18 lines
487 B
C#
18 lines
487 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventRewardCard : CardBase
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{
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public UISprite[] sprites; // 0 아이콘
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public UILabel[] labels; // 0 개수
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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var _id = _base as ObtainItemData;
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sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(_id.m_Item, _id.m_ID).Icon;
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labels[0].text = DSUtil.GetThousandCommaText(_id.m_Amount);
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}
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}
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