo.Ins.Return_To_Lobby();
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}
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2025-01-23 22:16:18 +00:00
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}
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}
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