장비 센터 아래 정보 추가
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- {fileID: 8712890530666661954}
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m_Father: {fileID: 1434535871065357016}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: -64.72, y: 235.52}
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m_SizeDelta: {x: 483.74, y: 394.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8568744135292609288
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GameObject:
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m_ObjectHideFlags: 0
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@ -119388,6 +119592,82 @@ MonoBehaviour:
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m_GameObject: {fileID: 9133239369270050718}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -4.38, y: -10.38}
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m_SizeDelta: {x: 422.89, y: 282.39}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Horizontal: 0
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m_Vertical: 1
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m_MovementType: 1
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m_Elasticity: 0.1
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m_Inertia: 1
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m_DecelerationRate: 0.135
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m_ScrollSensitivity: 1
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m_HorizontalScrollbar: {fileID: 0}
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m_VerticalScrollbar: {fileID: 0}
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m_HorizontalScrollbarVisibility: 0
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m_VerticalScrollbarVisibility: 0
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m_HorizontalScrollbarSpacing: 0
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m_VerticalScrollbarSpacing: 0
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m_OnValueChanged:
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m_PersistentCalls:
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m_ObjectHideFlags: 0
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|
@ -0,0 +1,15 @@
|
|||
using TMPro;
|
||||
|
||||
public class EquipmentCenterInfoCard : CardBase
|
||||
{
|
||||
public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
var stat = DSUtil.StringToEnum<eStat>(_base.ToString());
|
||||
var statinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC);
|
||||
texts[0].text = MyText.Get_StatName(stat);
|
||||
texts[1].text = MyText.Get_StatValueText(stat, statinfo.Get_Stat(stat));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6f32abcacb298e845ba9d7916faa07ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
using MK.Toon;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
|
@ -9,11 +10,13 @@ public class EquipmentItemPopup : EquipmentPopupItemInfoBase
|
|||
// 0 숙련 보너스%, 1 주능력치 이름, 2 주능력치값, 3 숙련도 레벨, 4 숙련도 능력치 이름, 5 숙련도 전, 6 비용, 7 숙련도 후
|
||||
public TextMeshProUGUI[] texts;
|
||||
public Image[] images; // 0 인챈트 스크롤
|
||||
public GameObject[] gos_offwhenmoveleft;
|
||||
|
||||
EquipmentSlotUpgradeTableData m_ESUTD;
|
||||
|
||||
EquipItemData m_EquipItemData = new EquipItemData();
|
||||
Vector2 v3_childpos;
|
||||
bool bRight = true;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
|
|
@ -32,7 +35,8 @@ public class EquipmentItemPopup : EquipmentPopupItemInfoBase
|
|||
|
||||
Set_UI();
|
||||
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollview(false);
|
||||
bRight = true;
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollviews(false);
|
||||
}
|
||||
|
||||
void Set_UI()
|
||||
|
|
@ -87,11 +91,14 @@ public class EquipmentItemPopup : EquipmentPopupItemInfoBase
|
|||
{
|
||||
base.OnClick_Back();
|
||||
NewGameUI.Ins.m_EquipmentUI.m_EquipmentUI_Enchant.Set_UI();
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollview(true);
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollviews(true);
|
||||
if (!bRight) DSUtil.ActivateGameObjects(gos_offwhenmoveleft);
|
||||
}
|
||||
|
||||
public void Set_Position(bool right)
|
||||
{ // 위치 조절 (좌우)
|
||||
bRight = right;
|
||||
m_childrect.anchoredPosition = right ? v3_childpos : new Vector2(v3_childpos.x - m_childrect.sizeDelta.x, v3_childpos.y);
|
||||
if (!right) DSUtil.InActivateGameObjects(gos_offwhenmoveleft);
|
||||
}
|
||||
}
|
||||
|
|
@ -23,7 +23,7 @@ public class EquipmentMakePopup : uScrollViewMgr
|
|||
m_Data = data;
|
||||
SelectItem = list_itemdata.Find(f => f.n_ItemID == data.n_EquipID);
|
||||
Set_UI();
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollview(false);
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollviews(false);
|
||||
}
|
||||
|
||||
public override void Set_UI()
|
||||
|
|
@ -133,6 +133,6 @@ public class EquipmentMakePopup : uScrollViewMgr
|
|||
{
|
||||
base.OnClick_Back();
|
||||
list_itemdata.Clear();
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollview(true);
|
||||
NewGameUI.Ins.m_EquipmentUI.Set_Scrollviews(true);
|
||||
}
|
||||
}
|
||||
|
|
@ -18,6 +18,8 @@ public class EquipmentUI : BotMenuBase
|
|||
new TabUIData{ btnImg_off = "menu tab icon 6", btnImg_on = "menu tab icon 6" },
|
||||
};
|
||||
|
||||
List<eStat> list_infostat = new List<eStat> { eStat.BaseDmg, eStat.MaxHP, eStat.STR, eStat.DEX, eStat.INT, eStat.LUK };
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
base.Set();
|
||||
|
|
@ -32,9 +34,11 @@ public class EquipmentUI : BotMenuBase
|
|||
if (m_Tab.Get_Index() == 0)
|
||||
m_Tab.Set_Index(1); // 최초 진입 시 인챈트라면 무기로 변경
|
||||
OnClick_Button();
|
||||
|
||||
Set_ScrollView(list_infostat);
|
||||
}
|
||||
|
||||
public void Set_Scrollview(bool active)
|
||||
public void Set_Scrollviews(bool active)
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue