From 02028103a51b424cc80e0aa9ec13f70feef8161b Mon Sep 17 00:00:00 2001 From: swrring Date: Thu, 10 Sep 2026 23:53:47 +0900 Subject: [PATCH] =?UTF-8?q?[WL-814c]=20Critter=20Environment=20=EB=A3=A9?= =?UTF-8?q?=20(1/2):=20Toon=20=EB=A8=B8=ED=8B=B0=EB=A6=AC=EC=96=BC=20258?= =?UTF-8?q?=EC=A2=85=20=EC=83=9D=EC=84=B1=20=C2=B7=20=EB=9F=B0=ED=83=80?= =?UTF-8?q?=EC=9E=84=20=EC=8A=A4=EC=99=91=20=C2=B7=20=ED=94=BD=EC=85=80=20?= =?UTF-8?q?=EC=99=B8=EA=B3=BD=EC=84=A0=20=ED=94=BC=EC=B2=98=20=C2=B7=20?= =?UTF-8?q?=EC=9E=94=EB=94=94=20=EC=9D=B8=EC=8A=A4=ED=84=B4=EC=8B=B1=20(#8?= =?UTF-8?q?14)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Assets/WL/Look/Env/ 신규(EnvLook.cs · WLEnvLookSettings.cs · SO · Materials/*_Toon.mat 258) - Assets/Settings/URP-Balanced-Renderer.asset 에 PixelOutlineSetupFeature 1건 추가(m_Active 0 · 런타임 SetActive) - 원본 .mat/프리팹/씬 수정 0 · Assets/3DPixelArtEnvironment 수정 0 · Assets/Script 0 - 프로브 RESULT PASS 38/38 Co-Authored-By: Claude Fable 5.1 --- AgentScripts/WL814c_CONVERT.txt | 290 ++++++++ AgentScripts/WL814c_Convert.cs | 616 +++++++++++++++++ AgentScripts/WL814c_FEATURE.txt | 3 + AgentScripts/WL814c_FEATUREMAP.txt | 9 + AgentScripts/WL814c_KW.txt | 82 +++ AgentScripts/WL814c_PROBE.txt | 64 ++ AgentScripts/WL814c_Probe.cs | 580 ++++++++++++++++ AgentScripts/WL814c_SETTINGS.txt | 9 + AgentScripts/WL814c_SURVEY.txt | 441 ++++++++++++ Assets/Settings/URP-Balanced-Renderer.asset | 16 +- Assets/WL/Look/Env.meta | 8 + Assets/WL/Look/Env/EnvLook.cs | 651 ++++++++++++++++++ Assets/WL/Look/Env/EnvLook.cs.meta | 2 + Assets/WL/Look/Env/Materials.meta | 8 + Assets/WL/Look/Env/Materials/Ai_Lash_Toon.mat | 101 +++ .../Look/Env/Materials/Ai_Lash_Toon.mat.meta | 8 + .../WL/Look/Env/Materials/Ai_cloth_Toon.mat | 101 +++ .../Look/Env/Materials/Ai_cloth_Toon.mat.meta | 8 + .../WL/Look/Env/Materials/Ai_eyeline_Toon.mat | 101 +++ .../Env/Materials/Ai_eyeline_Toon.mat.meta | 8 + Assets/WL/Look/Env/Materials/Ai_face_Toon.mat | 101 +++ .../Look/Env/Materials/Ai_face_Toon.mat.meta | 8 + Assets/WL/Look/Env/Materials/Ai_hair_Toon.mat | 101 +++ .../Look/Env/Materials/Ai_hair_Toon.mat.meta | 8 + Assets/WL/Look/Env/Materials/Ai_skin_Toon.mat | 101 +++ .../Look/Env/Materials/Ai_skin_Toon.mat.meta | 8 + .../Env/Materials/CPT_Terrain_01_Toon.mat | 101 +++ .../Materials/CPT_Terrain_01_Toon.mat.meta | 8 + .../Look/Env/Materials/Cute_Spider_A_Toon.mat | 101 +++ .../Env/Materials/Cute_Spider_A_Toon.mat.meta | 8 + .../Look/Env/Materials/Cute_Spider_B_Toon.mat | 101 +++ .../Env/Materials/Cute_Spider_B_Toon.mat.meta | 8 + .../Look/Env/Materials/Cute_Spider_C_Toon.mat | 101 +++ .../Env/Materials/Cute_Spider_C_Toon.mat.meta | 8 + .../Env/Materials/Flower_Dryad_01_Toon.mat | 101 +++ .../Materials/Flower_Dryad_01_Toon.mat.meta | 8 + .../Look/Env/Materials/MT_Terrain_01_Toon.mat | 101 +++ .../Env/Materials/MT_Terrain_01_Toon.mat.meta | 8 + .../WL/Look/Env/Materials/Rocks_Snow_Toon.mat | 101 +++ 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.../Env/Materials/T_Cute_Octopus_A_Toon.mat | 101 +++ .../Materials/T_Cute_Octopus_A_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Octopus_B_Toon.mat | 101 +++ .../Materials/T_Cute_Octopus_B_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Octopus_C_Toon.mat | 101 +++ .../Materials/T_Cute_Octopus_C_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Octopus_D_Toon.mat | 101 +++ .../Materials/T_Cute_Octopus_D_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Phoenix_A_Toon.mat | 101 +++ .../Materials/T_Cute_Phoenix_A_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Phoenix_B_Toon.mat | 101 +++ .../Materials/T_Cute_Phoenix_B_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_A_Toon.mat | 101 +++ .../T_Cute_Shellfish_A_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_B_Toon.mat | 101 +++ .../T_Cute_Shellfish_B_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_C_Toon.mat | 101 +++ .../T_Cute_Shellfish_C_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_D_Toon.mat | 101 +++ .../T_Cute_Shellfish_D_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_E_Toon.mat | 101 +++ .../T_Cute_Shellfish_E_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_F_Toon.mat | 101 +++ .../T_Cute_Shellfish_F_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_G_Toon.mat | 101 +++ .../T_Cute_Shellfish_G_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_H_Toon.mat | 101 +++ .../T_Cute_Shellfish_H_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Shellfish_I_Toon.mat | 101 +++ .../T_Cute_Shellfish_I_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Starfish_A_Toon.mat | 101 +++ .../Materials/T_Cute_Starfish_A_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Starfish_B_Toon.mat | 101 +++ .../Materials/T_Cute_Starfish_B_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Starfish_C_Toon.mat | 101 +++ .../Materials/T_Cute_Starfish_C_Toon.mat.meta | 8 + .../Env/Materials/T_Cute_Starfish_D_Toon.mat | 101 +++ .../Materials/T_Cute_Starfish_D_Toon.mat.meta | 8 + 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Assets/WL/Look/Env/Resources/WL/WLEnvLookSettings.asset create mode 100644 Assets/WL/Look/Env/Resources/WL/WLEnvLookSettings.asset.meta create mode 100644 Assets/WL/Look/Env/WLEnvLookSettings.cs create mode 100644 Assets/WL/Look/Env/WLEnvLookSettings.cs.meta diff --git a/AgentScripts/WL814c_CONVERT.txt b/AgentScripts/WL814c_CONVERT.txt new file mode 100644 index 000000000..5912c163f --- /dev/null +++ b/AgentScripts/WL814c_CONVERT.txt @@ -0,0 +1,290 @@ +WL-814c Toon 머티리얼 생성 · 2026-09-10 23:51:53 + PASS S 셰이더 — Assets/3DPixelArtEnvironment/Shaders/Toon.shadergraph + PASS S SO — Assets/WL/Look/Env/Resources/WL/WLEnvLookSettings.asset + 후보 = 맵 9종 + 캐릭터 265종 → 중복 제거 274종 + +## 생성 머티리얼 표 (258종) + | 원본 | 원본 셰이더 | 생성 | BaseMap | DiffuseColor | Shades | 구분 | 상태 | + |---|---|---|---|---|---|---|---| + | Ai_cloth | Toon/Toon | Ai_cloth_Toon | Ai_cloth | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Ai_eyeline | Toon/Toon | Ai_eyeline_Toon | (없음) | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Ai_face | Toon/Toon | Ai_face_Toon | Ai_face | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Ai_hair | Toon/Toon | Ai_hair_Toon | Ai_hair | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Ai_Lash | Toon/Toon | Ai_Lash_Toon | Ai_eyeline | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Ai_skin | Toon/Toon | Ai_skin_Toon | Ai_skin | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | bikini10 | Toon/Toon | bikini10_Toon | bikini10 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | CPT_Terrain_01 | Universal Render Pipeline/Lit | CPT_Terrain_01_Toon | CPT_Terrain_Texture_Atlas_01 | (1.00,1.00,1.00) | 5 | 맵 | 갱신 | + | Cute_Spider_A | MK/Toon/URP/Standard/Simple | Cute_Spider_A_Toon | Cute_Spider_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Cute_Spider_B | MK/Toon/URP/Standard/Simple | Cute_Spider_B_Toon | Cute_Spider_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Cute_Spider_C | MK/Toon/URP/Standard/Simple | Cute_Spider_C_Toon | Cute_Spider_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Flower_Dryad_01 | MK/Toon/URP/Standard/Simple | Flower_Dryad_01_Toon | Flower_Dryad_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | MT_Terrain_01 | Universal Render Pipeline/Lit | MT_Terrain_01_Toon | (없음) | (0.57,0.77,0.35) | 5 | 맵 | 갱신 | + | Rocks_Snow | Universal Render Pipeline/Lit | Rocks_Snow_Toon | Rocks_Texture_Atlas_Snow | (1.00,1.00,1.00) | 5 | 맵 | 갱신 | + | T_Angez_A | MK/Toon/URP/Standard/Simple | T_Angez_A_Toon | T_Angez_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Angez_C | MK/Toon/URP/Standard/Simple | T_Angez_C_Toon | T_Angez_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Anto_A | MK/Toon/URP/Standard/Simple | T_Anto_A_Toon | T_Anto_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Anto_B | MK/Toon/URP/Standard/Simple | T_Anto_B_Toon | T_Anto_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Anto_C | MK/Toon/URP/Standard/Simple | T_Anto_C_Toon | T_Anto_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Anto_D | MK/Toon/URP/Standard/Simple | T_Anto_D_Toon | T_Anto_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Anto_E | MK/Toon/URP/Standard/Simple | T_Anto_E_Toon | T_Anto_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Anubis_A | MK/Toon/URP/Standard/Simple | T_Anubis_A_Toon | T_Anubis_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Aspethis_A | MK/Toon/URP/Standard/Simple | T_Aspethis_A_Toon | T_Aspethis_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Aspethis_B | MK/Toon/URP/Standard/Simple | T_Aspethis_B_Toon | T_Aspethis_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Aspethis_C | MK/Toon/URP/Standard/Simple | T_Aspethis_C_Toon | T_Aspethis_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Aspethis_D | MK/Toon/URP/Standard/Simple | T_Aspethis_D_Toon | T_Aspethis_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Batty_A | MK/Toon/URP/Standard/Simple | T_Batty_A_Toon | T_Batty_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Batty_B | MK/Toon/URP/Standard/Simple | T_Batty_B_Toon | T_Batty_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Batty_C | MK/Toon/URP/Standard/Simple | T_Batty_C_Toon | T_Batty_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Batty_D | MK/Toon/URP/Standard/Simple | T_Batty_D_Toon | T_Batty_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Beeto_A | MK/Toon/URP/Standard/Simple | T_Beeto_A_Toon | T_Beeto_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Beeto_B | MK/Toon/URP/Standard/Simple | T_Beeto_B_Toon | T_Beeto_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Beeto_C | MK/Toon/URP/Standard/Simple | T_Beeto_C_Toon | T_Beeto_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Beez_01 | MK/Toon/URP/Standard/Simple | T_Beez_01_Toon | T_Beez_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Beez_02 | MK/Toon/URP/Standard/Simple | T_Beez_02_Toon | T_Beez_02 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Beez_03 | MK/Toon/URP/Standard/Simple | T_Beez_03_Toon | T_Beez_03 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Big_Boar_A | MK/Toon/URP/Standard/Simple | T_Big_Boar_A_Toon | T_Big_Boar_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Big_Boar_B | MK/Toon/URP/Standard/Simple | T_Big_Boar_B_Toon | T_Big_Boar_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Big_Boar_C | MK/Toon/URP/Standard/Simple | T_Big_Boar_C_Toon | T_Big_Boar_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Brother_Penguin_A | MK/Toon/URP/Standard/Simple | T_Brother_Penguin_A_Toon | T_Brother_Penguin_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Brother_Penguin_B | MK/Toon/URP/Standard/Simple | T_Brother_Penguin_B_Toon | T_Brother_Penguin_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Brother_Penguin_C | MK/Toon/URP/Standard/Simple | T_Brother_Penguin_C_Toon | T_Brother_Penguin_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cactuso_A | MK/Toon/URP/Standard/Simple | T_Cactuso_A_Toon | T_Cactuso_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cactuso_Baby_A | MK/Toon/URP/Standard/Simple | T_Cactuso_Baby_A_Toon | T_Cactuso_Baby_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Chamelga_A | MK/Toon/URP/Standard/Simple | T_Chamelga_A_Toon | T_Chamelga_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Chamelga_B | MK/Toon/URP/Standard/Simple | T_Chamelga_B_Toon | T_Chamelga_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Chamelga_C | MK/Toon/URP/Standard/Simple | T_Chamelga_C_Toon | T_Chamelga_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Chicky_A | MK/Toon/URP/Standard/Simple | T_Chicky_A_Toon | T_Chicky_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Chicky_B | MK/Toon/URP/Standard/Simple | T_Chicky_B_Toon | T_Chicky_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Chicky_C | MK/Toon/URP/Standard/Simple | T_Chicky_C_Toon | T_Chicky_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Condore_A | MK/Toon/URP/Standard/Simple | T_Condore_A_Toon | T_Condore_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Condore_B | MK/Toon/URP/Standard/Simple | T_Condore_B_Toon | T_Condore_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Condore_C | MK/Toon/URP/Standard/Simple | T_Condore_C_Toon | T_Condore_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Crokos_A | MK/Toon/URP/Standard/Simple | T_Crokos_A_Toon | T_Crokos_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Crokos_B | MK/Toon/URP/Standard/Simple | T_Crokos_B_Toon | T_Crokos_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Crokos_C | MK/Toon/URP/Standard/Simple | T_Crokos_C_Toon | T_Crokos_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Butterfly_A | MK/Toon/URP/Standard/Simple | T_Cute_Butterfly_A_Toon | T_Cute_Butterfly_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Butterfly_B | MK/Toon/URP/Standard/Simple | T_Cute_Butterfly_B_Toon | T_Cute_Butterfly_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Crab_Blue | MK/Toon/URP/Standard/Simple | T_Cute_Crab_Blue_Toon | T_Cute_Crab_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Crab_Green | MK/Toon/URP/Standard/Simple | T_Cute_Crab_Green_Toon | T_Cute_Crab_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Crab_Red | MK/Toon/URP/Standard/Simple | T_Cute_Crab_Red_Toon | T_Cute_Crab_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Octopus_A | MK/Toon/URP/Standard/Simple | T_Cute_Octopus_A_Toon | T_Cute_Octopus_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Octopus_B | MK/Toon/URP/Standard/Simple | T_Cute_Octopus_B_Toon | T_Cute_Octopus_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Octopus_C | MK/Toon/URP/Standard/Simple | T_Cute_Octopus_C_Toon | T_Cute_Octopus_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Octopus_D | MK/Toon/URP/Standard/Simple | T_Cute_Octopus_D_Toon | T_Cute_Octopus_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Phoenix_A | MK/Toon/URP/Standard/Simple | T_Cute_Phoenix_A_Toon | T_Cute_Phoenix_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Phoenix_B | MK/Toon/URP/Standard/Simple | T_Cute_Phoenix_B_Toon | T_Cute_Phoenix_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_A | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_A_Toon | T_Cute_Shellfish_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_B | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_B_Toon | T_Cute_Shellfish_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_C | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_C_Toon | T_Cute_Shellfish_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_D | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_D_Toon | T_Cute_Shellfish_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_E | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_E_Toon | T_Cute_Shellfish_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_F | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_F_Toon | T_Cute_Shellfish_F | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_G | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_G_Toon | T_Cute_Shellfish_G | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_H | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_H_Toon | T_Cute_Shellfish_H | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Shellfish_I | MK/Toon/URP/Standard/Simple | T_Cute_Shellfish_I_Toon | T_Cute_Shellfish_I | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_A | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_A_Toon | T_Cute_Starfish_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_B | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_B_Toon | T_Cute_Starfish_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_C | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_C_Toon | T_Cute_Starfish_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_D | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_D_Toon | T_Cute_Starfish_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_E | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_E_Toon | T_Cute_Starfish_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_F | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_F_Toon | T_Cute_Starfish_F | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_G | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_G_Toon | T_Cute_Starfish_G | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_H | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_H_Toon | T_Cute_Starfish_H | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_I | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_I_Toon | T_Cute_Starfish_I | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_J | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_J_Toon | T_Cute_Starfish_J | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_K | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_K_Toon | T_Cute_Starfish_K | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Cute_Starfish_L | MK/Toon/URP/Standard/Simple | T_Cute_Starfish_L_Toon | T_Cute_Starfish_L | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devil Tree_01 | MK/Toon/URP/Standard/Simple | T_Devil_Tree_01_Toon | T_Devil Tree_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devil Tree_02 | MK/Toon/URP/Standard/Simple | T_Devil_Tree_02_Toon | T_Devil Tree_02 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devil Tree_03 | MK/Toon/URP/Standard/Simple | T_Devil_Tree_03_Toon | T_Devil Tree_03 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devil Tree_04 | MK/Toon/URP/Standard/Simple | T_Devil_Tree_04_Toon | T_Devil Tree_04 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devilu_A | MK/Toon/URP/Standard/Simple | T_Devilu_A_Toon | T_Devilu_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devilu_B | MK/Toon/URP/Standard/Simple | T_Devilu_B_Toon | T_Devilu_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Devilu_C | MK/Toon/URP/Standard/Simple | T_Devilu_C_Toon | T_Devilu_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Chick_A | MK/Toon/URP/Standard/Simple | T_Fire_Chick_A_Toon | T_Fire_Chick_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Chick_B | MK/Toon/URP/Standard/Simple | T_Fire_Chick_B_Toon | T_Fire_Chick_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Chick_C | MK/Toon/URP/Standard/Simple | T_Fire_Chick_C_Toon | T_Fire_Chick_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Chick_D | MK/Toon/URP/Standard/Simple | T_Fire_Chick_D_Toon | T_Fire_Chick_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Gazer_A | MK/Toon/URP/Standard/Simple | T_Fire_Gazer_A_Toon | T_Fire_Gazer_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Gazer_B | MK/Toon/URP/Standard/Simple | T_Fire_Gazer_B_Toon | T_Fire_Gazer_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Gazer_C | MK/Toon/URP/Standard/Simple | T_Fire_Gazer_C_Toon | T_Fire_Gazer_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Pig_A | MK/Toon/URP/Standard/Simple | T_Fire_Pig_A_Toon | T_Fire_Pig_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fire_Pig_B | MK/Toon/URP/Standard/Simple | T_Fire_Pig_B_Toon | T_Fire_Pig_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_firetree_A | MK/Toon/URP/Standard/Simple | T_firetree_A_Toon | T_firetree_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_firetree_B | MK/Toon/URP/Standard/Simple | T_firetree_B_Toon | T_firetree_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_firetree_C | MK/Toon/URP/Standard/Simple | T_firetree_C_Toon | T_firetree_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fofo_A | MK/Toon/URP/Standard/Simple | T_Fofo_A_Toon | T_Fofo_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fofo_B | MK/Toon/URP/Standard/Simple | T_Fofo_B_Toon | T_Fofo_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fofo_C | MK/Toon/URP/Standard/Simple | T_Fofo_C_Toon | T_Fofo_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fofo_D | MK/Toon/URP/Standard/Simple | T_Fofo_D_Toon | T_Fofo_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Fofo_E | MK/Toon/URP/Standard/Simple | T_Fofo_E_Toon | T_Fofo_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Forest_Butterfly_A | MK/Toon/URP/Standard/Simple | T_Forest_Butterfly_A_Toon | T_Forest_Butterfly_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Forest_Butterfly_B | MK/Toon/URP/Standard/Simple | T_Forest_Butterfly_B_Toon | T_Forest_Butterfly_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Forest_Butterfly_C | MK/Toon/URP/Standard/Simple | T_Forest_Butterfly_C_Toon | T_Forest_Butterfly_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Forest_Butterfly_D | MK/Toon/URP/Standard/Simple | T_Forest_Butterfly_D_Toon | T_Forest_Butterfly_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Goatz_A | MK/Toon/URP/Standard/Simple | T_Goatz_A_Toon | T_Goatz_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Goatz_B | MK/Toon/URP/Standard/Simple | T_Goatz_B_Toon | T_Goatz_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Goatz_C | MK/Toon/URP/Standard/Simple | T_Goatz_C_Toon | T_Goatz_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Golem_A | MK/Toon/URP/Standard/Simple | T_Golem_A_Toon | T_Golem_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Golem_B | MK/Toon/URP/Standard/Simple | T_Golem_B_Toon | T_Golem_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Golem_C | MK/Toon/URP/Standard/Simple | T_Golem_C_Toon | T_Golem_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Golem_Child_A | MK/Toon/URP/Standard/Simple | T_Golem_Child_A_Toon | T_Golem_Child_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Hourglass_A | MK/Toon/URP/Standard/Simple | T_Hourglass_A_Toon | T_Hourglass_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Hourglass_B | MK/Toon/URP/Standard/Simple | T_Hourglass_B_Toon | T_Hourglass_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Hourglass_C | MK/Toon/URP/Standard/Simple | T_Hourglass_C_Toon | T_Hourglass_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Hourglass_D | MK/Toon/URP/Standard/Simple | T_Hourglass_D_Toon | T_Hourglass_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Bear_A | MK/Toon/URP/Standard/Simple | T_Ice_Bear_A_Toon | T_Ice_Bear_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Bear_B | MK/Toon/URP/Standard/Simple | T_Ice_Bear_B_Toon | T_Ice_Bear_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Cube_A | MK/Toon/URP/Standard/Simple | T_Ice_Cube_A_Toon | T_Ice_Cube_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Cube_B | MK/Toon/URP/Standard/Simple | T_Ice_Cube_B_Toon | T_Ice_Cube_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Starflake_A | MK/Toon/URP/Standard/Simple | T_Ice_Starflake_A_Toon | T_Ice_Starflake_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Starflake_B | MK/Toon/URP/Standard/Simple | T_Ice_Starflake_B_Toon | T_Ice_Starflake_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Ice_Starflake_C | MK/Toon/URP/Standard/Simple | T_Ice_Starflake_C_Toon | T_Ice_Starflake_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Kirey_A | MK/Toon/URP/Standard/Simple | T_Kirey_A_Toon | T_Kirey_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Kirey_B | MK/Toon/URP/Standard/Simple | T_Kirey_B_Toon | T_Kirey_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Kirey_C | MK/Toon/URP/Standard/Simple | T_Kirey_C_Toon | T_Kirey_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Krake_A | MK/Toon/URP/Standard/Simple | T_Krake_A_Toon | T_Krake_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Krake_B | MK/Toon/URP/Standard/Simple | T_Krake_B_Toon | T_Krake_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Krake_C | MK/Toon/URP/Standard/Simple | T_Krake_C_Toon | T_Krake_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Lusif | MK/Toon/URP/Standard/Simple | T_Lusif_Toon | T_Lusif | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Lusif_B | MK/Toon/URP/Standard/Simple | T_Lusif_B_Toon | T_Lusif_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Book_A | MK/Toon/URP/Standard/Simple | T_Magic_Book_A_Toon | T_Magic_Book_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Book_B | MK/Toon/URP/Standard/Simple | T_Magic_Book_B_Toon | T_Magic_Book_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Book_C | MK/Toon/URP/Standard/Simple | T_Magic_Book_C_Toon | T_Magic_Book_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Book_D | MK/Toon/URP/Standard/Simple | T_Magic_Book_D_Toon | T_Magic_Book_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Book_E | MK/Toon/URP/Standard/Simple | T_Magic_Book_E_Toon | T_Magic_Book_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Mirror_A | MK/Toon/URP/Standard/Simple | T_Magic_Mirror_A_Toon | T_Magic_Mirror_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Mirror_B | MK/Toon/URP/Standard/Simple | T_Magic_Mirror_B_Toon | T_Magic_Mirror_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Magic_Mirror_C | MK/Toon/URP/Standard/Simple | T_Magic_Mirror_C_Toon | T_Magic_Mirror_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mammol_A | MK/Toon/URP/Standard/Simple | T_Mammol_A_Toon | T_Mammol_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mammol_B | MK/Toon/URP/Standard/Simple | T_Mammol_B_Toon | T_Mammol_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mega_Golem_A | MK/Toon/URP/Standard/Simple | T_Mega_Golem_A_Toon | T_Mega_Golem_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mega_Golem_B | MK/Toon/URP/Standard/Simple | T_Mega_Golem_B_Toon | T_Mega_Golem_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mega_Ice_Golem_A | MK/Toon/URP/Standard/Simple | T_Mega_Ice_Golem_A_Toon | T_Mega_Ice_Golem_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mimix_A | MK/Toon/URP/Standard/Simple | T_Mimix_A_Toon | T_Mimix_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mimix_B | MK/Toon/URP/Standard/Simple | T_Mimix_B_Toon | T_Mimix_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mimix_C | MK/Toon/URP/Standard/Simple | T_Mimix_C_Toon | T_Mimix_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mimix_D | MK/Toon/URP/Standard/Simple | T_Mimix_D_Toon | T_Mimix_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mimix_E | MK/Toon/URP/Standard/Simple | T_Mimix_E_Toon | T_Mimix_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mini_Ice_Bear_A | MK/Toon/URP/Standard/Simple | T_Mini_Ice_Bear_A_Toon | T_Mini_Ice_Bear_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mini_Ice_Bear_B | MK/Toon/URP/Standard/Simple | T_Mini_Ice_Bear_B_Toon | T_Mini_Ice_Bear_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mini_Ice_Bear_C | MK/Toon/URP/Standard/Simple | T_Mini_Ice_Bear_C_Toon | T_Ice_Starflake_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mini_Ice_Cube_A | MK/Toon/URP/Standard/Simple | T_Mini_Ice_Cube_A_Toon | T_Mini_Ice_Cube_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mini_Ice_Cube_B | MK/Toon/URP/Standard/Simple | T_Mini_Ice_Cube_B_Toon | T_Mini_Ice_Cube_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Minotos | MK/Toon/URP/Standard/Simple | T_Minotos_Toon | T_Minotos | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mummy_A | MK/Toon/URP/Standard/Simple | T_Mummy_A_Toon | T_Mummy_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mummy_B | MK/Toon/URP/Standard/Simple | T_Mummy_B_Toon | T_Mummy_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mummy_C | MK/Toon/URP/Standard/Simple | T_Mummy_C_Toon | T_Mummy_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Mummy_D | MK/Toon/URP/Standard/Simple | T_Mummy_D_Toon | T_Mummy_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Picoco_A | MK/Toon/URP/Standard/Simple | T_Picoco_A_Toon | T_Picoco_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Picoco_B | MK/Toon/URP/Standard/Simple | T_Picoco_B_Toon | T_Picoco_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Picoco_C | MK/Toon/URP/Standard/Simple | T_Picoco_C_Toon | T_Picoco_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Planta_SetA | MK/Toon/URP/Standard/Simple | T_Planta_SetA_Toon | T_Planta_SetA | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Platopo_A | MK/Toon/URP/Standard/Simple | T_Platopo_A_Toon | T_Platopo_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Platopo_B | MK/Toon/URP/Standard/Simple | T_Platopo_B_Toon | T_Platopo_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Platopo_C | MK/Toon/URP/Standard/Simple | T_Platopo_C_Toon | T_Platopo_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Podol_A | MK/Toon/URP/Standard/Simple | T_Podol_A_Toon | T_Podol_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Podol_B | MK/Toon/URP/Standard/Simple | T_Podol_B_Toon | T_Podol_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Podol_C | MK/Toon/URP/Standard/Simple | T_Podol_C_Toon | T_Podol_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Podol_D | MK/Toon/URP/Standard/Simple | T_Podol_D_Toon | T_Podol_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_A | MK/Toon/URP/Standard/Simple | T_Poho_A_Toon | T_Poho_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_B | MK/Toon/URP/Standard/Simple | T_Poho_B_Toon | T_Poho_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_C | MK/Toon/URP/Standard/Simple | T_Poho_C_Toon | T_Poho_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_D | MK/Toon/URP/Standard/Simple | T_Poho_D_Toon | T_Poho_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_E | MK/Toon/URP/Standard/Simple | T_Poho_E_Toon | T_Poho_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_F | MK/Toon/URP/Standard/Simple | T_Poho_F_Toon | T_Poho_F | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Poho_G | MK/Toon/URP/Standard/Simple | T_Poho_G_Toon | T_Poho_G | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Porin_A | MK/Toon/URP/Standard/Simple | T_Porin_A_Toon | T_Porin_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Porin_B | MK/Toon/URP/Standard/Simple | T_Porin_B_Toon | T_Porin_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Porin_C | MK/Toon/URP/Standard/Simple | T_Porin_C_Toon | T_Porin_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Porin_D | MK/Toon/URP/Standard/Simple | T_Porin_D_Toon | T_Porin_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Porin_E | MK/Toon/URP/Standard/Simple | T_Porin_E_Toon | T_Porin_E | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pota_A | MK/Toon/URP/Standard/Simple | T_Pota_A_Toon | T_Pota_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pota_B | MK/Toon/URP/Standard/Simple | T_Pota_B_Toon | T_Pota_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pota_C | MK/Toon/URP/Standard/Simple | T_Pota_C_Toon | T_Pota_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pota_D | MK/Toon/URP/Standard/Simple | T_Pota_D_Toon | T_Pota_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Prizon_01 | MK/Toon/URP/Standard/Simple | T_Prizon_01_Toon | T_Prizon_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Prizon_02 | MK/Toon/URP/Standard/Simple | T_Prizon_02_Toon | T_Prizon_02 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Prizon_03 | MK/Toon/URP/Standard/Simple | T_Prizon_03_Toon | T_Prizon_03 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Puffe_A | MK/Toon/URP/Standard/Simple | T_Puffe_A_Toon | T_Puffe_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Puffe_B | MK/Toon/URP/Standard/Simple | T_Puffe_B_Toon | T_Puffe_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Puffe_C | MK/Toon/URP/Standard/Simple | T_Puffe_C_Toon | T_Puffe_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pummy_A | MK/Toon/URP/Standard/Simple | T_Pummy_A_Toon | T_Pummy_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pummy_B | MK/Toon/URP/Standard/Simple | T_Pummy_B_Toon | T_Pummy_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pummy_C | MK/Toon/URP/Standard/Simple | T_Pummy_C_Toon | T_Pummy_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Pummy_D | MK/Toon/URP/Standard/Simple | T_Pummy_D_Toon | T_Pummy_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Queen_Undead | MK/Toon/URP/Standard/Simple | T_Queen_Undead_Toon | T_Queen_Undead | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Rabby_01 | MK/Toon/URP/Standard/Simple | T_Rabby_01_Toon | T_Rabby_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Rabby_02 | MK/Toon/URP/Standard/Simple | T_Rabby_02_Toon | T_Rabby_02 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Rabby_03 | MK/Toon/URP/Standard/Simple | T_Rabby_03_Toon | T_Rabby_03 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Racco_A | MK/Toon/URP/Standard/Simple | T_Racco_A_Toon | T_Racco_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Racco_B | MK/Toon/URP/Standard/Simple | T_Racco_B_Toon | T_Racco_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Racco_C | MK/Toon/URP/Standard/Simple | T_Racco_C_Toon | T_Racco_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Rato_A | MK/Toon/URP/Standard/Simple | T_Rato_A_Toon | T_Rato_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Rato_B | MK/Toon/URP/Standard/Simple | T_Rato_B_Toon | T_Rato_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Rato_C | MK/Toon/URP/Standard/Simple | T_Rato_C_Toon | T_Rato_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Sandga_A | MK/Toon/URP/Standard/Simple | T_Sandga_A_Toon | T_Sandga_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Sandga_B | MK/Toon/URP/Standard/Simple | T_Sandga_B_Toon | T_Sandga_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Sandga_C | MK/Toon/URP/Standard/Simple | T_Sandga_C_Toon | T_Sandga_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scarabro_A | MK/Toon/URP/Standard/Simple | T_Scarabro_A_Toon | T_Scarabro_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scarabro_B | MK/Toon/URP/Standard/Simple | T_Scarabro_B_Toon | T_Scarabro_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scarabro_C | MK/Toon/URP/Standard/Simple | T_Scarabro_C_Toon | T_Scarabro_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scarabro_D | MK/Toon/URP/Standard/Simple | T_Scarabro_D_Toon | T_Scarabro_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scopionto_A | MK/Toon/URP/Standard/Simple | T_Scopionto_A_Toon | T_Scopionto_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scopionto_B | MK/Toon/URP/Standard/Simple | T_Scopionto_B_Toon | T_Scopionto_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Scopionto_C | MK/Toon/URP/Standard/Simple | T_Scopionto_C_Toon | T_Scopionto_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Shaga_A | MK/Toon/URP/Standard/Simple | T_Shaga_A_Toon | T_Shaga_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Shaga_B | MK/Toon/URP/Standard/Simple | T_Shaga_B_Toon | T_Shaga_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Shaga_C | MK/Toon/URP/Standard/Simple | T_Shaga_C_Toon | T_Shaga_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Skull_Shaman_A | MK/Toon/URP/Standard/Simple | T_Skull_Shaman_A_Toon | T_Skull_Shaman_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Skull_Shaman_B | MK/Toon/URP/Standard/Simple | T_Skull_Shaman_B_Toon | T_Skull_Shaman_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Skull_Shaman_C | MK/Toon/URP/Standard/Simple | T_Skull_Shaman_C_Toon | T_Skull_Shaman_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Snailo_A | MK/Toon/URP/Standard/Simple | T_Snailo_A_Toon | T_Snailo_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Snailo_B | MK/Toon/URP/Standard/Simple | T_Snailo_B_Toon | T_Snailo_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Snailo_C | MK/Toon/URP/Standard/Simple | T_Snailo_C_Toon | T_Snailo_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Snailo_D | MK/Toon/URP/Standard/Simple | T_Snailo_D_Toon | T_Snailo_D | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Squif_A | MK/Toon/URP/Standard/Simple | T_Squif_A_Toon | T_Squif_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Squif_B | MK/Toon/URP/Standard/Simple | T_Squif_B_Toon | T_Squif_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Squif_C | MK/Toon/URP/Standard/Simple | T_Squif_C_Toon | T_Squif_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Tampora_A | MK/Toon/URP/Standard/Simple | T_Tampora_A_Toon | T_Tampora_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Tampora_B | MK/Toon/URP/Standard/Simple | T_Tampora_B_Toon | T_Tampora_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Tampora_C | MK/Toon/URP/Standard/Simple | T_Tampora_C_Toon | T_Tampora_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Teruru_A | MK/Toon/URP/Standard/Simple | T_Teruru_A_Toon | T_Teruru_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Teruru_B | MK/Toon/URP/Standard/Simple | T_Teruru_B_Toon | T_Teruru_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Teruru_C | MK/Toon/URP/Standard/Simple | T_Teruru_C_Toon | T_Teruru_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Turnipa_01 | MK/Toon/URP/Standard/Simple | T_Turnipa_01_Toon | T_Turnipa_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Turnipa_02 | MK/Toon/URP/Standard/Simple | T_Turnipa_02_Toon | T_Turnipa_02 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Turnipa_03 | MK/Toon/URP/Standard/Simple | T_Turnipa_03_Toon | T_Turnipa_03 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Whispa_01 | MK/Toon/URP/Standard/Simple | T_Whispa_01_Toon | T_Whispa_01 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Whispa_02 | MK/Toon/URP/Standard/Simple | T_Whispa_02_Toon | T_Whispa_02 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Whispa_03 | MK/Toon/URP/Standard/Simple | T_Whispa_03_Toon | T_Whispa_03 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Whispa_04 | MK/Toon/URP/Standard/Simple | T_Whispa_04_Toon | T_Whispa_04 | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Wizos_A | MK/Toon/URP/Standard/Simple | T_Wizos_A_Toon | T_Wizos_A | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Wizos_B | MK/Toon/URP/Standard/Simple | T_Wizos_B_Toon | T_Wizos_B | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | T_Wizos_C | MK/Toon/URP/Standard/Simple | T_Wizos_C_Toon | T_Wizos_C | (1.00,1.00,1.00) | 5 | 캐릭터 | 갱신 | + | Trees | Universal Render Pipeline/Lit | Trees_Toon | Trees_Texture_Atlas | (1.00,1.00,1.00) | 5 | 맵 | 갱신 | + | Vegetation | Universal Render Pipeline/Lit | Vegetation_Toon | Vegetation_Texture_Atlas | (1.00,1.00,1.00) | 5 | 맵 | 갱신 | + +## 제외 (16종) + | 머티리얼 | 셰이더 | 이유 | + |---|---|---| + | Ai_eyeL | Unlit/Transparent | 파티클/UI/폰트/Unlit | + | Ai_eyeR | Unlit/Transparent | 파티클/UI/폰트/Unlit | + | cheek | Unlit/Transparent | 파티클/UI/폰트/Unlit | + | Cloud | Universal Render Pipeline/Lit | 투명(Transparent) | + | Default-ParticleSystem | Particles/Standard Unlit | 파티클 | + | ExpFireSparkle | CommonParticleOneShot | 파티클 | + | Font SDF Material | TextMeshPro/Mobile/Distance Field | 파티클/UI/폰트/Unlit | + | FX_Bloodclaw | Eric/URP Particles/Alpha Blended | 파티클 | + | FX_smoke_05 | Eric/URP Particles/Alpha Blended | 파티클 | + | lb_20f_r 3 | Eric/URP Particles/Alpha Blended | 파티클 | + | lb_pur_C001 | Eric/URP Particles/Additive | 파티클 | + | slash_01_purple | Eric/URP Particles/Alpha Blended | 파티클 | + | slash_pur 2 | Eric/URP Particles/Alpha Blended | 파티클 | + | slash_red | Eric/URP Particles/Alpha Blended | 파티클 | + | Water_03 | Universal Render Pipeline/Lit | 물(별도 Critter Water 스왑) | + | WL_Water_River | Shader Graphs/ToonWaterU | 물(별도 Critter Water 스왑) | + PASS C 생성 — 258종 → Assets/WL/Look/Env/Materials + PASS C SO 테이블 — 258쌍 + +RESULT PASS · 4/4 · FAIL 0 diff --git a/AgentScripts/WL814c_Convert.cs b/AgentScripts/WL814c_Convert.cs new file mode 100644 index 000000000..6ce613f44 --- /dev/null +++ b/AgentScripts/WL814c_Convert.cs @@ -0,0 +1,616 @@ +// WL-814c — Critter Environment 룩 패스: ① 머티리얼 전수 실측 ② Toon 머티리얼 생성 ③ 렌더러 피처 추가 +// survey : unity command run_script --file AgentScripts/WL814c_Convert.cs --entry WL814c_Convert.Survey +// convert: unity command run_script --file AgentScripts/WL814c_Convert.cs --entry WL814c_Convert.Convert +// feature: unity command run_script --file AgentScripts/WL814c_Convert.cs --entry WL814c_Convert.AddOutlineFeature +// 🔴 원본 .mat / 프리팹 / 씬 수정 0 · Assets/3DPixelArtEnvironment 수정 0 · 새 파일은 Assets/WL/Look/Env/ 아래만. +// 🔴 `Environment` 는 Critter 가 쓰는 전역 네임스페이스라 System.Environment 와 충돌한다 → global:: 로 명시. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using UnityEditor; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +public static class WL814c_Convert +{ + const string kSurveyTxt = "AgentScripts/WL814c_SURVEY.txt"; + const string kConvertTxt = "AgentScripts/WL814c_CONVERT.txt"; + const string kMatDir = "Assets/WL/Look/Env/Materials"; + const string kToonShader = "Assets/3DPixelArtEnvironment/Shaders/Toon.shadergraph"; + const string kMapPrefab = "Assets/Res_Addr/Map/WL_Nature.prefab"; + + static StringBuilder s_sb; + static int s_pass, s_fail; + static void L(string s) { s_sb.AppendLine(s); Debug.Log("[WL814c] " + s); } + static void Chk(string n, bool ok, string d) { if (ok) s_pass++; else s_fail++; L((ok ? " PASS " : " FAIL ") + n + " — " + d); } + static void Write(string p) { File.WriteAllText(p, s_sb.ToString(), new UTF8Encoding(false)); Debug.Log("[WL814c] → " + p); } + + // ═════════════════════════════════════════════════════════════════════════ + // ① 실측 표 — 머티리얼 전수 + // ═════════════════════════════════════════════════════════════════════════ + + sealed class MatInfo + { + public Material mat; + public string path; + public string shader; + public int rendererSlots; + public bool hasBaseMap, hasMainTex; + public string renderType; + public int renderQueue; + public bool isParticle; + public bool anyMeshHasVertexColor; + public string sampleRenderer; + } + + public static void Survey() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c 머티리얼 전수 실측 · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " · Unity " + Application.unityVersion); + try + { + // ── URP 렌더러 에셋 + var urp = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset; + L(""); + L("## A. 활성 URP 에셋 · 렌더러 에셋"); + L(" currentRenderPipeline = " + (urp != null ? AssetDatabase.GetAssetPath(urp) : "null")); + var rdPath = RendererDataPath(urp); + L(" m_RendererDataList[0] = " + rdPath); + var rd = string.IsNullOrEmpty(rdPath) ? null : AssetDatabase.LoadAssetAtPath(rdPath); + if (rd != null) + { + L(" 현재 피처 " + rd.rendererFeatures.Count + "개:"); + foreach (var f in rd.rendererFeatures) + L(" - " + (f == null ? "(null)" : f.name + " [" + f.GetType().FullName + "] active=" + f.isActive)); + } + Chk("A 렌더러 에셋", rd != null, rdPath); + + // ── 맵 머티리얼 + var map = AssetDatabase.LoadAssetAtPath(kMapPrefab); + Chk("B 맵 프리팹", map != null, kMapPrefab); + if (map == null) return; + + var table = new Dictionary(); + int rendererCount = 0, nullSlots = 0; + CollectFromPrefab(map, table, ref rendererCount, ref nullSlots); + + L(""); + L("## B. WL_Nature.prefab 머티리얼 전수 (렌더러 " + rendererCount + " · 빈 슬롯 " + nullSlots + ")"); + DumpTable(table); + + // ── 지면 후보 · 물 후보 + L(""); + L("## C. 지면(Ground) 후보 · 물(Water) 후보 · 메시 읽기 가능 여부"); + L(" | 오브젝트 | 메시 | 면적(m²) | isReadable | 바운드 | 머티리얼 |"); + L(" |---|---|---|---|---|---|"); + var groundRows = new List(); + foreach (var mf in map.GetComponentsInChildren(true)) + { + var mr = mf.GetComponent(); + if (mr == null || mf.sharedMesh == null) continue; + var b = mr.bounds; + float footprint = b.size.x * b.size.z; + if (footprint < 100f) continue; // 지면 후보 = 수평 투영 100 m² 이상 + float area = -1f; + try { if (mf.sharedMesh.isReadable) area = global::Environment.Utilities.MeshUtilities.GetMeshArea(mf.sharedMesh); } + catch { area = -2f; } + string mats = ""; + foreach (var m in mr.sharedMaterials) mats += (m != null ? m.name : "(null)") + " "; + groundRows.Add(" | " + Path(mf.transform) + " | " + mf.sharedMesh.name + " | " + + (area >= 0 ? area.ToString("0") : (area == -2f ? "예외" : "읽기불가")) + " | " + + mf.sharedMesh.isReadable + " | " + b.size.ToString("0.0") + " | " + mats.Trim() + " |"); + } + groundRows.Sort(); + foreach (var r in groundRows) L(r); + L(" 지면 후보 " + groundRows.Count + "개"); + + L(""); + L(" 물 후보(이름 또는 셰이더에 water):"); + int water = 0; + foreach (var r in map.GetComponentsInChildren(true)) + { + bool nameHit = r.name.ToLowerInvariant().Contains("water"); + bool shaderHit = false; + foreach (var m in r.sharedMaterials) + if (m != null && m.shader != null && m.shader.name.ToLowerInvariant().Contains("water")) shaderHit = true; + if (nameHit || shaderHit) { water++; L(" - " + Path(r.transform) + " · " + (r.sharedMaterial != null ? r.sharedMaterial.name : "-")); } + } + L(" 합계 " + water + "개"); + + var terrains = map.GetComponentsInChildren(true); + L(" Unity Terrain 컴포넌트: " + terrains.Length + "개"); + + // ── 캐릭터 + L(""); + L("## D. 캐릭터 프리팹 머티리얼"); + var charPaths = new List(); + charPaths.Add("Assets/Res_Addr/PC/Ai01.prefab"); + foreach (var g in AssetDatabase.FindAssets("t:Prefab", new[] { "Assets/Res_Addr/Mobs" })) + { + var p = AssetDatabase.GUIDToAssetPath(g); + if (p.EndsWith(".prefab")) charPaths.Add(p); + } + var charTable = new Dictionary(); + int cr = 0, cn = 0; + int charPrefabs = 0; + foreach (var p in charPaths) + { + var go = AssetDatabase.LoadAssetAtPath(p); + if (go == null) continue; + charPrefabs++; + CollectFromPrefab(go, charTable, ref cr, ref cn); + } + L(" 캐릭터 프리팹 " + charPrefabs + "개 · 렌더러 " + cr + " · 빈 슬롯 " + cn); + DumpTable(charTable); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write(kSurveyTxt); + } + + static void DumpTable(Dictionary table) + { + var list = new List(table.Values); + list.Sort((a, b) => string.CompareOrdinal(a.shader + a.mat.name, b.shader + b.mat.name)); + L(" | 머티리얼 | 셰이더 | 슬롯 | RenderType | queue | BaseMap | MainTex | 정점색메시 | 경로 |"); + L(" |---|---|---|---|---|---|---|---|---|"); + foreach (var i in list) + L(" | " + i.mat.name + " | " + i.shader + " | " + i.rendererSlots + " | " + i.renderType + " | " + i.renderQueue + + " | " + (i.hasBaseMap ? "O" : "-") + " | " + (i.hasMainTex ? "O" : "-") + " | " + (i.anyMeshHasVertexColor ? "O" : "-") + + " | " + i.path + " |"); + var byShader = new Dictionary(); + foreach (var i in list) { int c; byShader.TryGetValue(i.shader, out c); byShader[i.shader] = c + 1; } + L(" 셰이더별 개수:"); + foreach (var kv in byShader) L(" " + kv.Key + " = " + kv.Value); + L(" 머티리얼 합계 " + list.Count + "종"); + } + + static void CollectFromPrefab(GameObject root, Dictionary table, ref int rendererCount, ref int nullSlots) + { + foreach (var r in root.GetComponentsInChildren(true)) + { + rendererCount++; + bool vtxColor = false; + var mf = r.GetComponent(); + if (mf != null && mf.sharedMesh != null && mf.sharedMesh.isReadable) + { try { vtxColor = mf.sharedMesh.colors32 != null && mf.sharedMesh.colors32.Length > 0; } catch { } } + var smr = r as SkinnedMeshRenderer; + if (smr != null && smr.sharedMesh != null && smr.sharedMesh.isReadable) + { try { vtxColor = smr.sharedMesh.colors32 != null && smr.sharedMesh.colors32.Length > 0; } catch { } } + + foreach (var m in r.sharedMaterials) + { + if (m == null) { nullSlots++; continue; } + MatInfo info; + if (!table.TryGetValue(m, out info)) + { + info = new MatInfo + { + mat = m, + path = AssetDatabase.GetAssetPath(m), + shader = m.shader != null ? m.shader.name : "(null)", + renderType = m.GetTag("RenderType", false, "(none)"), + renderQueue = m.renderQueue, + hasBaseMap = m.HasProperty("_BaseMap") && m.GetTexture("_BaseMap") != null, + hasMainTex = m.HasProperty("_MainTex") && m.GetTexture("_MainTex") != null, + sampleRenderer = Path(r.transform) + }; + info.isParticle = r is ParticleSystemRenderer || info.shader.ToLowerInvariant().Contains("particle"); + table[m] = info; + } + info.rendererSlots++; + if (vtxColor) info.anyMeshHasVertexColor = true; + } + } + } + + static string Path(Transform t) + { + var sb = new StringBuilder(t.name); + var p = t.parent; + int guard = 0; + while (p != null && guard++ < 12) { sb.Insert(0, p.name + "/"); p = p.parent; } + return sb.ToString(); + } + + static string RendererDataPath(UniversalRenderPipelineAsset urp) + { + if (urp == null) return ""; + var so = new SerializedObject(urp); + var list = so.FindProperty("m_RendererDataList"); + if (list == null || list.arraySize == 0) return ""; + int idx = 0; + var di = so.FindProperty("m_DefaultRendererIndex"); + if (di != null) idx = Mathf.Clamp(di.intValue, 0, list.arraySize - 1); + var el = list.GetArrayElementAtIndex(idx).objectReferenceValue; + return el != null ? AssetDatabase.GetAssetPath(el) : ""; + } + + // ═════════════════════════════════════════════════════════════════════════ + // ② Toon 머티리얼 생성 + // ═════════════════════════════════════════════════════════════════════════ + + public static void Convert() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c Toon 머티리얼 생성 · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); + try + { + var toon = AssetDatabase.LoadAssetAtPath(kToonShader); + Chk("S 셰이더", toon != null, kToonShader); + if (toon == null) return; + + var cfg = LoadSettings(); + Chk("S SO", cfg != null, cfg != null ? AssetDatabase.GetAssetPath(cfg) : "없음"); + if (cfg == null) return; + + Directory.CreateDirectory(kMatDir); + + // 원본 후보 수집: 맵 + (SO convertCharacters 면) 캐릭터 + var table = new Dictionary(); + int rc = 0, ns = 0; + var map = AssetDatabase.LoadAssetAtPath(kMapPrefab); + if (map != null) CollectFromPrefab(map, table, ref rc, ref ns); + int mapMats = table.Count; + + var charPaths = new List(); + charPaths.Add("Assets/Res_Addr/PC/Ai01.prefab"); + foreach (var g in AssetDatabase.FindAssets("t:Prefab", new[] { "Assets/Res_Addr/Mobs" })) + { + var p = AssetDatabase.GUIDToAssetPath(g); + if (p.EndsWith(".prefab")) charPaths.Add(p); + } + var charTable = new Dictionary(); + foreach (var p in charPaths) + { + var go = AssetDatabase.LoadAssetAtPath(p); + if (go != null) CollectFromPrefab(go, charTable, ref rc, ref ns); + } + foreach (var kv in charTable) if (!table.ContainsKey(kv.Key)) table[kv.Key] = kv.Value; + + L(" 후보 = 맵 " + mapMats + "종 + 캐릭터 " + charTable.Count + "종 → 중복 제거 " + table.Count + "종"); + + var origs = new List(); + var toons = new List(); + var skipped = new List(); + var rows = new List(); + + foreach (var kv in table) + { + var src = kv.Key; var info = kv.Value; + string why; + if (!IsConvertible(info, out why)) { skipped.Add(" | " + src.name + " | " + info.shader + " | " + why + " |"); continue; } + bool isChar = charTable.ContainsKey(src) && !IsInMap(src, map); + + string dst = kMatDir + "/" + Sanitize(src.name) + "_Toon.mat"; + var m = AssetDatabase.LoadAssetAtPath(dst); + bool created = false; + if (m == null) { m = new Material(toon); AssetDatabase.CreateAsset(m, dst); created = true; } + if (m.shader != toon) m.shader = toon; + + ApplyToonValues(m, src, cfg); + EditorUtility.SetDirty(m); + + origs.Add(src); toons.Add(m); + var bm = m.GetTexture("_BaseMap"); + rows.Add(" | " + src.name + " | " + info.shader + " | " + m.name + " | " + + (bm != null ? bm.name : "(없음)") + " | " + ColorStr(m.GetColor("_DiffuseColor")) + " | " + + m.GetFloat("_Shades").ToString("0") + " | " + (isChar ? "캐릭터" : "맵") + " | " + (created ? "신규" : "갱신") + " |"); + } + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + // SO 테이블 채우기 + var soo = new SerializedObject(cfg); + var pO = soo.FindProperty("originals"); + var pT = soo.FindProperty("toons"); + pO.arraySize = origs.Count; pT.arraySize = toons.Count; + for (int i = 0; i < origs.Count; i++) + { + pO.GetArrayElementAtIndex(i).objectReferenceValue = origs[i]; + pT.GetArrayElementAtIndex(i).objectReferenceValue = toons[i]; + } + soo.ApplyModifiedPropertiesWithoutUndo(); + EditorUtility.SetDirty(cfg); + AssetDatabase.SaveAssets(); + + L(""); + L("## 생성 머티리얼 표 (" + toons.Count + "종)"); + L(" | 원본 | 원본 셰이더 | 생성 | BaseMap | DiffuseColor | Shades | 구분 | 상태 |"); + L(" |---|---|---|---|---|---|---|---|"); + rows.Sort(); + foreach (var r in rows) L(r); + + L(""); + L("## 제외 (" + skipped.Count + "종)"); + L(" | 머티리얼 | 셰이더 | 이유 |"); + L(" |---|---|---|"); + skipped.Sort(); + foreach (var r in skipped) L(r); + + Chk("C 생성", toons.Count > 0, toons.Count + "종 → " + kMatDir); + Chk("C SO 테이블", cfg.originals != null && cfg.originals.Length == toons.Count, cfg.originals != null ? cfg.originals.Length + "쌍" : "null"); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write(kConvertTxt); + } + + static bool IsInMap(Material m, GameObject map) + { + if (map == null) return false; + foreach (var r in map.GetComponentsInChildren(true)) + foreach (var x in r.sharedMaterials) if (x == m) return true; + return false; + } + + /// 불투명 서피스 머티리얼만 변환. 파티클·투명·이펙트·UI·스카이박스·물은 제외(룩 유지). + static bool IsConvertible(MatInfo i, out string why) + { + why = ""; + string sh = i.shader.ToLowerInvariant(); + string nm = i.mat.name.ToLowerInvariant(); + if (i.isParticle) { why = "파티클"; return false; } + if (sh.Contains("particle") || sh.Contains("ui/") || sh.Contains("skybox") || sh.Contains("sprite") || + sh.Contains("textmeshpro") || sh.Contains("unlit") || sh.Contains("universal render pipeline/2d")) + { why = "파티클/UI/폰트/Unlit"; return false; } + if (sh.Contains("water") || nm.Contains("water")) { why = "물(별도 Critter Water 스왑)"; return false; } + if (i.renderType == "Transparent" || i.renderType == "TransparentCutout") { why = "투명(" + i.renderType + ")"; return false; } + if (i.renderQueue >= 2450) { why = "queue " + i.renderQueue + "(투명)"; return false; } + if (sh.Contains("shader graphs/toon") && !sh.Contains("water")) { why = "이미 Critter Toon"; return false; } + bool surface = i.mat.HasProperty("_BaseMap") || i.mat.HasProperty("_MainTex") || + i.mat.HasProperty("_BaseColor") || i.mat.HasProperty("_Color"); + if (!surface) { why = "서피스 머티리얼 아님(_BaseMap/_MainTex/_Color 0)"; return false; } + return true; + } + + // ═════════════════════════════════════════════════════════════════════════ + // ⓪ 설정 SO 생성 + Critter 에셋 참조 채우기 + // ═════════════════════════════════════════════════════════════════════════ + + public static void CreateSettings() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c 설정 SO 생성 · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); + try + { + const string dir = "Assets/WL/Look/Env/Resources/WL"; + const string path = dir + "/WLEnvLookSettings.asset"; + Directory.CreateDirectory(dir); + var cfg = AssetDatabase.LoadAssetAtPath(path); + bool created = false; + if (cfg == null) + { + cfg = ScriptableObject.CreateInstance(); + AssetDatabase.CreateAsset(cfg, path); + created = true; + } + cfg.grassMesh = LoadSub("Assets/3DPixelArtEnvironment/Meshes/Instanced/Grass_Leaf.fbx"); + cfg.flowerMesh = LoadSub("Assets/3DPixelArtEnvironment/Meshes/Instanced/Flower_Leaf.fbx"); + cfg.grassMaterial = AssetDatabase.LoadAssetAtPath("Assets/3DPixelArtEnvironment/Materials/Instanced_Grass.mat"); + cfg.flowerMaterial = AssetDatabase.LoadAssetAtPath("Assets/3DPixelArtEnvironment/Materials/Instanced_Flower.mat"); + cfg.waterMaterial = AssetDatabase.LoadAssetAtPath("Assets/3DPixelArtEnvironment/Materials/Water.mat"); + EditorUtility.SetDirty(cfg); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + Chk("S0 SO", cfg != null, (created ? "신규 " : "갱신 ") + path); + Chk("S0 잔디 메시", cfg.grassMesh != null, cfg.grassMesh != null ? cfg.grassMesh.name : "null"); + Chk("S0 잔디 머티리얼", cfg.grassMaterial != null, cfg.grassMaterial != null ? cfg.grassMaterial.name : "null"); + Chk("S0 꽃 메시", cfg.flowerMesh != null, cfg.flowerMesh != null ? cfg.flowerMesh.name : "null"); + Chk("S0 꽃 머티리얼", cfg.flowerMaterial != null, cfg.flowerMaterial != null ? cfg.flowerMaterial.name : "null"); + Chk("S0 물 머티리얼", cfg.waterMaterial != null, cfg.waterMaterial != null ? cfg.waterMaterial.name : "null"); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write("AgentScripts/WL814c_SETTINGS.txt"); + } + + static T LoadSub(string path) where T : UnityEngine.Object + { + var all = AssetDatabase.LoadAllAssetsAtPath(path); + foreach (var a in all) { var t = a as T; if (t != null) return t; } + return null; + } + + static void ApplyToonValues(Material m, Material src, WL.Look.Env.WLEnvLookSettings c) + { + // BaseMap / DiffuseColor 이관 — 원본 _BaseMap → _MainTex 순 + Texture tex = null; + if (src.HasProperty("_BaseMap")) tex = src.GetTexture("_BaseMap"); + if (tex == null && src.HasProperty("_MainTex")) tex = src.GetTexture("_MainTex"); + Vector2 sc = Vector2.one, of = Vector2.zero; + if (src.HasProperty("_BaseMap")) { sc = src.GetTextureScale("_BaseMap"); of = src.GetTextureOffset("_BaseMap"); } + else if (src.HasProperty("_MainTex")) { sc = src.GetTextureScale("_MainTex"); of = src.GetTextureOffset("_MainTex"); } + + Color baseCol = Color.white; + if (src.HasProperty("_BaseColor")) baseCol = src.GetColor("_BaseColor"); + else if (src.HasProperty("_Color")) baseCol = src.GetColor("_Color"); + + m.SetTexture("_BaseMap", tex); + m.SetTextureScale("_BaseMap", sc); + m.SetTextureOffset("_BaseMap", of); + m.SetTexture("_ShadowBaseMap", tex); + m.SetTextureScale("_ShadowBaseMap", sc); + m.SetTextureOffset("_ShadowBaseMap", of); + + m.SetColor("_DiffuseColor", baseCol); + // 그림자 색 = 원본 색을 어둡게 + 살짝 차갑게(데모 머티리얼의 관계를 따름) + Color sh = new Color(baseCol.r * c.shadowTint.r, baseCol.g * c.shadowTint.g, baseCol.b * c.shadowTint.b, baseCol.a); + m.SetColor("_ShadowDiffuseColor", sh); + + // 툰 램프 + m.SetFloat("_Shades", c.shades); + m.SetFloat("_Brightness", c.brightness); + m.SetFloat("_MinimumDarkness", c.minimumDarkness); + if (m.HasProperty("_AmbientStrength")) m.SetFloat("_AmbientStrength", c.ambientStrength); + + // 외곽선 + m.SetFloat("_DepthThreshold", c.depthThreshold); + m.SetFloat("_NormalThreshold", c.normalThreshold); + m.SetVector("_NormalBias", c.normalBias); + m.SetFloat("_DepthEdgeStrength", c.depthEdgeStrength); + m.SetFloat("_NormalEdgeStrength", c.normalEdgeStrength); + if (m.HasProperty("_Outline")) m.SetColor("_Outline", c.outlineColor); + SetKw(m, "_OUTLINESENABLED", c.outlinesEnabled); + + // 구름 그림자 + // 🔴 실측: 이 셰이더에 `_CLOUDSENABLED` 키워드는 **없다**(keywordSpace 36개에 없음 · 데모 .mat 의 + // `_CLOUDSENABLED` 는 구버전 잔재라 m_InvalidKeywords 로 들어가 있다). 구름 on/off 는 `_Cloud_Strength` 로 한다. + m.SetFloat("_Cloud_Density", c.cloudDensity); + m.SetVector("_Cloud_Movement", c.cloudMovement); + m.SetFloat("_Cloud_Strength", c.cloudShadows ? c.cloudStrength : 0f); + m.SetFloat("_Cloud_Cover", c.cloudCover); + m.SetFloat("_Cloud_Change", c.cloudChange); + m.SetVector("_Cloud_Step", c.cloudStep); + m.DisableKeyword("_CLOUDSENABLED"); // 구버전 잔재 키워드가 m_InvalidKeywords 로 남지 않게 + + m.enableInstancing = src.enableInstancing; + m.doubleSidedGI = src.doubleSidedGI; + if (src.HasProperty("_Cull") && m.HasProperty("_Cull")) m.SetFloat("_Cull", src.GetFloat("_Cull")); + m.renderQueue = -1; + } + + static void SetKw(Material m, string kw, bool on) + { + if (on) m.EnableKeyword(kw); else m.DisableKeyword(kw); + if (m.HasProperty(kw)) m.SetFloat(kw, on ? 1f : 0f); + } + + static string ColorStr(Color c) { return "(" + c.r.ToString("0.00") + "," + c.g.ToString("0.00") + "," + c.b.ToString("0.00") + ")"; } + static string Sanitize(string n) + { + var sb = new StringBuilder(); + foreach (var ch in n) sb.Append(char.IsLetterOrDigit(ch) || ch == '_' || ch == '-' || ch == '.' ? ch : '_'); + return sb.ToString(); + } + + static WL.Look.Env.WLEnvLookSettings LoadSettings() + { + var all = AssetDatabase.FindAssets("t:WLEnvLookSettings"); + foreach (var g in all) + { + var p = AssetDatabase.GUIDToAssetPath(g); + var a = AssetDatabase.LoadAssetAtPath(p); + if (a != null) return a; + } + return null; + } + + // ═════════════════════════════════════════════════════════════════════════ + // ③ 렌더러 피처 추가 (🔴 URP 에셋 디스크 수정은 이 1건만 허용) + // ═════════════════════════════════════════════════════════════════════════ + + public static void AddOutlineFeature() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c 픽셀 외곽선 렌더러 피처 추가 · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); + try + { + var urp = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset; + string rdPath = RendererDataPath(urp); + var rd = AssetDatabase.LoadAssetAtPath(rdPath); + Chk("F 렌더러 에셋", rd != null, rdPath); + if (rd == null) return; + + var type = typeof(global::Environment.PixelOutlineSetupFeature); + foreach (var f in rd.rendererFeatures) + if (f != null && f.GetType() == type) + { Chk("F 이미 있음(추가 0)", true, f.name); Write(kConvertTxt.Replace("CONVERT", "FEATURE")); return; } + + var feature = (ScriptableRendererFeature)ScriptableObject.CreateInstance(type); + feature.name = "PixelOutlineSetup"; + feature.hideFlags = HideFlags.HideInHierarchy; + feature.SetActive(false); // 🔴 디스크 기본값 = off → 타이틀/로비 비용 0 · 런타임이 인게임에서만 켠다 + AssetDatabase.AddObjectToAsset(feature, rd); + + var so = new SerializedObject(rd); + var feats = so.FindProperty("m_RendererFeatures"); + var map = so.FindProperty("m_RendererFeatureMap"); + feats.arraySize++; + feats.GetArrayElementAtIndex(feats.arraySize - 1).objectReferenceValue = feature; + + // m_RendererFeatureMap = 각 피처 localFileId 를 8바이트 리틀엔디언으로 이어붙인 hex 문자열 + long id; + string guid; + AssetDatabase.TryGetGUIDAndLocalFileIdentifier(feature, out guid, out id); + map.stringValue = map.stringValue + Hex8(id); + so.ApplyModifiedPropertiesWithoutUndo(); + + EditorUtility.SetDirty(rd); + AssetDatabase.SaveAssets(); + AssetDatabase.ImportAsset(rdPath, ImportAssetOptions.ForceUpdate); + + var reload = AssetDatabase.LoadAssetAtPath(rdPath); + int n = 0; + foreach (var f in reload.rendererFeatures) if (f != null && f.GetType() == type) n++; + Chk("F 추가 확인", n == 1, "피처 " + reload.rendererFeatures.Count + "개 · PixelOutlineSetup " + n + "개 · map=" + new SerializedObject(reload).FindProperty("m_RendererFeatureMap").stringValue); + foreach (var f in reload.rendererFeatures) L(" - " + (f == null ? "(null)" : f.name + " [" + f.GetType().Name + "] active=" + f.isActive)); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write("AgentScripts/WL814c_FEATURE.txt"); + } + + /// m_RendererFeatureMap(List<long>) 을 현재 피처 목록의 localFileId 로 다시 만든다. + public static void FixFeatureMap() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c 렌더러 피처 맵 재작성 · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); + try + { + var urp = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset; + string rdPath = RendererDataPath(urp); + var rd = AssetDatabase.LoadAssetAtPath(rdPath); + Chk("M 렌더러 에셋", rd != null, rdPath); + if (rd == null) return; + + var so = new SerializedObject(rd); + var map = so.FindProperty("m_RendererFeatureMap"); + Chk("M 맵 프로퍼티", map != null && map.isArray, map != null ? "isArray=" + map.isArray : "null"); + if (map == null || !map.isArray) return; + + map.arraySize = rd.rendererFeatures.Count; + for (int i = 0; i < rd.rendererFeatures.Count; i++) + { + long id = 0; string guid; + if (rd.rendererFeatures[i] != null) + AssetDatabase.TryGetGUIDAndLocalFileIdentifier(rd.rendererFeatures[i], out guid, out id); + map.GetArrayElementAtIndex(i).longValue = id; + L(" [" + i + "] " + (rd.rendererFeatures[i] != null ? rd.rendererFeatures[i].name : "(null)") + " localId=" + id); + } + so.ApplyModifiedPropertiesWithoutUndo(); + EditorUtility.SetDirty(rd); + AssetDatabase.SaveAssets(); + AssetDatabase.ImportAsset(rdPath, ImportAssetOptions.ForceUpdate); + + var