Project_WL/Assets/Script/UI/Pet/PetCard.cs

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C#
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PetCard : CardBase
{
public Image[] images; // 0 등급, 1 아이콘
public TextMeshProUGUI[] texts; // 0 레벨
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public GameObject[] gos; // 0 출전, 1 획득x
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PetListTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as PetListTableData;
var sdata = ServerInfo.Ins.m_ServerData;
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//images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(m_Data.n_PetGrade);
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images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.Get_Icon());
texts[0].text = $"Lv.{sdata.Get_PetLv(m_Data.n_PetID)}";
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Set_Selected(false);
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gos[0].SetActive(sdata.Get_EqiupmentEquip(eItem.Pet) == m_Data.n_PetID);
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gos[1].SetActive(sdata.Get_PetLv(m_Data.n_PetID) < 1);
}
public override void Set_Selected(bool active)
{
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "slot 2" : "slot 1");
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}
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public override void Set_CardType(eUICardType _type)
{
base.Set_CardType(_type);
if (_type == eUICardType.NoTouch)
gos[0].SetActive(false);
}
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public void OnClick_Pet()
{
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if (CardType != eUICardType.NoTouch)
NewGameUI.Ins.m_PetUI.m_PetUI_Right.SelectPet(this);
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}
public override TableDataBase Get_Data() { return m_Data; }
}