31 lines
902 B
C#
31 lines
902 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class Touch_MobObject : MonoBehaviour
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{
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public int SpawnerID;
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public bool Touch_Far = false;
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public TextMeshPro text_lv;
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private void Start()
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{
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if (text_lv)
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text_lv.text = DSUtil.Format("Lv.{0}", table_monsterappear.Ins.Get_Data_orNull(SpawnerID).n_AppearMonsterLv);
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}
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private void OnCollisionEnter(Collision collision)
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{
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//if (Touch_Far)
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//{
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// ToastUI.Ins.Set(SpawnerID + " 몬스터가 젠 됩니다.");
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// MobInfo.Ins.LoadMobs(SpawnerID, transform.position);
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//}
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//else
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// Popup.Ins.Set(ePopupType.Two, SpawnerID + " 몬스터를 빠르게 젠 할까요?", () =>
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// {
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// MobInfo.Ins.LoadMobs(SpawnerID, transform.position, 4f);
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// });
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}
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}
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