Project_WL/Assets/Script/UI/Center/Pass/PassUI.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PassUI : MenuBase
{
public override void Set_Noti()
{
base.Set_Noti();
var sdata = ServerInfo.Ins.m_ServerData;
for (int i = 0; i < gos_noti.Length; i++)
gos_noti[i].SetActive(sdata.ExistCanGetPass(i));
}
public override void OnClick_Back()
{
base.OnClick_Back();
GameUI.Ins.LobbyUI.Set_Noti();
}
}