re = AssetDatabase.LoadAssetAtPath(rdPath); + var so2 = new SerializedObject(re); + var m2 = so2.FindProperty("m_RendererFeatureMap"); + Chk("M 맵 길이", m2.arraySize == re.rendererFeatures.Count, m2.arraySize + " / 피처 " + re.rendererFeatures.Count); + bool nulls = false; + foreach (var f in re.rendererFeatures) if (f == null) nulls = true; + Chk("M null 피처 0", !nulls, nulls ? "있음" : "없음"); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write("AgentScripts/WL814c_FEATUREMAP.txt"); + } + + static string Hex8(long id) + { + var b = BitConverter.GetBytes(id); + var sb = new StringBuilder(16); + for (int i = 0; i < 8; i++) sb.Append(b[i].ToString("x2")); + return sb.ToString(); + } +} diff --git a/AgentScripts/WL814c_FEATURE.txt b/AgentScripts/WL814c_FEATURE.txt new file mode 100644 index 000000000..5222a23da --- /dev/null +++ b/AgentScripts/WL814c_FEATURE.txt @@ -0,0 +1,3 @@ +WL-814c 픽셀 외곽선 렌더러 피처 추가 · 2026-09-10 23:44:42 + PASS F 렌더러 에셋 — Assets/Settings/URP-Balanced-Renderer.asset + PASS F 이미 있음(추가 0) — PixelOutlineSetup diff --git a/AgentScripts/WL814c_FEATUREMAP.txt b/AgentScripts/WL814c_FEATUREMAP.txt new file mode 100644 index 000000000..83c809433 --- /dev/null +++ b/AgentScripts/WL814c_FEATUREMAP.txt @@ -0,0 +1,9 @@ +WL-814c 렌더러 피처 맵 재작성 · 2026-09-10 23:43:26 + PASS M 렌더러 에셋 — Assets/Settings/URP-Balanced-Renderer.asset + PASS M 맵 프로퍼티 — isArray=True + [0] SSAO localId=-1878332245247344467 + [1] PixelOutlineSetup localId=3640211299048422604 + PASS M 맵 길이 — 2 / 피처 2 + PASS M null 피처 0 — 없음 + +RESULT PASS · 4/4 · FAIL 0 diff --git a/AgentScripts/WL814c_KW.txt b/AgentScripts/WL814c_KW.txt new file mode 100644 index 000000000..0c57727c5 --- /dev/null +++ b/AgentScripts/WL814c_KW.txt @@ -0,0 +1,82 @@ +shader = Shader Graphs/Toon +keywordSpace 36개: + - STEREO_INSTANCING_ON (valid=True override=True) + - UNITY_SINGLE_PASS_STEREO (valid=True override=True) + - STEREO_MULTIVIEW_ON (valid=True override=True) + - STEREO_CUBEMAP_RENDER_ON (valid=True override=True) + - LIGHTMAP_ON (valid=True override=True) + - DIRLIGHTMAP_COMBINED (valid=True override=True) + - USE_LEGACY_LIGHTMAPS (valid=True override=True) + - LIGHTMAP_BICUBIC_SAMPLING (valid=True override=True) + - _ADDITIONAL_LIGHTS (valid=True override=True) + - _CLUSTER_LIGHT_LOOP (valid=True override=True) + - _MAIN_LIGHT_SHADOWS (valid=True override=True) + - _MAIN_LIGHT_SHADOWS_CASCADE (valid=True override=True) + - _MAIN_LIGHT_C (valid=True override=True) + - _SHADOWS_SOFT (valid=True override=True) + - DOTS_INSTANCING_ON (valid=True override=True) + - _FOVEATED_RENDERING_NON_UNIFORM_RASTER (valid=True override=True) + - INSTANCING_ON (valid=True override=True) + - FOG_LINEAR (valid=True override=True) + - FOG_EXP (valid=True override=True) + - FOG_EXP2 (valid=True override=True) + - _OUTLINESENABLED (valid=True override=False) + - _DBUFFER_MRT1 (valid=True override=True) + - _DBUFFER_MRT2 (valid=True override=True) + - _DBUFFER_MRT3 (valid=True override=True) + - DEBUG_DISPLAY (valid=True override=True) + - _SCREEN_SPACE_OCCLUSION (valid=True override=True) + - _SURFACE_TYPE_TRANSPARENT (valid=True override=True) + - _ADDITIONAL_LIGHT_SHADOWS (valid=True override=True) + - _WRITE_RENDERING_LAYERS (valid=True override=True) + - _ALPHAPREMULTIPLY_ON (valid=True override=False) + - _ALPHAMODULATE_ON (valid=True override=False) + - _ALPHATEST_ON (valid=True override=False) + - _GBUFFER_NORMALS_OCT (valid=True override=True) + - _CASTING_PUNCTUAL_LIGHT_SHADOW (valid=True override=True) + - SHADOWS_SHADOWMASK (valid=True override=True) + - _RENDER_PASS_ENABLED (valid=True override=True) +properties 39개: + _DiffuseColor : Color flags=None + _BaseMap : Texture flags=MainTexture + _ShadowDiffuseColor : Color flags=None + _ShadowBaseMap : Texture flags=NoScaleOffset + _Shades : Float flags=None + _Brightness : Float flags=None + _MinimumDarkness : Float flags=None + _Cloud_Density : Float flags=None + _Cloud_Movement : Vector flags=Vector2 + _Cloud_Strength : Float flags=None + _Cloud_Cover : Float flags=None + _Cloud_Change : Float flags=None + _Cloud_Step : Vector flags=Vector2 + _OUTLINESENABLED : Float flags=None + _DepthThreshold : Float flags=None + _NormalThreshold : Float flags=None + _NormalBias : Vector flags=Vector3 + _DepthEdgeStrength : Float flags=None + _NormalEdgeStrength : Float flags=None + _Outline : Color flags=None + _CastShadows : Float flags=HideInInspector + _Surface : Float flags=HideInInspector + _Blend : Float flags=HideInInspector + _AlphaClip : Float flags=HideInInspector + _SrcBlend : Float flags=HideInInspector + _DstBlend : Float flags=HideInInspector + _SrcBlendAlpha : Float flags=HideInInspector + _DstBlendAlpha : Float flags=HideInInspector + _ZWrite : Float flags=HideInInspector + _ZWriteControl : Float flags=HideInInspector + _ZTest : Float flags=HideInInspector + _Cull : Float flags=HideInInspector + _AlphaToMask : Float flags=HideInInspector + _QueueOffset : Float flags=HideInInspector + _QueueControl : Float flags=HideInInspector + _XRMotionVectorsPass : Float flags=HideInInspector + unity_Lightmaps : Texture flags=HideInInspector, NoScaleOffset + unity_LightmapsInd : Texture flags=HideInInspector, NoScaleOffset + unity_ShadowMasks : Texture flags=HideInInspector, NoScaleOffset +데모 Stone.mat 활성 키워드: _MAIN_LIGHT_SHADOWS _OUTLINESENABLED _SHADOWS_SOFT _CLOUDSENABLED + _Cloud_Density=0.01 _Cloud_Strength=1 _Cloud_Cover=0.5 +생성 CPT_Terrain_01_Toon.mat 활성 키워드: _OUTLINESENABLED _CLOUDSENABLED + _Cloud_Density=0.01 _Cloud_Strength=1 _Shades=5 diff --git a/AgentScripts/WL814c_PROBE.txt b/AgentScripts/WL814c_PROBE.txt new file mode 100644 index 000000000..bb5312966 --- /dev/null +++ b/AgentScripts/WL814c_PROBE.txt @@ -0,0 +1,64 @@ +WL-814c 프로브 · 2026-09-10 23:53:04 · Unity 6000.3.23f1 + +## A. 설정 SO · 스왑 표 + PASS A1 SO 로드 — Assets/WL/Look/Env/Resources/WL/WLEnvLookSettings.asset + PASS A2 스왑 표 — 258쌍 · null 0 + PASS A3 생성물 위치 — Assets/WL/Look/Env/Materials + PASS A4 원본 머티리얼 무수정(셰이더 유지) — 원본이 Toon 이 된 것 0개 + PASS A5 생성 머티리얼 셰이더 — 258/258 Toon + PASS A6 구름(_Cloud_Strength>0)·외곽선(_OUTLINESENABLED) — clouds 258 · outlines 258 / 258 + PASS A6b 툰 램프 Shades = SO — 258/258 (SO 5) + BaseMap 이관된 머티리얼 256/258 (나머지는 원본에 텍스처가 없어 색만 이관) + PASS A7 잔디·물 에셋 참조 — grass True · flower True · water True + +## B. 픽셀 외곽선 렌더러 피처 + PASS B1 렌더러 에셋 — Assets/Settings/URP-Balanced-Renderer.asset + - SSAO [ScreenSpaceAmbientOcclusion] active=True + - PixelOutlineSetup [PixelOutlineSetupFeature] active=False + PASS B2 피처 존재 — PixelOutlineSetup + PASS B3 null 피처 0 — 2개 + PASS B4 디스크 기본값 off(타이틀·로비 비용 0) — isActive=False + PASS B5 SetActive 전/후 — False → True → False + PASS B6 에셋 dirty 0 — rd=False feature=False + PASS B7 디스크 m_AssetVersion 유지 — 2 + PASS B8 디스크 피처 항목 — OK + +## C. 런타임 스왑 / 원복 + PASS C1 맵 배치 — Assets/Res_Addr/Map/WL_Nature.prefab + PASS C2 스왑된 렌더러 — 1268개 · 슬롯 1268 + PASS C3 Toon 으로 바뀐 슬롯 — Toon 1268 · 유지 31(파티클·투명·물) + PASS C4 원복 == 원본 참조 동일 — 동일 1299 · 불일치 0 + PASS C5 이중 복원 무해 — 두 번째 복원 = 무동작 + +## D. 잔디 인스턴싱 + PASS D1 지면 부착 — 4개 지면 · 인스턴스(계산) 8175 · 드로우콜 +8 + PASS D2 상한 준수 — 8175 ≤ 20000 + | 지면 | 메시 면적(m²) | Density | 인스턴스 | 설정 | + |---|---|---|---|---| + | [WL814c] Grass_CPT_River_L_a_04_R | 10185 | 5.00 | 2037 | Grass_Leaf/Instanced_Grass(p100 s0.35) Flower_Leaf/Instanced_Flower(p1 s0.35) | + | [WL814c] Grass_CPT_River_L_a_03_R | 10152 | 5.00 | 2031 | Grass_Leaf/Instanced_Grass(p100 s0.35) Flower_Leaf/Instanced_Flower(p1 s0.35) | + | [WL814c] Grass_CPT_River_L_c_02 | 10171 | 5.00 | 2035 | Grass_Leaf/Instanced_Grass(p100 s0.35) Flower_Leaf/Instanced_Flower(p1 s0.35) | + | [WL814c] Grass_CPT_River_End_L_a_01_R | 10356 | 5.00 | 2072 | Grass_Leaf/Instanced_Grass(p100 s0.35) Flower_Leaf/Instanced_Flower(p1 s0.35) | + PASS D3 컴포넌트 수 — 4 / 4 + PASS D4 대리 렌더러는 그리지 않는다(지면 이중 렌더 0) — enabled=true 인 대리 렌더러 0개 + PASS D5 렌더 전용(콜라이더·NavMesh 무관) — 잔디 오브젝트의 콜라이더 0개 + PASS D6 이탈 시 파괴 — 남은 컴포넌트 0 + +## E. 물 스왑 + PASS E1 SweepRoot 는 물을 건드리지 않는다 — Water 로 바뀐 렌더러 0 + PASS E2 물 스왑 — 5개 렌더러 → Critter Water · 카운터 5 + PASS E3 반사 카메라 미부착(성능) — WaterReflectionCamera 0개 + PASS E4 물 원복 — 남은 Water 0 + +## F. GC 0 + PASS F EnvLook.Tick(비적용 · 폴링 전) ×200000 — monoΔ 0 B · totalΔ 0 B · gen0 0 + PASS F EnvLook.SweepNewSpawns(캐시 히트) ×200000 — monoΔ 0 B · totalΔ 0 B · gen0 0 + +## G. C8 롤백 (enabled = 0) + PASS G1 enabled=0 → 적용 0 — ApplyNow=False · Enabled=False + PASS G2 enabled=0 → 스왑 0 — 스왑 렌더러 0 + PASS G3 enabled=0 → 잔디 0 — 잔디 컴포넌트 0 + PASS G4 enabled=0 → 피처 off — isActive=False + PASS G5 에디트 모드 러너 오브젝트 0 — 0개 + +RESULT PASS · 38/38 · FAIL 0 diff --git a/AgentScripts/WL814c_Probe.cs b/AgentScripts/WL814c_Probe.cs new file mode 100644 index 000000000..ea7b3da0f --- /dev/null +++ b/AgentScripts/WL814c_Probe.cs @@ -0,0 +1,580 @@ +// WL-814c 프로브 + 룩 캡처 6장 (게임 코드 아님 · 에디트 모드 전용 · 임시 씬 저장 0 · 커밋 0) +// run: unity command run_script --file AgentScripts/WL814c_Probe.cs --entry WL814c_Probe.RunAll +// cap: unity command run_script --file AgentScripts/WL814c_Probe.cs --entry WL814c_Probe.Capture +// 🔴 원본 .mat / 프리팹 / 씬 수정 0 · AssetDatabase.SaveAssets 호출 0(URP 에셋 재저장 방지). +// 🔴 Critter 의 전역 네임스페이스 `Environment` 는 System.Environment 와 충돌 → global:: 로 명시. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using System.Text; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.Profiling; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; +using UnityEngine.SceneManagement; +using WL.Look.Env; + +public static class WL814c_Probe +{ + const string kOutDir = @"E:\NerdNavis\nn_himminji\Screenshots_WL\WL814c"; + const string kTxt = "AgentScripts/WL814c_PROBE.txt"; + const string kTxtCap = "AgentScripts/WL814c_CAPTURE.txt"; + const string kMapPrefab = "Assets/Res_Addr/Map/WL_Nature.prefab"; + const string kRendererPath = "Assets/Settings/URP-Balanced-Renderer.asset"; + + const int kLowW = 270, kLowH = 480, kHiW = 1080, kHiH = 1920; + + static StringBuilder s_sb; + static int s_pass, s_fail; + static void L(string s) { s_sb.AppendLine(s); Debug.Log("[WL814c] " + s); } + static void Chk(string n, bool ok, string d) { if (ok) s_pass++; else s_fail++; L((ok ? " PASS " : " FAIL ") + n + " — " + d); } + static void Write(string p) { File.WriteAllText(p, s_sb.ToString(), new UTF8Encoding(false)); Debug.Log("[WL814c] → " + p); } + + // ═════════════════════════════════════════════════════════════════════════ + // RunAll + // ═════════════════════════════════════════════════════════════════════════ + public static void RunAll() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c 프로브 · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " · Unity " + Application.unityVersion); + Scene temp = default(Scene); + try + { + A_Settings(); + B_Feature(); + temp = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); + var map = Inst(kMapPrefab, Vector3.zero); + C_SwapRestore(map); + D_Grass(map); + E_Water(map); + F_Gc(); + G_C8(map); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + finally + { + try { EnvLook.RestoreNow("probe-final"); } catch { } + WLEnvLookSettings.RuntimeDisabled = false; + try { EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); } catch { } + } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write(kTxt); + } + + // ── A. 설정 ────────────────────────────────────────────────────────────── + static void A_Settings() + { + L(""); + L("## A. 설정 SO · 스왑 표"); + var c = WLEnvLookSettings.Instance; + Chk("A1 SO 로드", c != null, c != null ? AssetDatabase.GetAssetPath(c) : "null"); + if (c == null) return; + int pairs = c.originals != null ? c.originals.Length : 0; + int nullPairs = 0; + var dstDirs = new HashSet(); + for (int i = 0; i < pairs; i++) + { + if (c.originals[i] == null || c.toons == null || i >= c.toons.Length || c.toons[i] == null) { nullPairs++; continue; } + dstDirs.Add(System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(c.toons[i])).Replace('\\', '/')); + } + Chk("A2 스왑 표", pairs > 0 && nullPairs == 0, pairs + "쌍 · null " + nullPairs); + Chk("A3 생성물 위치", dstDirs.Count == 1 && dstDirs.Contains("Assets/WL/Look/Env/Materials"), string.Join(" ", new List(dstDirs).ToArray())); + + // 원본 .mat 무수정 확인 = 원본은 여전히 원래 셰이더다 + int origToon = 0; + for (int i = 0; i < pairs; i++) + if (c.originals[i] != null && c.originals[i].shader != null && c.originals[i].shader.name.Contains("Shader Graphs/Toon")) origToon++; + Chk("A4 원본 머티리얼 무수정(셰이더 유지)", origToon == 0, "원본이 Toon 이 된 것 " + origToon + "개"); + + int toonShader = 0, withMap = 0, cloudsOn = 0, outlineOn = 0, shadesOk = 0; + for (int i = 0; i < pairs; i++) + { + var t = c.toons[i]; if (t == null) continue; + if (t.shader != null && t.shader.name.Contains("Toon")) toonShader++; + if (t.GetTexture("_BaseMap") != null) withMap++; + if (t.GetFloat("_Cloud_Strength") > 0f) cloudsOn++; // 🔴 _CLOUDSENABLED 는 이 셰이더에 없는 구버전 잔재 + if (t.IsKeywordEnabled("_OUTLINESENABLED") && t.GetFloat("_OUTLINESENABLED") > 0f) outlineOn++; + if (Mathf.Approximately(t.GetFloat("_Shades"), c.shades)) shadesOk++; + } + Chk("A5 생성 머티리얼 셰이더", toonShader == pairs, toonShader + "/" + pairs + " Toon"); + Chk("A6 구름(_Cloud_Strength>0)·외곽선(_OUTLINESENABLED)", cloudsOn == pairs && outlineOn == pairs, "clouds " + cloudsOn + " · outlines " + outlineOn + " / " + pairs); + Chk("A6b 툰 램프 Shades = SO", shadesOk == pairs, shadesOk + "/" + pairs + " (SO " + c.shades + ")"); + L(" BaseMap 이관된 머티리얼 " + withMap + "/" + pairs + " (나머지는 원본에 텍스처가 없어 색만 이관)"); + Chk("A7 잔디·물 에셋 참조", c.grassMesh != null && c.grassMaterial != null && c.flowerMesh != null && c.flowerMaterial != null && c.waterMaterial != null, + "grass " + (c.grassMesh != null) + " · flower " + (c.flowerMesh != null) + " · water " + (c.waterMaterial != null)); + } + + // ── B. 렌더러 피처 ─────────────────────────────────────────────────────── + static void B_Feature() + { + L(""); + L("## B. 픽셀 외곽선 렌더러 피처"); + var rd = AssetDatabase.LoadAssetAtPath(kRendererPath); + Chk("B1 렌더러 에셋", rd != null, kRendererPath); + if (rd == null) return; + ScriptableRendererFeature outline = null; + foreach (var f in rd.rendererFeatures) + { + L(" - " + (f == null ? "(null)" : f.name + " [" + f.GetType().Name + "] active=" + f.isActive)); + if (f is global::Environment.PixelOutlineSetupFeature) outline = f; + } + Chk("B2 피처 존재", outline != null, outline != null ? outline.name : "없음"); + Chk("B3 null 피처 0", !rd.rendererFeatures.Contains(null), rd.rendererFeatures.Count + "개"); + if (outline == null) return; + + bool before = outline.isActive; + EnvLook.SetFeature(true); + bool during = outline.isActive; + EnvLook.SetFeature(false); + bool after = outline.isActive; + Chk("B4 디스크 기본값 off(타이틀·로비 비용 0)", before == false, "isActive=" + before); + Chk("B5 SetActive 전/후", during == true && after == before, before + " → " + during + " → " + after); + Chk("B6 에셋 dirty 0", !EditorUtility.IsDirty(rd) && !EditorUtility.IsDirty(outline), "rd=" + EditorUtility.IsDirty(rd) + " feature=" + EditorUtility.IsDirty(outline)); + + // 디스크 원문이 그대로인가(내가 손으로 넣은 최소 diff 유지 · 버전 업그레이드 0) + string text = File.ReadAllText(kRendererPath); + Chk("B7 디스크 m_AssetVersion 유지", text.Contains("m_AssetVersion: 2"), text.Contains("m_AssetVersion: 3") ? "3 으로 업그레이드됨" : "2"); + Chk("B8 디스크 피처 항목", text.Contains("- {fileID: 3640211299048422604}") && text.Contains("m_Name: PixelOutlineSetup"), "OK"); + } + + // ── C. 스왑 / 복원 ─────────────────────────────────────────────────────── + static void C_SwapRestore(GameObject map) + { + L(""); + L("## C. 