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Ino 2025-01-10 11:42:37 +09:00
parent f87efd28de
commit 00aa7aca2d
14 changed files with 44549 additions and 6 deletions

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@ -807,8 +807,7 @@ public class Actor : MyCoroutine
IEnumerator Co_JumpAttack(float heightPos_y, float duration)
{
var startPos = Get_position(); // 현재 위치
Vector3 direction = (m_Target.Get_position() - Get_position()).normalized; // 목표와 현재 위치의 방향 벡터를 구함
var targetPos = m_Target.Get_position() - direction * 1f; // 목표 위치에서 -1f 앞 지점 계산
var targetPos = Get_TeleportPostion();
var elapsed = 0f;
@ -841,6 +840,12 @@ public class Actor : MyCoroutine
public Vector3 Get_Top_postion() { return tf_HUD_Dmg.position; }
public Vector3 Get_CenterPositionFoward(float dist = 1f) { return Get_Center_position() + transform.forward * dist; }
public Vector3 Get_PositionFoward(float dist = 1f) { return Get_position() + transform.forward * dist; }
public Vector3 Get_TeleportPostion(float dist = 1f)
{
var startPos = Get_position(); // 현재 위치
Vector3 direction = (m_Target.Get_position() - Get_position()).normalized; // 목표와 현재 위치의 방향 벡터를 구함
return m_Target.Get_position() - direction * 1f; // 목표 위치에서 -1f 앞 지점 계산
}
public float Get_ScaleSizeDist() { return transform.localScale.x > 2f ? ObjSize.z * 0.5f : 0f; }
public ActorStatInfo Get_StatInfo() { return m_Stat; }
public double Get_HP() { return m_Stat.Get_Stat(eStat.HP); }
@ -1647,6 +1652,7 @@ public class Actor : MyCoroutine
{
case eEffect.Skill_JumpAttack: StartCoroutine(Co_JumpAttack(1f, 0.8f)); break;
case eEffect.Skill_FatalBlow: StartCoroutine(Co_JumpAttack(0.8f, 0.6f)); break;
case eEffect.Skill_DashSlash: Set_Warp(Get_TeleportPostion()); break;
}
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_CastingEffect))

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@ -0,0 +1,8 @@
public class Skill_DashSlash : ProjectileBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
StartCoroutine(Co_Off(0.1f));
}
}

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@ -55,7 +55,7 @@ public class SkillCard : CardCoolTimeBase
case eUICardType.UI:
if (!DSUtil.CheckNull(et) && et.enabled)
et.enabled = false;
images[0].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
images[1].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
break;
case eUICardType.Use:
if (!DSUtil.CheckNull(et) && !et.enabled)

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@ -199,7 +199,7 @@ public enum eEffect
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
Skill_FatalBlow,
Skill_FatalBlow, Skill_DashSlash,
Skill_Poison,