Project_WL/Assets/Script/Character/Projectile/Skill/Skill_GroundRay.cs

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public class Skill_GroundRay : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.Custom;
_data.v3_StartPos = _data.target.Get_position();
base.Set(_data);
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StartCoroutine(Co_Off(2f));
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}
private void Update()
{
if (!DSUtil.CheckNull(m_ProjectTileData.target))
transform.position = m_ProjectTileData.target.Get_position();
}
}