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|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 00_T-pose(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: 00_T-pose(Clone)
|
||||||
|
position: {x: -0, y: 0.9881394, z: -0.0052999994}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999967, z: 0.49999967, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.5, y: 0.5, z: 0.49999934, w: 0.50000066}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: 0.00000015258789, y: 0.0000001680851, z: 0.09026712}
|
||||||
|
rotation: {x: -0.04997922, y: 0.99875027, z: -0.00000070488903, w: -0.00000076467416}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.45381477, y: 0.0000000035762786, z: 0}
|
||||||
|
rotation: {x: -0.0000000021847177, y: -0.00000004365676, z: -0.04997917, w: 0.99875027}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Toe0
|
||||||
|
parentName: Bip001 L Foot
|
||||||
|
position: {x: -0.08706127, y: 0.12232018, z: 0}
|
||||||
|
rotation: {x: -0.00000001545431, y: 0.00000001545431, z: -0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 LCalfTwist
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.00000015258789, y: -0.00000008225441, z: -0.0902671}
|
||||||
|
rotation: {x: -0.04997922, y: 0.99875027, z: -0.00000070488903, w: -0.00000076467416}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.4538148, y: 0.0000000011920929, z: 0}
|
||||||
|
rotation: {x: -0.0000000021847177, y: -0.00000004365676, z: -0.04997917, w: 0.99875027}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Toe0
|
||||||
|
parentName: Bip001 R Foot
|
||||||
|
position: {x: -0.08706127, y: 0.12232018, z: 0}
|
||||||
|
rotation: {x: 0.000000015454312, y: -0.000000015454312, z: -0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 RCalfTwist
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.43194297, y: -0.000000009536743, z: 0}
|
||||||
|
rotation: {x: 6.8838706e-14, y: 2.1189115e-14, z: 0.099833444, w: 0.9950042}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.11834206, y: 0.0036122717, z: 0.00000016412189}
|
||||||
|
rotation: {x: -0.000002080476, y: 0.000000693676, z: -0.000398159, w: 0.99999994}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 LThighTwist
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11834487, y: -0.0035182403, z: 0.0902671}
|
||||||
|
rotation: {x: -0.050376862, y: 0.9987303, z: 0.0000013365978, w: 0.00000006590813}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 RThighTwist
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11834487, y: -0.0035177397, z: -0.090267144}
|
||||||
|
rotation: {x: -0.050376862, y: 0.9987303, z: 0.0000013365978, w: 0.00000006590813}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.1914592, y: -0.00010213077, z: -2.8327066e-10}
|
||||||
|
rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.1282611, y: -0.00011923462, z: -3.3070818e-10}
|
||||||
|
rotation: {x: -3.0117673e-14, y: 0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.12670761, y: -0.02606083, z: 0.037819795}
|
||||||
|
rotation: {x: 0.7071077, y: 0.00028152892, z: -0.70710576, w: 0.0002815297}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.15524086, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.004891266, y: -0.0025775838, z: -0.006191231, w: 0.99996555}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.288796, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.004006852, w: 0.999992}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.23896244, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7068252, y: 1.2613044e-10, z: 2.0317253e-10, w: 0.7073883}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.03791443, y: 0.008787384, z: -0.026990026}
|
||||||
|
rotation: {x: 0.64454836, y: -0.23773888, z: 0.26758596, w: 0.67560005}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.038720094, y: -0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0.000000004545092, y: -0.0000000038605665, z: -0.029396005, w: 0.99956787}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger02
|
||||||
|
parentName: Bip001 L Finger01
|
||||||
|
position: {x: -0.045249175, y: -0.000000038146972, z: -0.00000015258789}
|
||||||
|
rotation: {x: 0.000000004443847, y: 0.000000012811437, z: -0.055551518, w: 0.9984558}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.121279754, y: 0.0053884885, z: -0.03183748}
|
||||||
|
rotation: {x: 0.038522597, y: -0.010212157, z: -0.005302715, w: 0.9991915}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.039276276, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0.000000007460289, y: 0.0000000030027891, z: -0.0032202944, w: 0.9999948}
|
||||||
|
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parentName: Bip001 L Finger21
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parentName: Bip001 L Hand
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parentName: Bip001 L Finger3
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position: {x: -0.044091567, y: 0.00000015258789, z: 0}
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scale: {x: 0.99999994, y: 1, z: 1}
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parentName: Bip001 L Finger31
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position: {x: -0.030909041, y: 0, z: -0.000000009536743}
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parentName: Bip001 L Hand
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parentName: Bip001 L Finger4
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position: {x: -0.035138626, y: -0.00000015258789, z: 0}
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scale: {x: 0.9999999, y: 1, z: 0.9999999}
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- name: Bip001 L Finger42
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||||||
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parentName: Bip001 L Finger41
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position: {x: -0.02977356, y: 0, z: 0.000000009536743}
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scale: {x: 1, y: 1, z: 1}
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parentName: Bip001 L UpperArm
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position: {x: -0.288796, y: 0, z: 0}
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||||||
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parentName: Bip001 L Clavicle
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position: {x: -0.15524086, y: 0, z: 0}
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scale: {x: 0.99999994, y: 1, z: 1}
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- name: Bip001 Neck
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parentName: Bip001 Spine2
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position: {x: -0.16889267, y: -0.057361573, z: -0.00000023723649}
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scale: {x: 1, y: 1, z: 1}
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parentName: Bip001 Neck
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position: {x: -0.09284149, y: 0.003515482, z: 0.000000061880726}
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scale: {x: 1, y: 1, z: 1}
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- name: Bip001 R Clavicle
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parentName: Bip001 Spine2
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position: {x: -0.12670761, y: -0.02606062, z: -0.03781994}
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scale: {x: 1, y: 1, z: 1}
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parentName: Bip001 R Clavicle
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position: {x: -0.15524083, y: 0, z: 0}
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scale: {x: 0.99999994, y: 1, z: 1}
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parentName: Bip001 R UpperArm
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position: {x: -0.288796, y: 0, z: -0.00000015258789}
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parentName: Bip001 R Forearm
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position: {x: -0.23896247, y: 0, z: -0.00000015258789}
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scale: {x: 1, y: 1, z: 1.0000001}
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parentName: Bip001 R Hand
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position: {x: -0.03791443, y: 0.008787384, z: 0.026990026}
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scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
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- name: Bip001 R Finger01
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parentName: Bip001 R Finger0
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position: {x: -0.03872013, y: -0.000000038146972, z: -0.00000015258789}
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rotation: {x: -0.0000000018070858, y: 0.0000000019165947, z: -0.029396007, w: 0.99956787}
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scale: {x: 0.9999999, y: 1.0000001, z: 1}
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- name: Bip001 R Finger02
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parentName: Bip001 R Finger01
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position: {x: -0.045249175, y: 0, z: 0}
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rotation: {x: -0.0000000026875515, y: -0.000000014774677, z: -0.055551544, w: 0.9984558}
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scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
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- name: Bip001 R Finger1
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parentName: Bip001 R Hand
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position: {x: -0.12127983, y: 0.0053884885, z: 0.031837475}
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scale: {x: 1, y: 1.0000001, z: 1}
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parentName: Bip001 R Finger1
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position: {x: -0.039276045, y: 0, z: -0.000000009536743}
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rotation: {x: -7.872726e-12, y: -0.0000000024447089, z: -0.0032202953, w: 0.9999948}
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scale: {x: 1, y: 0.99999994, z: 1}
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- name: Bip001 R Finger12
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parentName: Bip001 R Finger11
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position: {x: -0.027395628, y: 0, z: 0}
