Project_WL/AgentScripts/WL814k_SURVEY2.txt

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WL-814k 실측 ② · 2026-09-12 18:06:23
== 방향광 (Res_Addr/Map/WL_Nature.prefab + Ingame 씬) ==
[map] Sun type=Directional color=RGBA(1.000, 0.920, 0.703, 1.000) intensity=1.2 shadows=Soft euler=(26.40, 238.60, 0.00)
[map] Sun_Ambient type=Directional color=RGBA(0.596, 0.703, 0.839, 1.000) intensity=0.3 shadows=None euler=(36.10, 116.10, 0.00)
Assets/Scenes/Ingame.unity · Light(dir) 블록 없음 · 파일 21830 B
Assets/Scenes/Title.unity · Light(dir) 블록 있음 · 파일 54278 B
RenderSettings.ambientMode(현재 씬) = Skybox · ambientLight = RGBA(0.212, 0.227, 0.259, 1.000) · ambientIntensity = 1 · sun = null
== Toon 매칭 Assets/Res_Addr/PC/Ai01.prefab ==
Ai_hair [Toon/Toon] → Toon 있음
Ai_cloth [Toon/Toon] → Toon 있음
Ai_skin [Toon/Toon] → Toon 있음
bikini10 [Toon/Toon] → Toon 있음
Ai_eyeline [Toon/Toon] → Toon 있음
cheek [Unlit/Transparent] → Toon 없음
Ai_eyeL [Unlit/Transparent] → Toon 없음
Ai_eyeR [Unlit/Transparent] → Toon 없음
Ai_face [Toon/Toon] → Toon 있음
Ai_Lash [Toon/Toon] → Toon 있음
== Toon 매칭 Assets/Res_Addr/Mobs/Mob/Batty_A.prefab ==
T_Batty_A [MK/Toon/URP/Standard/Simple] → Toon 있음
== 샘플링 경로 (AnimationMode.SampleAnimationClip) ==
Ai01 · clip Idle · probe joint31 · Δpos 0.0000 · Δrot 0.00° → 변화 없음(확인필요)
Batty_A · clip Attack · probe wing_l1 · Δpos 0.0000 · Δrot 49.40° → 샘플링 OK
== 렌더 파이프라인 ==
defaultRenderPipeline = URP-Performant (Assets/Settings/URP-Performant.asset)
currentRenderPipeline = URP-Balanced
QualitySettings.renderPipeline = URP-Balanced
SystemInfo.graphicsDeviceType = Direct3D11 · supportsComputeShaders = True
Application.isBatchMode = True
Shader.Find("Sprites/Default") = OK
Shader.Find("Unlit/Transparent") = OK
Shader.Find("Universal Render Pipeline/Unlit") = OK
Shader.Find("Universal Render Pipeline/2D/Sprite-Unlit-Default") = OK