Project_WL/Assets/Script/Character/Projectile/Skill/Skill_UnpredictableArrow.cs

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using System.Collections;
using UnityEngine;
public class Skill_UnpredictableArrow : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.Custom;
_data.v3_StartPos = _data.target.Get_position();
base.Set(_data);
StartCoroutine(Co_Off(5f));
}
}