11 lines
239 B
C#
11 lines
239 B
C#
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using UnityEngine;
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public class Skill_EarthSlam : ProjectileBase
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{
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public override void Set(ProjectileData _data)
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{
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base.Set(_data);
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transform.eulerAngles = Vector3.zero;
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StartCoroutine(Co_Off(3f));
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}
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}
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