2024-12-15 01:39:39 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class MapLvChoiceCard : CardBase
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{
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public TextMeshProUGUI[] labels; // 0 포탈
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ChoiceMapData m_Data;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Data = _base as ChoiceMapData;
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labels[0].text = "포탈 " + m_Data.n_PortalIndex;
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}
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public void OnClick_Portal()
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{
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NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
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MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
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MyValue.MyChoiceMapData.n_MapID = m_Data.n_MapID;
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MyValue.MyChoiceMapData.n_PortalIndex = m_Data.n_PortalIndex;
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2024-12-20 06:30:58 +00:00
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InGameInfo.Ins.Load_Map(m_Data.n_MapID);
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2024-12-15 01:39:39 +00:00
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}
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}
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