Project_WL/Assets/Script/Ingame/NoSeeLongDMob.cs

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using System.Collections.Generic;
using UnityEngine;
public class NoSeeLongDMob : MyCoroutine
{
List<Renderer> list_Renderer = new List<Renderer>();
float dist = 80f;
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private void Start()
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{
list_Renderer.AddRange(GetComponentsInChildren<Renderer>());
Set_Repeat_for1sec(() =>
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{
var pos = Camera.main.transform.position;
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for (int i = 0; i < list_Renderer.Count; i++)
{
if (list_Renderer[i].enabled && Vector3.Distance(pos, list_Renderer[i].transform.position) > dist)
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list_Renderer[i].enabled = false;
else if (!list_Renderer[i].enabled && Vector3.Distance(pos, list_Renderer[i].transform.position) <= dist)
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list_Renderer[i].enabled = true;
}
});
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}
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public bool IsNoSeeMob()
{
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return !list_Renderer[0].enabled;
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}
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}