Project_WL/Assets/Script/UI/ETC/LoadingUI.cs

40 lines
895 B
C#
Raw Normal View History

2024-12-15 01:39:39 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadingUI : MyCoroutine
{
public static LoadingUI Ins;
public GameObject go;
public Image sprite_bg;
void Awake()
{
Ins = this;
}
public void Set(bool _active, Action _act = null)
{
if (_active)
{
sprite_bg.canvasRenderer.SetAlpha(1f);
go.SetActive(_active);
Set_Coroutine(_act, 0.5f);
}
else
StartCoroutine(Co_Alpha());
}
IEnumerator Co_Alpha()
{
while (sprite_bg.canvasRenderer.GetAlpha() > 0f)
{
var alpha = sprite_bg.canvasRenderer.GetAlpha();
sprite_bg.canvasRenderer.SetAlpha(alpha - Time.deltaTime * 0.5f);
yield return null;
}
go.SetActive(false);
}
}