Project_WL/Assets/Script/Character/Projectile/Skill/Skill_EarthSlam.cs

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2025-01-13 04:55:47 +00:00
using UnityEngine;
public class Skill_EarthSlam : ProjectileBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
transform.eulerAngles = Vector3.zero;
StartCoroutine(Co_Off(3f));
}
}