런타임 스왑 / 원복"); + Chk("C1 맵 배치", map != null, kMapPrefab); + if (map == null) return; + + var before = Snapshot(map); + EnvLook.ResetForProbe(); + EnvLook.BeginForProbe(); + int swapped = EnvLook.SweepRoot(map.transform); + var after = Snapshot(map); + + Chk("C2 스왑된 렌더러", swapped > 0, swapped + "개 · 슬롯 " + EnvLook.SwappedSlots); + int toonSlots = 0, keptSlots = 0; + foreach (var kv in after) { if (kv.Value.Contains("Toon")) toonSlots++; else keptSlots++; } + Chk("C3 Toon 으로 바뀐 슬롯", toonSlots > 0, "Toon " + toonSlots + " · 유지 " + keptSlots + "(파티클·투명·물)"); + + int restored = 0, mismatch = 0; + EnvLook.RestoreNow("probe-c"); + var back = Snapshot(map); + foreach (var kv in before) + { + string now; + if (!back.TryGetValue(kv.Key, out now)) continue; + if (now == kv.Value) restored++; else mismatch++; + } + Chk("C4 원복 == 원본 참조 동일", mismatch == 0, "동일 " + restored + " · 불일치 " + mismatch); + Chk("C5 이중 복원 무해", EnvLook.RestoreNow("probe-c2") == false, "두 번째 복원 = 무동작"); + } + + static Dictionary Snapshot(GameObject root) + { + var d = new Dictionary(); + foreach (var r in root.GetComponentsInChildren(true)) + { + var sb = new StringBuilder(); + foreach (var m in r.sharedMaterials) sb.Append(m != null ? m.name : "(null)").Append('|'); + d[r.GetInstanceID()] = sb.ToString(); + } + return d; + } + + // ── D. 잔디 ────────────────────────────────────────────────────────────── + static void D_Grass(GameObject map) + { + L(""); + L("## D. 잔디 인스턴싱"); + var c = WLEnvLookSettings.Instance; + if (map == null || c == null) return; + + EnvLook.ResetForProbe(); + EnvLook.BeginForProbe(); + int made = EnvLook.AttachGrass(map.transform, c); + Chk("D1 지면 부착", made > 0, made + "개 지면 · 인스턴스(계산) " + EnvLook.GrassInstances + " · 드로우콜 +" + EnvLook.GrassDrawCalls); + Chk("D2 상한 준수", EnvLook.GrassInstances <= c.maxInstances, EnvLook.GrassInstances + " ≤ " + c.maxInstances); + + L(" | 지면 | 메시 면적(m²) | Density | 인스턴스 | 설정 |"); + L(" |---|---|---|---|---|"); + int comps = 0, navChanged = 0; + foreach (var mib in map.GetComponentsInChildren(true)) + { + comps++; + var mf = mib.GetComponent(); + float area = mf != null && mf.sharedMesh != null ? global::Environment.Utilities.MeshUtilities.GetMeshArea(mf.sharedMesh) : 0f; + int n = Mathf.CeilToInt(area / Mathf.Max(0.01f, mib.Density)); + string st = ""; + foreach (var s in mib.InstancingSettings) st += (s.Mesh != null ? s.Mesh.name : "-") + "/" + (s.Material != null ? s.Material.name : "-") + "(p" + s.Probability + " s" + s.Scale + ") "; + L(" | " + mib.name + " | " + area.ToString("0") + " | " + mib.Density.ToString("0.00") + " | " + n + " | " + st.Trim() + " |"); + var mr = mib.GetComponent(); + if (mr != null && mr.enabled) navChanged++; + } + Chk("D3 컴포넌트 수", comps == made, comps + " / " + made); + Chk("D4 대리 렌더러는 그리지 않는다(지면 이중 렌더 0)", navChanged == 0, "enabled=true 인 대리 렌더러 " + navChanged + "개"); + int colliders = 0; + foreach (var mib in map.GetComponentsInChildren(true)) + if (mib.GetComponent() != null) colliders++; + Chk("D5 렌더 전용(콜라이더·NavMesh 무관)", colliders == 0, "잔디 오브젝트의 콜라이더 " + colliders + "개"); + + EnvLook.RestoreNow("probe-d"); + int left = map.GetComponentsInChildren(true).Length; + Chk("D6 이탈 시 파괴", left == 0, "남은 컴포넌트 " + left); + } + + // ── E. 물 ──────────────────────────────────────────────────────────────── + static void E_Water(GameObject map) + { + L(""); + L("## E. 물 스왑"); + var c = WLEnvLookSettings.Instance; + if (map == null || c == null) return; + EnvLook.ResetForProbe(); + EnvLook.BeginForProbe(); + EnvLook.SweepRoot(map.transform); + int waterBefore = 0; + foreach (var r in map.GetComponentsInChildren(true)) + if (r.sharedMaterial != null && r.sharedMaterial.name == "Water") waterBefore++; + // SweepRoot 만으로는 물이 안 바뀐다 → ApplyNow 경로의 SwapWater 를 쓰는지 확인 + Chk("E1 SweepRoot 는 물을 건드리지 않는다", waterBefore == 0, "Water 로 바뀐 렌더러 " + waterBefore); + EnvLook.RestoreNow("probe-e0"); + + EnvLook.ResetForProbe(); + EnvLook.BeginForProbe(); + var mi = typeof(EnvLook).GetMethod("SwapWater", BindingFlags.NonPublic | BindingFlags.Static); + if (mi != null) mi.Invoke(null, new object[] { map.transform, c }); + int waterAfter = 0; + var reflCams = 0; + foreach (var r in map.GetComponentsInChildren(true)) + { + if (r.sharedMaterial != null && r.sharedMaterial.name == "Water") waterAfter++; + if (r.GetComponent() != null) reflCams++; + } + Chk("E2 물 스왑", waterAfter > 0, waterAfter + "개 렌더러 → Critter Water · 카운터 " + EnvLook.WaterSwapped); + Chk("E3 반사 카메라 미부착(성능)", reflCams == 0, "WaterReflectionCamera " + reflCams + "개"); + EnvLook.RestoreNow("probe-e"); + int back = 0; + foreach (var r in map.GetComponentsInChildren(true)) + if (r.sharedMaterial != null && r.sharedMaterial.name == "Water") back++; + Chk("E4 물 원복", back == 0, "남은 Water " + back); + } + + // ── F. GC ──────────────────────────────────────────────────────────────── + static void F_Gc() + { + L(""); + L("## F. GC 0"); + EnvLook.ResetForProbe(); + Gc("EnvLook.Tick(비적용 · 폴링 전)", () => EnvLook.TickForProbe(), 200000); + EnvLook.BeginForProbe(); + Gc("EnvLook.SweepNewSpawns(캐시 히트)", () => EnvLook.SweepNewSpawns(), 200000); + EnvLook.RestoreNow("probe-f"); + } + + static void Gc(string name, Action a, int n) + { + a(); a(); + GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); + long m0 = Profiler.GetMonoUsedSizeLong(); long t0 = GC.GetTotalMemory(false); int g0 = GC.CollectionCount(0); + for (int i = 0; i < n; i++) a(); + long m1 = Profiler.GetMonoUsedSizeLong(); long t1 = GC.GetTotalMemory(false); int g1 = GC.CollectionCount(0); + Chk("F " + name + " ×" + n, (m1 - m0) == 0 && (t1 - t0) == 0 && (g1 - g0) == 0, + "monoΔ " + (m1 - m0) + " B · totalΔ " + (t1 - t0) + " B · gen0 " + (g1 - g0)); + } + + // ── G. C8 ──────────────────────────────────────────────────────────────── + static void G_C8(GameObject map) + { + L(""); + L("## G. C8 롤백 (enabled = 0)"); + var c = WLEnvLookSettings.Instance; + if (map == null || c == null) return; + EnvLook.ResetForProbe(); + WLEnvLookSettings.RuntimeDisabled = true; + + bool applied = EnvLook.ApplyNow("c8"); + int swapped = EnvLook.SweepRoot(map.transform); + int grass = map.GetComponentsInChildren(true).Length; + var rd = AssetDatabase.LoadAssetAtPath(kRendererPath); + bool feature = false; + foreach (var f in rd.rendererFeatures) if (f is global::Environment.PixelOutlineSetupFeature) feature = f.isActive; + + Chk("G1 enabled=0 → 적용 0", !applied, "ApplyNow=" + applied + " · Enabled=" + WLEnvLookSettings.Enabled); + Chk("G2 enabled=0 → 스왑 0", swapped == 0, "스왑 렌더러 " + swapped); + Chk("G3 enabled=0 → 잔디 0", grass == 0, "잔디 컴포넌트 " + grass); + Chk("G4 enabled=0 → 피처 off", !feature, "isActive=" + feature); + EnvLook.EnsureRunnerForProbe(); + int runners = 0; + foreach (var go in UnityEngine.Object.FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None)) + if (go.name.StartsWith("[WL814c]")) runners++; + Chk("G5 에디트 모드 러너 오브젝트 0", runners == 0, runners + "개"); + WLEnvLookSettings.RuntimeDisabled = false; + } + + // ═════════════════════════════════════════════════════════════════════════ + // Capture — 임시 씬(저장 0) · 직교 · 270×480 렌더 → 1080×1920 확대 · 6장 + // ═════════════════════════════════════════════════════════════════════════ + + static readonly List s_cfgs = + new List(); + static Bounds s_grassBounds; + + public static void Capture() + { + s_sb = new StringBuilder(); s_pass = 0; s_fail = 0; + L("WL-814c 룩 캡처(직교 픽셀 카메라 근사 " + kLowW + "×" + kLowH + " → " + kHiW + "×" + kHiH + ") · " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); + + var c = WLEnvLookSettings.Instance; + Scene temp = default(Scene); + try + { + Directory.CreateDirectory(kOutDir); + temp = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single); + foreach (var go in temp.GetRootGameObjects()) + if (go.GetComponent() != null) UnityEngine.Object.DestroyImmediate(go); + + var map = Inst(kMapPrefab, Vector3.zero); + Chk("E0 맵", map != null, "WL_Nature"); + if (map == null) return; + + // 기준점 = 811o 와 같은 Portal_Start 앞 6 m · 지면 스냅 + Vector3 anchor = Vector3.zero; string aname = "(origin)"; + foreach (var t in map.GetComponentsInChildren(true)) + if (t.name == "Portal_Start") { anchor = t.position; aname = "Portal_Start"; break; } + Vector3 pcPos = anchor + new Vector3(0f, 0f, 6f); + RaycastHit hit; + if (Physics.Raycast(pcPos + Vector3.up * 200f, Vector3.down, out hit, 500f)) pcPos = hit.point; + L(" 기준점(" + aname + ") " + anchor + " → PC " + pcPos); + + // 🔴 직교 카메라(814b 대신 임시) · 811o 회전(h 76 · yaw 233) · size 3.8 + const float h = 76f, yaw = 233f, dUp = 2.4f, ortho = 3.8f; + var camGo = new GameObject("[WL814c] OrthoCam"); + var cam = camGo.AddComponent(); + var acd = camGo.AddComponent(); + acd.renderShadows = true; + acd.renderPostProcessing = false; + acd.antialiasing = AntialiasingMode.None; + cam.orthographic = true; + cam.orthographicSize = ortho; + cam.nearClipPlane = 0.03f; + cam.farClipPlane = 800f; + cam.clearFlags = CameraClearFlags.Skybox; + Vector3 dir = (Quaternion.Euler(h, yaw, 0f) * Vector3.one).normalized; + Vector3 lookAt = pcPos + new Vector3(0f, 1.06f, 0f); + cam.transform.position = pcPos + Vector3.up * dUp - dir * 60f; + cam.transform.LookAt(lookAt); + + Vector3 fwd = pcPos - cam.transform.position; fwd.y = 0f; fwd.Normalize(); + Vector3 right = Vector3.Cross(Vector3.up, fwd); + L(" 카메라 직교 size " + ortho + " · pos " + cam.transform.position + " · look " + lookAt + " · 811o(h 76 · yaw 233)"); + + var pc = Inst("Assets/Res_Addr/PC/Ai01.prefab", pcPos); + if (pc != null) pc.transform.rotation = Quaternion.LookRotation(fwd, Vector3.up); + Chk("E1 PC", pc != null, "Ai01"); + + string[] mobs = { "Batty_A", "Batty_B", "Batty_C" }; + Vector2[] off = { new Vector2(2.4f, 1.2f), new Vector2(3.4f, -1.5f), new Vector2(4.4f, 0.5f) }; + var mobGos = new List(); + for (int i = 0; i < mobs.Length; i++) + { + Vector3 p = pcPos + fwd * off[i].x + right * off[i].y; + if (Physics.Raycast(p + Vector3.up * 50f, Vector3.down, out hit, 200f)) p = hit.point; + var m = Inst("Assets/Res_Addr/Mobs/Mob/" + mobs[i] + ".prefab", p); + if (m != null) { m.transform.localScale = Vector3.one * 1.5f; m.transform.rotation = Quaternion.LookRotation(-fwd, Vector3.up); mobGos.Add(m); } + } + Chk("E2 잡몹", mobGos.Count == 3, mobGos.Count + "/3"); + Pose(pc); foreach (var m in mobGos) Pose(m); + + EnvLook.ResetForProbe(); + + // ─ ⓐ 원본 (Lit · 같은 직교 · 외곽선 0 · 잔디 0) ─────────────────── + EnvLook.SetFeature(false); + Shot(cam, kOutDir + @"\look_1_original.png", "ⓐ 원본(URP/Lit)", false); + + // ─ ⓑ Toon + 1px 외곽선 (구름 off) ──────────────────────────────── + EnvLook.BeginForProbe(); + int swMap = EnvLook.SweepRoot(map.transform); + Clouds(c, false); + EnvLook.SetFeature(true); + Shot(cam, kOutDir + @"\look_2_toon_outline.png", "ⓑ Toon 램프 + 1px 픽셀 외곽선(맵 " + swMap + " 렌더러 · 구름 off)", false); + + // ─ ⓒ + 잔디 ────────────────────────────────────────────────────── + int made = EnvLook.AttachGrass(map.transform, c); + BuildGrassDraw(map, c); + Shot(cam, kOutDir + @"\look_3_grass.png", "ⓒ + 인스턴싱 잔디(지면 " + made + " · 인스턴스 " + EnvLook.GrassInstances + ")", true); + + // ─ ⓓ + 구름 그림자 ─────────────────────────────────────────────── + Clouds(c, true); + Shot(cam, kOutDir + @"\look_4_clouds.png", "ⓓ + 구름 그림자", true); + + // ─ ⓔ/ⓕ 캐릭터 전 / 후 (클로즈업) ───────────────────────────────── + float keepSize = cam.orthographicSize; + Vector3 keepPos = cam.transform.position; + cam.orthographicSize = 1.5f; + Vector3 focus = pcPos + Vector3.up * 0.9f; + cam.transform.position = focus + Vector3.up * 0.8f - dir * 60f; + cam.transform.LookAt(focus); + Shot(cam, kOutDir + @"\look_5_char_before.png", "ⓔ 캐릭터 원본(MK/Toon) · 배경만 Critter Toon", true); + + int swPc = pc != null ? EnvLook.SweepRoot(pc.transform) : 0; + int swMob = 0; foreach (var m in mobGos) swMob += EnvLook.SweepRoot(m.transform); + Shot(cam, kOutDir + @"\look_6_char_after.png", "ⓕ 캐릭터 Critter Toon(PC " + swPc + " · 몹 " + swMob + " 렌더러)", true); + cam.orthographicSize = keepSize; cam.transform.position = keepPos; + + Chk("E9 캡처 6장", Directory.GetFiles(kOutDir, "look_*.png").Length >= 6, Directory.GetFiles(kOutDir, "look_*.png").Length + "장"); + } + catch (Exception ex) { s_fail++; L("EXCEPTION " + ex); } + finally + { + FreeGrassDraw(); + try { Clouds(WLEnvLookSettings.Instance, true); } catch { } + try { EnvLook.RestoreNow("capture-final"); } catch { } + try { EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); } catch { } + } + L(""); + L("RESULT " + (s_fail == 0 ? "PASS" : "FAIL") + " · " + s_pass + "/" + (s_pass + s_fail) + " · FAIL " + s_fail); + Write(kTxtCap); + } + + /// 생성한 Toon 머티리얼의 구름 그림자만 토글(_Cloud_Strength · 원본 .mat 무관 · SaveAssets 0). + static void Clouds(WLEnvLookSettings c, bool on) + { + if (c == null || c.toons == null) return; + foreach (var m in c.toons) + { + if (m == null) continue; + m.SetFloat("_Cloud_Strength", on ? c.cloudStrength : 0f); + } + } + + // ── 잔디를 에디트 모드에서 그리기 ──────────────────────────────────────── + // MeshInstancesBehaviour 의 OnEnable/Update 는 [ExecuteAlways] 가 없어 에디트 모드에서 돌지 않는다. + // 그래서 **같은 공개 API** 로 같은 데이터를 만들어 Camera.Render 직전에 직접 그린다. + static void BuildGrassDraw(GameObject map, WLEnvLookSettings c) + { + FreeGrassDraw(); + bool first = true; + foreach (var mib in map.GetComponentsInChildren(true)) + { + var mf = mib.GetComponent(); + if (mf == null || mf.sharedMesh == null || mib.InstancingSettings == null) continue; + var data = global::Environment.Instancing.MeshInstancesBehaviour.RandomMeshInstanceData(mf.sharedMesh, mib.Density, mib.InstancingSettings); + if (data == null) continue; + var divided = global::Environment.Instancing.InstancesBehaviour.DivideInstanceData(data, mib.InstancingSettings); + if (divided == null) continue; + var mr = mib.GetComponent(); + var lw = mib.transform.localToWorldMatrix; lw.m03 = 0; lw.m13 = 0; lw.m23 = 0; + foreach (var kv in divided) + { + if (kv.Value.Count == 0) continue; + var cfg = new global::Environment.Instancing.InstancingConfiguration(kv.Key, kv.Value, "_InstanceData"); + cfg.MaterialPropertyBlock.SetMatrix("_LocalToWorld", lw); + s_cfgs.Add(cfg); + } + var b = mr != null ? mr.bounds : new Bounds(mib.transform.position, Vector3.one * 100f); + var diff = mib.transform.position - b.center; + var abs = new Vector3(Mathf.Abs(diff.x), Mathf.Abs(diff.y), Mathf.Abs(diff.z)); + var bb = new Bounds(mib.transform.position, (b.extents + abs) * 2f); + if (first) { s_grassBounds = bb; first = false; } else s_grassBounds.Encapsulate(bb); + } + L(" 잔디 드로우 구성 " + s_cfgs.Count + "개(지면×{잔디,꽃}) · bounds " + s_grassBounds.size.ToString("0")); + } + + static void DrawGrass() + { + for (int i = 0; i < s_cfgs.Count; i++) + { + var cfg = s_cfgs[i]; + Graphics.DrawMeshInstancedIndirect(cfg.Mesh, 0, cfg.Material, s_grassBounds, cfg.CommandBuffer, 0, + cfg.MaterialPropertyBlock, ShadowCastingMode.Off, false, 0); + } + } + + static void FreeGrassDraw() + { + for (int i = 0; i < s_cfgs.Count; i++) s_cfgs[i].FreeMemory(); + s_cfgs.Clear(); + } + + // ── 렌더 ───────────────────────────────────────────────────────────────── + static void Shot(Camera cam, string file, string label, bool grass) + { + var low = new RenderTexture(kLowW, kLowH, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB); + low.filterMode = FilterMode.Point; + low.antiAliasing = 1; + low.Create(); + var hi = new RenderTexture(kHiW, kHiH, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB); + hi.filterMode = FilterMode.Point; + hi.Create(); + + var prev = cam.targetTexture; + cam.targetTexture = low; + if (grass) DrawGrass(); + cam.Render(); + cam.targetTexture = prev; + + Graphics.Blit(low, hi); // Point 확대 = 픽셀 카메라 근사 + + var active = RenderTexture.active; + RenderTexture.active = hi; + var tex = new Texture2D(kHiW, kHiH, TextureFormat.RGB24, false); + tex.ReadPixels(new Rect(0, 0, kHiW, kHiH), 0, 0); + tex.Apply(); + RenderTexture.active = active; + File.WriteAllBytes(file, tex.EncodeToPNG()); + + var px = tex.GetPixels32(); + var seen = new HashSet(); + long dark = 0; + for (int i = 0; i < px.Length; i += 331) + { + seen.Add((px[i].r << 16) | (px[i].g << 8) | px[i].b); + if (px[i].r < 24 && px[i].g < 24 && px[i].b < 24) dark++; + } + int distinct = seen.Count; + int dc = UnityEditor.UnityStats.drawCalls, batches = UnityEditor.UnityStats.batches, tri = UnityEditor.UnityStats.triangles; + + UnityEngine.Object.DestroyImmediate(tex); + low.Release(); UnityEngine.Object.DestroyImmediate(low); + hi.Release(); UnityEngine.Object.DestroyImmediate(hi); + RenderTexture.active = null; + + var fi = new FileInfo(file); + Chk("E " + System.IO.Path.GetFileName(file), fi.Exists && fi.Length > 4096 && distinct > 4, + label + " · " + fi.Length + " B · 색 " + distinct + "종 · 진한픽셀 " + dark + + " · drawCalls " + dc + " · batches " + batches + " · tri " + tri); + } + + // ── 헬퍼 ───────────────────────────────────────────────────────────────── + static GameObject Inst(string path, Vector3 pos) + { + var src = AssetDatabase.LoadAssetAtPath(path); + if (src == null) { L(" 프리팹 없음 " + path); return null; } + var go = (GameObject)PrefabUtility.InstantiatePrefab(src); + go.transform.position = pos; + return go; + } + + static void Pose(GameObject go) + { + if (go == null) return; + foreach (var an in go.GetComponentsInChildren(true)) + { + if (an.runtimeAnimatorController == null) continue; + AnimationClip idle = null; + foreach (var cl in an.runtimeAnimatorController.animationClips) + { + if (cl == null) continue; + var n = cl.name.ToLowerInvariant(); + if (n.Contains("idle")) { idle = cl; break; } + if (idle == null) idle = cl; + } + if (idle != null) idle.SampleAnimation(an.gameObject, 0.5f); + } + } +} diff --git a/AgentScripts/WL814c_SETTINGS.txt b/AgentScripts/WL814c_SETTINGS.txt new file mode 100644 index 000000000..408de6bbb --- /dev/null +++ b/AgentScripts/WL814c_SETTINGS.txt @@ -0,0 +1,9 @@ +WL-814c 설정 SO 생성 · 2026-09-10 23:40:21 + PASS S0 SO — 신규 Assets/WL/Look/Env/Resources/WL/WLEnvLookSettings.asset + PASS S0 잔디 메시 — Grass_Leaf + PASS S0 잔디 머티리얼 — Instanced_Grass + PASS S0 꽃 메시 — Flower_Leaf + PASS S0 꽃 머티리얼 — Instanced_Flower + PASS S0 물 머티리얼 — Water + +RESULT PASS · 6/6 · FAIL 0 diff --git a/AgentScripts/WL814c_SURVEY.txt b/AgentScripts/WL814c_SURVEY.txt new file mode 100644 index 000000000..6c17dfd72 --- /dev/null +++ b/AgentScripts/WL814c_SURVEY.txt @@ -0,0 +1,441 @@ +WL-814c 머티리얼 전수 실측 · 2026-09-10 23:37:23 · Unity 6000.3.23f1 + +## A. 