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rotation: {x: -0.0000000074261743, y: 0.00000000759095, z: -0.0032202855, w: 0.9999948}
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scale: {x: 0.99999994, y: 1, z: 1}
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parentName: Bip001 R Hand
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position: {x: -0.12501808, y: -0.0073100277, z: 0.0091189025}
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scale: {x: 1, y: 1.0000001, z: 1}
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parentName: Bip001 R Finger2
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position: {x: -0.047231596, y: 0, z: 0}
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scale: {x: 1, y: 1, z: 1}
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parentName: Bip001 R Finger21
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position: {x: -0.032389678, y: 0.00000015258789, z: 0.0000000023841857}
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scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
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parentName: Bip001 R Hand
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position: {x: -0.12252418, y: -0.00881485, z: -0.017502956}
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scale: {x: 1, y: 1, z: 0.99999994}
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parentName: Bip001 R Finger3
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position: {x: -0.044091567, y: 0.00000015258789, z: 0}
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scale: {x: 1, y: 1, z: 1}
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|
parentName: Bip001 R Finger31
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position: {x: -0.030909117, y: 0.00000015258789, z: 0.000000009536743}
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parentName: Bip001 R Hand
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position: {x: -0.10882209, y: -0.0033203124, z: -0.039919842}
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parentName: Bip001 R Finger4
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position: {x: -0.035138626, y: 0, z: 0}
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scale: {x: 1, y: 1.0000001, z: 1}
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|
parentName: Bip001 R Finger41
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|
position: {x: -0.02977356, y: 0, z: -0.000000019073486}
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|
scale: {x: 1, y: 1, z: 1}
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|
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|
parentName: Bip001 R Hand
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position: {x: -0.082976684, y: 0.03261856, z: -0.04439434}
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|
scale: {x: 1, y: 1, z: 1}
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|
- name: Bip001 R ForeTwist
|
||||||
|
parentName: Bip001 R UpperArm
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|
position: {x: -0.288796, y: 0, z: -0.00000015258789}
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|
rotation: {x: -0.00019904807, y: -0.0000007975625, z: 0.0040068515, w: 0.99999195}
|
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|
scale: {x: 1, y: 1.0000002, z: 1.0000001}
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|
- name: Bip001 RUpArmTwist
|
||||||
|
parentName: Bip001 R Clavicle
|
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|
position: {x: -0.15524083, y: 0, z: 0}
|
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rotation: {x: -0.004891266, y: 0.0025775838, z: -0.006191231, w: 0.99996555}
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scale: {x: 0.99999994, y: 1, z: 1}
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parentName: 00_T-pose(Clone)
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position: {x: -0, y: 0, z: 0}
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scale: {x: 1, y: 1, z: 1}
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|
armTwist: 0.5
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foreArmTwist: 0.5
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|
upperLegTwist: 0.5
|
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|
legTwist: 0.5
|
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|
armStretch: 0.05
|
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|
legStretch: 0.05
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|
feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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|
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: e21bde0edb14d7c479dc892de0b82673,
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type: 3}
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autoGenerateAvatarMappingIfUnspecified: 1
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|
animationType: 3
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humanoidOversampling: 1
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avatarSetup: 2
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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|
importBlendShapeDeformPercent: 0
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remapMaterialsIfMaterialImportModeIsNone: 1
