2024-12-15 01:39:39 +00:00
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public class PCUI : BotMenuBase
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{
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public PCUIMenu[] m_PCMenu; // 0 정보
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public override void Set()
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{
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base.Set();
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OnClick_Tab(0);
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}
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public void OnClick_Tab(int index)
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{
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for (int i = 0; i < m_PCMenu.Length; i++)
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m_PCMenu[i].Off();
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m_PCMenu[index].Set();
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}
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2024-12-31 06:30:12 +00:00
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public override void OnClick_Back()
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{
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base.OnClick_Back();
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var sdata = ServerInfo.Ins.m_ServerData;
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if (PCInfoUI.Ins.m_PCInfoUI_Center.CostumeIdWhenEnter != sdata.Get_EqiupmentEquip(eItem.PCCostume))
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{
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ActorInfo.Ins.Destroy_Mobs();
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PCInfo.Ins.Make_Actors(false, ServerInfo.Ins.m_ServerData, true);
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}
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}
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2024-12-15 01:39:39 +00:00
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}
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