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||||
value: 0
|
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objectReference: {fileID: 0}
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- target: {fileID: 4781919058806742, guid: 4e2074741319b474387d3407224cba5f, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
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||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 4e2074741319b474387d3407224cba5f, type: 3}
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||||
--- !u!4 &1836927718114409633 stripped
|
||||
Transform:
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||||
m_CorrespondingSourceObject: {fileID: 4781919058806742, guid: 4e2074741319b474387d3407224cba5f,
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type: 3}
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m_PrefabInstance: {fileID: 1832658455297489783}
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m_PrefabAsset: {fileID: 0}
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||||
|
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@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 744aa000667a6f144ab1c3ec31ae50c3
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -807,8 +807,7 @@ public class Actor : MyCoroutine
|
|||
IEnumerator Co_JumpAttack(float heightPos_y, float duration)
|
||||
{
|
||||
var startPos = Get_position(); // 현재 위치
|
||||
Vector3 direction = (m_Target.Get_position() - Get_position()).normalized; // 목표와 현재 위치의 방향 벡터를 구함
|
||||
var targetPos = m_Target.Get_position() - direction * 1f; // 목표 위치에서 -1f 앞 지점 계산
|
||||
var targetPos = Get_TeleportPostion();
|
||||
|
||||
var elapsed = 0f;
|
||||
|
||||
|
|
@ -841,6 +840,12 @@ public class Actor : MyCoroutine
|
|||
public Vector3 Get_Top_postion() { return tf_HUD_Dmg.position; }
|
||||
public Vector3 Get_CenterPositionFoward(float dist = 1f) { return Get_Center_position() + transform.forward * dist; }
|
||||
public Vector3 Get_PositionFoward(float dist = 1f) { return Get_position() + transform.forward * dist; }
|
||||
public Vector3 Get_TeleportPostion(float dist = 1f)
|
||||
{
|
||||
var startPos = Get_position(); // 현재 위치
|
||||
Vector3 direction = (m_Target.Get_position() - Get_position()).normalized; // 목표와 현재 위치의 방향 벡터를 구함
|
||||
return m_Target.Get_position() - direction * 1f; // 목표 위치에서 -1f 앞 지점 계산
|
||||
}
|
||||
public float Get_ScaleSizeDist() { return transform.localScale.x > 2f ? ObjSize.z * 0.5f : 0f; }
|
||||
public ActorStatInfo Get_StatInfo() { return m_Stat; }
|
||||
public double Get_HP() { return m_Stat.Get_Stat(eStat.HP); }
|
||||
|
|
@ -1647,6 +1652,7 @@ public class Actor : MyCoroutine
|
|||
{
|
||||
case eEffect.Skill_JumpAttack: StartCoroutine(Co_JumpAttack(1f, 0.8f)); break;
|
||||
case eEffect.Skill_FatalBlow: StartCoroutine(Co_JumpAttack(0.8f, 0.6f)); break;
|
||||
case eEffect.Skill_DashSlash: Set_Warp(Get_TeleportPostion()); break;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_CastingEffect))
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
public class Skill_DashSlash : ProjectileBase
|
||||
{
|
||||
public override void Set(ProjectileData _data)
|
||||
{
|
||||
base.Set(_data);
|
||||
StartCoroutine(Co_Off(0.1f));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0a23a198f02eb0d43aec2c73f22314af
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -55,7 +55,7 @@ public class SkillCard : CardCoolTimeBase
|
|||
case eUICardType.UI:
|
||||
if (!DSUtil.CheckNull(et) && et.enabled)
|
||||
et.enabled = false;
|
||||
images[0].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
|
||||
images[1].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
|
||||
break;
|
||||
case eUICardType.Use:
|
||||
if (!DSUtil.CheckNull(et) && !et.enabled)
|
||||
|
|
|
|||
|
|
@ -199,7 +199,7 @@ public enum eEffect
|
|||
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
|
||||
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
|
||||
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
|
||||
Skill_FatalBlow,
|
||||
Skill_FatalBlow, Skill_DashSlash,
|
||||
|
||||
Skill_Poison,
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue