Project_WL/Assets/Script/Character/Projectile/SelectSkill/Select_BarrelCircle.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Select_BarrelCircle : SelectCirclrBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
//_data.SkillDamage = table_selectskill.Ins.Get_Data(eEffect.Select_BarrelCircle).ValueBase;
}
}