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -219,6 +219,28 @@ AnimatorState:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &-5065368659107793234
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|
AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_Name:
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--- !u!1102 &-3662637916441429638
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--- !u!1102 &-3662637916441429638
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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@ -1962,7 +1984,10 @@ AnimatorStateMachine:
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@ -2251,6 +2276,34 @@ AnimatorStateTransition:
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--- !u!1102 &2667104774637161799
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@ -807,8 +807,7 @@ public class Actor : MyCoroutine
|
||||||
IEnumerator Co_JumpAttack(float heightPos_y, float duration)
|
IEnumerator Co_JumpAttack(float heightPos_y, float duration)
|
||||||
{
|
{
|
||||||
var startPos = Get_position(); // 현재 위치
|
var startPos = Get_position(); // 현재 위치
|
||||||
Vector3 direction = (m_Target.Get_position() - Get_position()).normalized; // 목표와 현재 위치의 방향 벡터를 구함
|
var targetPos = Get_TeleportPostion();
|
||||||
var targetPos = m_Target.Get_position() - direction * 1f; // 목표 위치에서 -1f 앞 지점 계산
|
|
||||||
|
|
||||||
var elapsed = 0f;
|
var elapsed = 0f;
|
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|
|
||||||
|
|
@ -841,6 +840,12 @@ public class Actor : MyCoroutine
|
||||||
public Vector3 Get_Top_postion() { return tf_HUD_Dmg.position; }
|
public Vector3 Get_Top_postion() { return tf_HUD_Dmg.position; }
|
||||||
public Vector3 Get_CenterPositionFoward(float dist = 1f) { return Get_Center_position() + transform.forward * dist; }
|
public Vector3 Get_CenterPositionFoward(float dist = 1f) { return Get_Center_position() + transform.forward * dist; }
|
||||||
public Vector3 Get_PositionFoward(float dist = 1f) { return Get_position() + transform.forward * dist; }
|
public Vector3 Get_PositionFoward(float dist = 1f) { return Get_position() + transform.forward * dist; }
|
||||||
|
public Vector3 Get_TeleportPostion(float dist = 1f)
|
||||||
|
{
|
||||||
|
var startPos = Get_position(); // 현재 위치
|
||||||
|
Vector3 direction = (m_Target.Get_position() - Get_position()).normalized; // 목표와 현재 위치의 방향 벡터를 구함
|
||||||
|
return m_Target.Get_position() - direction * 1f; // 목표 위치에서 -1f 앞 지점 계산
|
||||||
|
}
|
||||||
public float Get_ScaleSizeDist() { return transform.localScale.x > 2f ? ObjSize.z * 0.5f : 0f; }
|
public float Get_ScaleSizeDist() { return transform.localScale.x > 2f ? ObjSize.z * 0.5f : 0f; }
|
||||||
public ActorStatInfo Get_StatInfo() { return m_Stat; }
|
public ActorStatInfo Get_StatInfo() { return m_Stat; }
|
||||||
public double Get_HP() { return m_Stat.Get_Stat(eStat.HP); }
|
public double Get_HP() { return m_Stat.Get_Stat(eStat.HP); }
|
||||||
|
|
@ -1647,6 +1652,7 @@ public class Actor : MyCoroutine
|
||||||
{
|
{
|
||||||
case eEffect.Skill_JumpAttack: StartCoroutine(Co_JumpAttack(1f, 0.8f)); break;
|
case eEffect.Skill_JumpAttack: StartCoroutine(Co_JumpAttack(1f, 0.8f)); break;
|
||||||
case eEffect.Skill_FatalBlow: StartCoroutine(Co_JumpAttack(0.8f, 0.6f)); break;
|
case eEffect.Skill_FatalBlow: StartCoroutine(Co_JumpAttack(0.8f, 0.6f)); break;
|
||||||
|
case eEffect.Skill_DashSlash: Set_Warp(Get_TeleportPostion()); break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_CastingEffect))
|
if (!string.IsNullOrEmpty(m_Magic.m_SkillTableData.s_CastingEffect))
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
public class Skill_DashSlash : ProjectileBase
|
||||||
|
{
|
||||||
|
public override void Set(ProjectileData _data)
|
||||||
|
{
|
||||||
|
base.Set(_data);
|
||||||
|
StartCoroutine(Co_Off(0.1f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
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|
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|
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|
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|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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|
|
@ -55,7 +55,7 @@ public class SkillCard : CardCoolTimeBase
|
||||||
case eUICardType.UI:
|
case eUICardType.UI:
|
||||||
if (!DSUtil.CheckNull(et) && et.enabled)
|
if (!DSUtil.CheckNull(et) && et.enabled)
|
||||||
et.enabled = false;
|
et.enabled = false;
|
||||||
images[0].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
|
images[1].GetComponent<Button>().onClick.AddListener(OnClick_SkillUI);
|
||||||
break;
|
break;
|
||||||
case eUICardType.Use:
|
case eUICardType.Use:
|
||||||
if (!DSUtil.CheckNull(et) && !et.enabled)
|
if (!DSUtil.CheckNull(et) && !et.enabled)
|
||||||
|
|
|
||||||
|
|
@ -199,7 +199,7 @@ public enum eEffect
|
||||||
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
|
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
|
||||||
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
|
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
|
||||||
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
|
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
|
||||||
Skill_FatalBlow,
|
Skill_FatalBlow, Skill_DashSlash,
|
||||||
|
|
||||||
Skill_Poison,
|
Skill_Poison,
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue