2024-12-15 01:39:39 +00:00
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
public class PCInfoUI_Left : MonoBehaviour
|
|
|
|
|
{
|
2025-02-14 04:54:23 +00:00
|
|
|
public TabUIBase m_Tab;
|
2024-12-15 01:39:39 +00:00
|
|
|
public PCInfoStatMgrUI m_PCInfoStatMgrUI;
|
|
|
|
|
public PCInfoDetailUI m_PCInfoDetailUI;
|
|
|
|
|
|
2025-02-14 04:54:23 +00:00
|
|
|
List<TabUIData> list_tabData = new List<TabUIData> { new TabUIData{ n_btnName = 223 }, new TabUIData{ n_btnName = 224 } };
|
2024-12-15 01:39:39 +00:00
|
|
|
|
2025-02-14 04:54:23 +00:00
|
|
|
public void Set()
|
2024-12-15 01:39:39 +00:00
|
|
|
{
|
2025-02-14 04:54:23 +00:00
|
|
|
for (int i = 0; i < list_tabData.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
list_tabData[i].onClick = OnClick_Tab;
|
|
|
|
|
}
|
|
|
|
|
m_Tab.Set(list_tabData);
|
|
|
|
|
OnClick_Tab();
|
2024-12-15 01:39:39 +00:00
|
|
|
}
|
|
|
|
|
|
2025-02-14 04:54:23 +00:00
|
|
|
public void OnClick_Tab()
|
2024-12-15 01:39:39 +00:00
|
|
|
{
|
2025-02-14 04:54:23 +00:00
|
|
|
if (m_Tab.Get_Index() == 0)
|
|
|
|
|
{
|
|
|
|
|
m_PCInfoStatMgrUI.Set();
|
|
|
|
|
m_PCInfoDetailUI.gameObject.SetActive(false);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
m_PCInfoStatMgrUI.gameObject.SetActive(false);
|
|
|
|
|
m_PCInfoDetailUI.Set();
|
|
|
|
|
}
|
2024-12-15 01:39:39 +00:00
|
|
|
}
|
|
|
|
|
}
|