활성 URP 에셋 · 렌더러 에셋 + currentRenderPipeline = Assets/Settings/URP-Balanced.asset + m_RendererDataList[0] = Assets/Settings/URP-Balanced-Renderer.asset + 현재 피처 1개: + - SSAO [UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion] active=True + PASS A 렌더러 에셋 — Assets/Settings/URP-Balanced-Renderer.asset + PASS B 맵 프리팹 — Assets/Res_Addr/Map/WL_Nature.prefab + +## B. WL_Nature.prefab 머티리얼 전수 (렌더러 1299 · 빈 슬롯 0) + | 머티리얼 | 셰이더 | 슬롯 | RenderType | queue | BaseMap | MainTex | 정점색메시 | 경로 | + |---|---|---|---|---|---|---|---|---| + | WL_Water_River | Shader Graphs/ToonWaterU | 1 | (none) | 2000 | - | - | - | Assets/WL/Materials/WL_Water_River.mat | + | Font SDF Material | TextMeshPro/Mobile/Distance Field | 23 | Transparent | 3000 | - | O | - | Assets/ThirdParty/TextMesh Pro/Addressables/Fonts & Materials/Font SDF.asset | + | CPT_Terrain_01 | Universal Render Pipeline/Lit | 9 | Opaque | 2000 | O | O | - | Assets/LMHPOLY/Low Poly Nature Bundle/Modular Terrain/Terrain_Assets/Materials/CPT_Terrain_01.mat | + | Cloud | Universal Render Pipeline/Lit | 3 | Transparent | 3000 | - | - | - | Assets/LMHPOLY/Low Poly Nature Bundle/_Bonus Assets/Materials/Cloud.mat | + | MT_Terrain_01 | Universal Render Pipeline/Lit | 10 | Opaque | 2000 | - | - | - | Assets/LMHPOLY/Low Poly Nature Bundle/Modular Terrain/Terrain_Assets/Materials/MT_Terrain_01.mat | + | Rocks_Snow | Universal Render Pipeline/Lit | 137 | Opaque | 2000 | O | O | O | Assets/ResWork/Map/Content_Map1/BG/OBJ/Low Poly Nature Bundle/Rocks/Rock Assets/Materials/Rocks_Snow.mat | + | Trees | Universal Render Pipeline/Lit | 855 | Opaque | 2000 | O | O | O | Assets/ResWork/Map/Content_Map1/BG/OBJ/Low Poly Nature Bundle/Trees/Tree Assets/Materials/Trees.mat | + | Vegetation | Universal Render Pipeline/Lit | 257 | Opaque | 2000 | O | O | - | Assets/LMHPOLY/Low Poly Nature Bundle/Vegetation/Vegetation Assets/Materials/Vegetation.mat | + | Water_03 | Universal Render Pipeline/Lit | 4 | Transparent | 3000 | - | - | - | Assets/LMHPOLY/Low Poly Nature Bundle/Modular Terrain/Terrain_Assets/Materials/Water_03.mat | + 셰이더별 개수: + Shader Graphs/ToonWaterU = 1 + TextMeshPro/Mobile/Distance Field = 1 + Universal Render Pipeline/Lit = 7 + 머티리얼 합계 9종 + +## C. 지면(Ground) 후보 · 물(Water) 후보 · 메시 읽기 가능 여부 + | 오브젝트 | 메시 | 면적(m²) | isReadable | 바운드 | 머티리얼 | + |---|---|---|---|---|---| + | WL_Nature/_Clouds/Cloud_01 | Cloud_01 | 115 | True | (67.1, 40.3, 78.9) | Cloud | + | WL_Nature/_Clouds/Cloud_02 | Cloud_02 | 315 | True | (332.5, 92.9, 227.8) | Cloud | + | WL_Nature/_Clouds/Cloud_03 | Cloud_03 | 570 | True | (176.0, 78.3, 130.4) | Cloud | + | WL_Nature/_Rocks/Rock_Sharp_l_02 (1) | Rock_Sharp_l_02 | 113 | True | (15.0, 11.5, 16.8) | Rocks_Snow | + | WL_Nature/_Rocks/Rock_Sharp_l_02 | Rock_Sharp_l_02 | 113 | True | (20.9, 14.3, 18.9) | Rocks_Snow | + | WL_Nature/_Rocks/Rock_Sharp_l_04 | Rock_Sharp_l_04 | 46 | True | (22.7, 19.2, 23.8) | Rocks_Snow | + | WL_Nature/_Rocks/Rocks_Sharp_l_01 | Rocks_Sharp_l_01 | 344 | True | (15.7, 10.5, 11.7) | Rocks_Snow | + | WL_Nature/_Rocks/Rocks_Sharp_l_02 | Rocks_Sharp_l_02 | 201 | True | (28.8, 18.4, 27.9) | Rocks_Snow | + | WL_Nature/_Rocks/Rocks_Sharp_l_06 (1) | Rocks_Sharp_l_06 | 45 | True | (30.9, 26.0, 27.6) | Rocks_Snow | + | WL_Nature/_Rocks/Rocks_Sharp_l_06 | Rocks_Sharp_l_06 | 45 | True | (20.0, 18.6, 22.3) | Rocks_Snow | + | WL_Nature/_Rocks/Rocks_Sharp_s_01 | Rocks_Sharp_s_01 | 2 | True | (15.6, 22.4, 15.4) | Rocks_Snow | + | WL_Nature/_Terrain/CPT_Island_L_b_01 | CPT_Island_L_b_01 | 7934 | True | (93.8, 14.3, 102.9) | CPT_Terrain_01 | + | WL_Nature/_Terrain/CPT_Island_L_b_07 | CPT_Island_L_b_07 | 4230 | True | (108.9, 16.3, 116.6) | CPT_Terrain_01 | + | WL_Nature/_Terrain/CPT_Island_L_b_09 | CPT_Island_L_b_09 | 7658 | True | (127.0, 15.7, 126.5) | CPT_Terrain_01 | + | WL_Nature/_Terrain/CPT_River_End_L_a_01_R | CPT_River_End_L_a_01_R | 10356 | True | (100.0, 7.3, 100.0) | CPT_Terrain_01 | + | WL_Nature/_Terrain/CPT_River_L_a_03_R | CPT_River_L_a_03_R | 10152 | True | (100.0, 2.2, 100.0) | CPT_Terrain_01 | + | WL_Nature/_Terrain/CPT_River_L_a_04_R | CPT_River_L_a_04_R | 10185 | True | (100.0, 2.3, 100.0) | CPT_Terrain_01 | + | WL_Nature/_Terrain/CPT_River_L_c_02 | CPT_River_L_c_02 | 10171 | True | (100.0, 2.2, 100.0) | CPT_Terrain_01 | + | WL_Nature/_Terrain_BG/CPT_Mountain_L_a_18 | CPT_Mountain_L_a_18 | 7481 | True | (402.3, 58.5, 411.6) | CPT_Terrain_01 | + | WL_Nature/_Terrain_BG/CPT_Mountain_L_a_27 | CPT_Mountain_L_a_27 | 7861 | True | (597.2, 200.7, 588.6) | CPT_Terrain_01 | + | WL_Nature/_Trees/Oak_Tree_l_01 | Oak_Tree_l_01 | 382 | True | (21.0, 15.9, 18.0) | Trees | + | WL_Nature/_Trees/Oak_Tree_l_02 | Oak_Tree_l_02 | 309 | True | (17.4, 15.7, 14.8) | Trees | + | WL_Nature/_Water/Water_L_b_01 (1) | Water_L_b_01 | 10007 | True | (100.0, 0.2, 100.0) | Water_03 | + | WL_Nature/_Water/Water_L_b_01 (2) | Water_L_b_01 | 10007 | True | (100.0, 0.2, 100.0) | Water_03 | + | WL_Nature/_Water/Water_L_b_01 (3) | Water_L_b_01 | 10007 | True | (100.0, 0.2, 100.0) | Water_03 | + | WL_Nature/_Water/Water_L_b_01 | Water_L_b_01 | 10007 | True | (100.0, 0.2, 100.0) | Water_03 | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_01_LOD/Acacia_Tree_crk_l_01_LOD0 | Acacia_Tree_crk_l_01_LOD0 | 192 | True | (17.8, 11.9, 20.9) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_01_LOD/Acacia_Tree_crk_l_01_LOD1 | Acacia_Tree_crk_l_01_LOD1 | 188 | True | (17.8, 11.9, 20.9) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_01_LOD/Acacia_Tree_crk_l_01_LOD2 | Acacia_Tree_crk_l_01_LOD2 | 184 | True | (17.7, 11.9, 20.7) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_02_LOD/Acacia_Tree_crk_l_02_LOD0 | Acacia_Tree_crk_l_02_LOD0 | 117 | True | (16.2, 10.6, 15.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_02_LOD/Acacia_Tree_crk_l_02_LOD1 | Acacia_Tree_crk_l_02_LOD1 | 114 | True | (16.1, 10.6, 15.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_02_LOD/Acacia_Tree_crk_l_02_LOD2 | Acacia_Tree_crk_l_02_LOD2 | 114 | True | (16.0, 10.7, 15.6) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_04_LOD/Acacia_Tree_crk_l_04_LOD0 | Acacia_Tree_crk_l_04_LOD0 | 58 | True | (10.8, 3.8, 11.4) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_04_LOD/Acacia_Tree_crk_l_04_LOD1 | Acacia_Tree_crk_l_04_LOD1 | 57 | True | (10.7, 3.8, 11.3) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_l_04_LOD/Acacia_Tree_crk_l_04_LOD2 | Acacia_Tree_crk_l_04_LOD2 | 54 | True | (10.8, 3.8, 11.3) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_m_01_LOD/Acacia_Tree_crk_m_01_LOD0 | Acacia_Tree_crk_m_01_LOD0 | 48 | True | (10.8, 4.3, 10.6) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_m_01_LOD/Acacia_Tree_crk_m_01_LOD1 | Acacia_Tree_crk_m_01_LOD1 | 47 | True | (10.8, 4.3, 10.5) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_crk_m_01_LOD/Acacia_Tree_crk_m_01_LOD2 | Acacia_Tree_crk_m_01_LOD2 | 45 | True | (10.5, 3.8, 10.3) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_crk_l_02_LOD/Acacia_Tree_NoLeaves_crk_l_02_LOD0 | Acacia_Tree_NoLeaves_crk_l_02_LOD0 | 30 | True | (11.7, 10.2, 13.4) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_crk_l_02_LOD/Acacia_Tree_NoLeaves_crk_l_02_LOD1 | Acacia_Tree_NoLeaves_crk_l_02_LOD1 | 30 | True | (11.7, 10.2, 13.4) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_crk_l_02_LOD/Acacia_Tree_NoLeaves_crk_l_02_LOD2 | Acacia_Tree_NoLeaves_crk_l_02_LOD2 | 36 | True | (11.7, 10.0, 13.3) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_01_LOD/Acacia_Tree_NoLeaves_l_01_LOD0 | Acacia_Tree_NoLeaves_l_01_LOD0 | 41 | True | (17.4, 12.4, 13.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_01_LOD/Acacia_Tree_NoLeaves_l_01_LOD1 | Acacia_Tree_NoLeaves_l_01_LOD1 | 43 | True | (17.4, 12.4, 13.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_01_LOD/Acacia_Tree_NoLeaves_l_01_LOD2 | Acacia_Tree_NoLeaves_l_01_LOD2 | 55 | True | (17.4, 12.4, 13.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_02_LOD/Acacia_Tree_NoLeaves_l_02_LOD0 | Acacia_Tree_NoLeaves_l_02_LOD0 | 30 | True | (12.8, 14.1, 11.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_02_LOD/Acacia_Tree_NoLeaves_l_02_LOD1 | Acacia_Tree_NoLeaves_l_02_LOD1 | 30 | True | (12.7, 14.1, 11.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_02_LOD/Acacia_Tree_NoLeaves_l_02_LOD2 | Acacia_Tree_NoLeaves_l_02_LOD2 | 35 | True | (12.7, 13.7, 11.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_03_LOD/Acacia_Tree_NoLeaves_l_03_LOD0 | Acacia_Tree_NoLeaves_l_03_LOD0 | 34 | True | (11.0, 13.6, 14.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_03_LOD/Acacia_Tree_NoLeaves_l_03_LOD1 | Acacia_Tree_NoLeaves_l_03_LOD1 | 38 | True | (11.0, 13.6, 14.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_03_LOD/Acacia_Tree_NoLeaves_l_03_LOD2 | Acacia_Tree_NoLeaves_l_03_LOD2 | 43 | True | (11.1, 13.5, 14.8) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_04_LOD/Acacia_Tree_NoLeaves_l_04_LOD0 | Acacia_Tree_NoLeaves_l_04_LOD0 | 26 | True | (11.2, 13.6, 11.7) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_04_LOD/Acacia_Tree_NoLeaves_l_04_LOD1 | Acacia_Tree_NoLeaves_l_04_LOD1 | 27 | True | (11.1, 13.6, 11.6) | Trees | + | WL_Nature/Dressing/Trees/Acacia_Tree_NoLeaves_l_04_LOD/Acacia_Tree_NoLeaves_l_04_LOD2 | Acacia_Tree_NoLeaves_l_04_LOD2 | 31 | True | (11.2, 13.6, 11.7) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_crk_l_01_LOD/Birch_Tree_crk_l_01_LOD0 | Birch_Tree_crk_l_01_LOD0 | 101 | True | (17.5, 3.9, 17.3) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_crk_l_01_LOD/Birch_Tree_crk_l_01_LOD1 | Birch_Tree_crk_l_01_LOD1 | 99 | True | (16.7, 3.9, 16.5) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_crk_l_01_LOD/Birch_Tree_crk_l_01_LOD2 | Birch_Tree_crk_l_01_LOD2 | 94 | True | (16.7, 3.8, 16.5) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_NoLeaves_crk_l_02_LOD/Birch_Tree_NoLeaves_crk_l_02_LOD0 | Birch_Tree_NoLeaves_crk_l_02_LOD0 | 25 | True | (11.8, 5.4, 14.2) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_NoLeaves_crk_l_02_LOD/Birch_Tree_NoLeaves_crk_l_02_LOD0 | Birch_Tree_NoLeaves_crk_l_02_LOD0 | 25 | True | (9.9, 5.4, 14.4) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_NoLeaves_crk_l_02_LOD/Birch_Tree_NoLeaves_crk_l_02_LOD1 | Birch_Tree_NoLeaves_crk_l_02_LOD1 | 22 | True | (11.8, 5.3, 14.2) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_NoLeaves_crk_l_02_LOD/Birch_Tree_NoLeaves_crk_l_02_LOD1 | Birch_Tree_NoLeaves_crk_l_02_LOD1 | 22 | True | (9.9, 5.4, 14.3) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_NoLeaves_crk_l_02_LOD/Birch_Tree_NoLeaves_crk_l_02_LOD2 | Birch_Tree_NoLeaves_crk_l_02_LOD2 | 22 | True | (11.1, 4.6, 13.4) | Trees | + | WL_Nature/Dressing/Trees/Birch_Tree_NoLeaves_crk_l_02_LOD/Birch_Tree_NoLeaves_crk_l_02_LOD2 | Birch_Tree_NoLeaves_crk_l_02_LOD2 | 22 | True | (9.3, 4.6, 13.5) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_07_LOD/Dead_Pine_Tree_crk_l_07_LOD0 | Dead_Pine_Tree_crk_l_07_LOD0 | 27 | True | (12.9, 4.7, 9.6) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_07_LOD/Dead_Pine_Tree_crk_l_07_LOD0 | Dead_Pine_Tree_crk_l_07_LOD0 | 27 | True | (16.0, 5.7, 12.1) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_07_LOD/Dead_Pine_Tree_crk_l_07_LOD1 | Dead_Pine_Tree_crk_l_07_LOD1 | 26 | True | (12.9, 4.7, 9.5) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_07_LOD/Dead_Pine_Tree_crk_l_07_LOD1 | Dead_Pine_Tree_crk_l_07_LOD1 | 26 | True | (15.9, 5.7, 12.1) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_07_LOD/Dead_Pine_Tree_crk_l_07_LOD2 | Dead_Pine_Tree_crk_l_07_LOD2 | 17 | True | (15.1, 5.1, 10.3) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_09_LOD/Dead_Pine_Tree_crk_l_09_LOD0 | Dead_Pine_Tree_crk_l_09_LOD0 | 27 | True | (15.9, 2.0, 14.2) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_09_LOD/Dead_Pine_Tree_crk_l_09_LOD0 | Dead_Pine_Tree_crk_l_09_LOD0 | 27 | True | (20.6, 2.7, 18.0) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_09_LOD/Dead_Pine_Tree_crk_l_09_LOD1 | Dead_Pine_Tree_crk_l_09_LOD1 | 26 | True | (15.9, 2.0, 14.2) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_09_LOD/Dead_Pine_Tree_crk_l_09_LOD1 | Dead_Pine_Tree_crk_l_09_LOD1 | 26 | True | (20.5, 2.7, 18.0) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_09_LOD/Dead_Pine_Tree_crk_l_09_LOD2 | Dead_Pine_Tree_crk_l_09_LOD2 | 18 | True | (15.9, 2.1, 14.2) | Trees | + | WL_Nature/Dressing/Trees/Dead_Pine_Tree_crk_l_09_LOD/Dead_Pine_Tree_crk_l_09_LOD2 | Dead_Pine_Tree_crk_l_09_LOD2 | 18 | True | (20.6, 2.8, 18.0) | Trees | + | WL_Nature/Dressing/Trees/Dead_Tree_m_05_LOD/Dead_Tree_m_05_LOD0 | Dead_Tree_m_05_LOD0 | 15 | True | (10.7, 6.0, 10.7) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_01_LOD/Oak_Tree_crk_l_01_LOD0 | Oak_Tree_crk_l_01_LOD0 | 369 | True | (18.3, 11.1, 18.7) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_01_LOD/Oak_Tree_crk_l_01_LOD1 | Oak_Tree_crk_l_01_LOD1 | 364 | True | (18.3, 11.1, 18.7) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_01_LOD/Oak_Tree_crk_l_01_LOD2 | Oak_Tree_crk_l_01_LOD2 | 350 | True | (18.1, 11.2, 18.5) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_03_LOD/Oak_Tree_crk_l_03_LOD0 | Oak_Tree_crk_l_03_LOD0 | 130 | True | (10.5, 4.6, 10.0) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_03_LOD/Oak_Tree_crk_l_03_LOD1 | Oak_Tree_crk_l_03_LOD1 | 129 | True | (10.4, 4.6, 9.9) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_04_LOD/Oak_Tree_crk_l_04_LOD0 | Oak_Tree_crk_l_04_LOD0 | 127 | True | (10.0, 4.3, 11.4) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_04_LOD/Oak_Tree_crk_l_04_LOD1 | Oak_Tree_crk_l_04_LOD1 | 123 | True | (9.9, 4.1, 11.2) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_l_04_LOD/Oak_Tree_crk_l_04_LOD2 | Oak_Tree_crk_l_04_LOD2 | 122 | True | (9.6, 4.2, 11.2) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_m_03_LOD/Oak_Tree_crk_m_03_LOD0 | Oak_Tree_crk_m_03_LOD0 | 63 | True | (11.0, 3.5, 11.0) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_m_03_LOD/Oak_Tree_crk_m_03_LOD1 | Oak_Tree_crk_m_03_LOD1 | 61 | True | (11.0, 3.5, 10.9) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_crk_m_03_LOD/Oak_Tree_crk_m_03_LOD2 | Oak_Tree_crk_m_03_LOD2 | 59 | True | (11.0, 3.5, 11.0) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_01_LOD/Oak_Tree_l_01_LOD0 | Oak_Tree_l_01_LOD0 | 382 | True | (10.4, 12.3, 14.9) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_01_LOD/Oak_Tree_l_01_LOD0 | Oak_Tree_l_01_LOD0 | 382 | True | (12.5, 13.4, 16.8) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_01_LOD/Oak_Tree_l_01_LOD1 | Oak_Tree_l_01_LOD1 | 377 | True | (10.4, 12.3, 14.9) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_01_LOD/Oak_Tree_l_01_LOD1 | Oak_Tree_l_01_LOD1 | 377 | True | (12.5, 13.4, 16.8) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_01_LOD/Oak_Tree_l_01_LOD2 | Oak_Tree_l_01_LOD2 | 365 | True | (10.1, 12.6, 15.0) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_01_LOD/Oak_Tree_l_01_LOD2 | Oak_Tree_l_01_LOD2 | 365 | True | (12.2, 13.7, 16.8) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_03_LOD/Oak_Tree_l_03_LOD0 | Oak_Tree_l_03_LOD0 | 378 | True | (13.2, 11.5, 13.2) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_03_LOD/Oak_Tree_l_03_LOD1 | Oak_Tree_l_03_LOD1 | 373 | True | (12.9, 11.5, 13.0) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_l_03_LOD/Oak_Tree_l_03_LOD2 | Oak_Tree_l_03_LOD2 | 366 | True | (13.0, 11.5, 13.1) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_NoLeaves_crk_l_01_LOD/Oak_Tree_NoLeaves_crk_l_01_LOD0 | Oak_Tree_NoLeaves_crk_l_01_LOD0 | 33 | True | (14.2, 9.2, 7.9) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_NoLeaves_crk_l_01_LOD/Oak_Tree_NoLeaves_crk_l_01_LOD1 | Oak_Tree_NoLeaves_crk_l_01_LOD1 | 30 | True | (14.2, 9.2, 7.8) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_NoLeaves_crk_l_01_LOD/Oak_Tree_NoLeaves_crk_l_01_LOD2 | Oak_Tree_NoLeaves_crk_l_01_LOD2 | 32 | True | (14.1, 9.2, 7.7) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_NoLeaves_l_01_LOD/Oak_Tree_NoLeaves_l_01_LOD0 | Oak_Tree_NoLeaves_l_01_LOD0 | 33 | True | (13.9, 10.4, 8.8) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_NoLeaves_l_01_LOD/Oak_Tree_NoLeaves_l_01_LOD1 | Oak_Tree_NoLeaves_l_01_LOD1 | 30 | True | (13.8, 10.4, 8.8) | Trees | + | WL_Nature/Dressing/Trees/Oak_Tree_NoLeaves_l_01_LOD/Oak_Tree_NoLeaves_l_01_LOD2 | Oak_Tree_NoLeaves_l_01_LOD2 | 34 | True | (13.8, 10.4, 8.8) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD0 | Pine_Tree_NoLeaves_crk_l_07_LOD0 | 19 | True | (14.4, 4.9, 9.2) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD0 | Pine_Tree_NoLeaves_crk_l_07_LOD0 | 19 | True | (15.5, 5.1, 10.4) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD0 | Pine_Tree_NoLeaves_crk_l_07_LOD0 | 19 | True | (16.3, 5.5, 17.2) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD1 | Pine_Tree_NoLeaves_crk_l_07_LOD1 | 18 | True | (14.4, 4.8, 9.1) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD1 | Pine_Tree_NoLeaves_crk_l_07_LOD1 | 18 | True | (15.4, 5.1, 10.3) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD1 | Pine_Tree_NoLeaves_crk_l_07_LOD1 | 18 | True | (16.2, 5.4, 17.1) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD2 | Pine_Tree_NoLeaves_crk_l_07_LOD2 | 17 | True | (13.9, 4.8, 8.8) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD2 | Pine_Tree_NoLeaves_crk_l_07_LOD2 | 17 | True | (14.9, 5.1, 9.9) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_07_LOD/Pine_Tree_NoLeaves_crk_l_07_LOD2 | Pine_Tree_NoLeaves_crk_l_07_LOD2 | 17 | True | (15.6, 5.4, 16.6) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_08_LOD/Pine_Tree_NoLeaves_crk_l_08_LOD0 | Pine_Tree_NoLeaves_crk_l_08_LOD0 | 17 | True | (17.5, 4.1, 14.4) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_08_LOD/Pine_Tree_NoLeaves_crk_l_08_LOD1 | Pine_Tree_NoLeaves_crk_l_08_LOD1 | 17 | True | (17.5, 4.1, 14.4) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_NoLeaves_crk_l_08_LOD/Pine_Tree_NoLeaves_crk_l_08_LOD2 | Pine_Tree_NoLeaves_crk_l_08_LOD2 | 15 | True | (17.5, 4.1, 14.4) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_OneSided_l_01_LOD/Pine_Tree_OneSided_l_01_LOD0 | Pine_Tree_OneSided_l_01_LOD0 | 283 | True | (11.0, 23.1, 11.0) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_OneSided_l_01_LOD/Pine_Tree_OneSided_l_01_LOD1 | Pine_Tree_OneSided_l_01_LOD1 | 269 | True | (11.0, 22.8, 11.0) | Trees | + | WL_Nature/Dressing/Trees/Pine_Tree_OneSided_l_01_LOD/Pine_Tree_OneSided_l_01_LOD2 | Pine_Tree_OneSided_l_01_LOD2 | 223 | True | (11.0, 22.8, 11.0) | Trees | + | WL_Nature/Dressing/Trees/Random_Tree_crk_m_03_LOD/Random_Tree_crk_m_03_LOD0 | Random_Tree_crk_m_03_LOD0 | 78 | True | (10.3, 3.3, 12.3) | Trees | + | WL_Nature/Dressing/Trees/Random_Tree_crk_m_03_LOD/Random_Tree_crk_m_03_LOD1 | Random_Tree_crk_m_03_LOD1 | 76 | True | (10.2, 3.4, 12.2) | Trees | + | WL_Nature/Dressing/Trees/Random_Tree_crk_m_03_LOD/Random_Tree_crk_m_03_LOD2 | Random_Tree_crk_m_03_LOD2 | 73 | True | (10.2, 3.4, 12.3) | Trees | + | WL_Nature/WL_Water/Water_River_WL | WL_WaterPlane | 40000 | True | (100.0, 0.0, 400.0) | WL_Water_River | + 지면 후보 119개 + + 물 후보(이름 또는 셰이더에 water): + - WL_Nature/_Water/Water_L_b_01 · Water_03 + - WL_Nature/_Water/Water_L_b_01 (1) · Water_03 + - WL_Nature/_Water/Water_L_b_01 (2) · Water_03 + - WL_Nature/_Water/Water_L_b_01 (3) · Water_03 + - WL_Nature/WL_Water/Water_River_WL · WL_Water_River + 합계 5개 + Unity Terrain 컴포넌트: 0개 + +## D. 캐릭터 프리팹 머티리얼 + 캐릭터 프리팹 300개 · 렌더러 371 · 빈 슬롯 4 + | 머티리얼 | 셰이더 | 슬롯 | RenderType | queue | BaseMap | MainTex | 정점색메시 | 경로 | + |---|---|---|---|---|---|---|---|---| + | ExpFireSparkle | CommonParticleOneShot | 2 | (none) | 2000 | - | - | - | Assets/ResWork/VFX/MasterStylizedFX/Materials/GroundBlasts/ExpFireSparkle.mat | + | lb_pur_C001 | Eric/URP Particles/Additive | 6 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/FX_CartoonSkill Collection/Materials/lb_pur_C001.mat | + | FX_Bloodclaw | Eric/URP Particles/Alpha Blended | 6 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/Game VFX Collection Vol 2(URP)/Prefabs/FX_Blood_Effect/Materials/FX_Bloodclaw.mat | + | FX_smoke_05 | Eric/URP Particles/Alpha Blended | 3 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/FX_FireSkill/Materials/FX_smoke_05.mat | + | lb_20f_r 3 | Eric/URP Particles/Alpha Blended | 6 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/FX_CartoonSkill Collection/Materials/lb_20f_r 3.mat | + | slash_01_purple | Eric/URP Particles/Alpha Blended | 6 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/FX_CartoonSkill Collection/Materials/slash_01_purple.mat | + | slash_pur 2 | Eric/URP Particles/Alpha Blended | 6 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/FX_CartoonSkill Collection/Materials/slash_pur 2.mat | + | slash_red | Eric/URP Particles/Alpha Blended | 6 | Transparent | 3000 | - | O | - | Assets/ResWork/EricWang/FX_CartoonSkill Collection/Materials/slash_red.mat | + | Cute_Spider_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Cute_Spider/Cute_Spider_A.mat | + | Cute_Spider_B | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Cute_Spider/Cute_Spider_B.mat | + | Cute_Spider_C | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Cute_Spider/Cute_Spider_C.mat | + | Flower_Dryad_01 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/Flower_Dryad_01.mat | + | T_Angez_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Angez/T_Angez_A.mat | + | T_Angez_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Angez/T_Angez_C.mat | + | T_Anto_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Anto/T_Anto_A.mat | + | T_Anto_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Anto/T_Anto_B.mat | + | T_Anto_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Anto/T_Anto_C.mat | + | T_Anto_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Anto/T_Anto_D.mat | + | T_Anto_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Anto/T_Anto_E.mat | + | T_Anubis_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Anubis/T_Anubis_A.mat | + | T_Aspethis_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Aspethis/T_Aspethis_A.mat | + | T_Aspethis_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Aspethis/T_Aspethis_B.mat | + | T_Aspethis_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Aspethis/T_Aspethis_C.mat | + | T_Aspethis_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Aspethis/T_Aspethis_D.mat | + | T_Batty_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Batty/T_Batty_A.mat | + | T_Batty_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Batty/T_Batty_B.mat | + | T_Batty_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Batty/T_Batty_C.mat | + | T_Batty_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Batty/T_Batty_D.mat | + | T_Beeto_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Beeto/T_Beeto_A.mat | + | T_Beeto_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Beeto/T_Beeto_B.mat | + | T_Beeto_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Beeto/T_Beeto_C.mat | + | T_Beez_01 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Beez_01.mat | + | T_Beez_02 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Beez_02.mat | + | T_Beez_03 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Beez_03.mat | + | T_Big_Boar_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Big_Boar_A.mat | + | T_Big_Boar_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Big_Boar_B.mat | + | T_Big_Boar_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Big_Boar_C.mat | + | T_Brother_Penguin_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Brother Penguin/T_Brother_Penguin_A.mat | + | T_Brother_Penguin_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Brother Penguin/T_Brother_Penguin_B.mat | + | T_Brother_Penguin_C | MK/Toon/URP/Standard/Simple | 5 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Brother Penguin/T_Brother_Penguin_C.mat | + | T_Cactuso_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Cactuso/T_Cactuso_A.mat | + | T_Cactuso_Baby_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Cactuso/T_Cactuso_Baby_A.mat | + | T_Chamelga_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Chamelga/T_Chamelga_A.mat | + | T_Chamelga_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Chamelga/T_Chamelga_B.mat | + | T_Chamelga_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Chamelga/T_Chamelga_C.mat | + | T_Chicky_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Chicky/T_Chicky_A.mat | + | T_Chicky_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Chicky/T_Chicky_B.mat | + | T_Chicky_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Chicky/T_Chicky_C.mat | + | T_Condore_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Condore/T_Condore_A.mat | + | T_Condore_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Condore/T_Condore_B.mat | + | T_Condore_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Condore/T_Condore_C.mat | + | T_Crokos_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Crokos/T_Crokos_A.mat | + | T_Crokos_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Crokos/T_Crokos_B.mat | + | T_Crokos_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Crokos/T_Crokos_C.mat | + | T_Cute_Butterfly_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Cute Phoenix/T_Cute_Butterfly_A.mat | + | T_Cute_Butterfly_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Cute Phoenix/T_Cute_Butterfly_B.mat | + | T_Cute_Crab_Blue | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Crab/T_Cute_Crab_Blue.mat | + | T_Cute_Crab_Green | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Crab/T_Cute_Crab_Green.mat | + | T_Cute_Crab_Red | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Crab/T_Cute_Crab_Red.mat | + | T_Cute_Octopus_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Octopus/T_Cute_Octopus_A.mat | + | T_Cute_Octopus_B | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Octopus/T_Cute_Octopus_B.mat | + | T_Cute_Octopus_C | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Octopus/T_Cute_Octopus_C.mat | + | T_Cute_Octopus_D | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Octopus/T_Cute_Octopus_D.mat | + | T_Cute_Phoenix_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Cute Phoenix/T_Cute_Phoenix_A.mat | + | T_Cute_Phoenix_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Cute Phoenix/T_Cute_Phoenix_B.mat | + | T_Cute_Shellfish_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_A.mat | + | T_Cute_Shellfish_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_B.mat | + | T_Cute_Shellfish_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_C.mat | + | T_Cute_Shellfish_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_D.mat | + | T_Cute_Shellfish_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_E.mat | + | T_Cute_Shellfish_F | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_F.mat | + | T_Cute_Shellfish_G | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_G.mat | + | T_Cute_Shellfish_H | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_H.mat | + | T_Cute_Shellfish_I | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Shellfish/T_Cute_Shellfish_I.mat | + | T_Cute_Starfish_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_A.mat | + | T_Cute_Starfish_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_B.mat | + | T_Cute_Starfish_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_C.mat | + | T_Cute_Starfish_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_D.mat | + | T_Cute_Starfish_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_E.mat | + | T_Cute_Starfish_F | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_F.mat | + | T_Cute_Starfish_G | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_G.mat | + | T_Cute_Starfish_H | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_H.mat | + | T_Cute_Starfish_I | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_I.mat | + | T_Cute_Starfish_J | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_J.mat | + | T_Cute_Starfish_K | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_K.mat | + | T_Cute_Starfish_L | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Cute_Starfish/T_Cute_Starfish_L.mat | + | T_Devil Tree_01 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Devil Tree_01.mat | + | T_Devil Tree_02 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Devil Tree_02.mat | + | T_Devil Tree_03 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Devil Tree_03.mat | + | T_Devil Tree_04 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Devil Tree_04.mat | + | T_Devilu_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Devilu/T_Devilu_A.mat | + | T_Devilu_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Devilu/T_Devilu_B.mat | + | T_Devilu_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Devilu/T_Devilu_C.mat | + | T_Fire_Chick_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fire Chick/T_Fire_Chick_A.mat | + | T_Fire_Chick_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fire Chick/T_Fire_Chick_B.mat | + | T_Fire_Chick_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fire Chick/T_Fire_Chick_C.mat | + | T_Fire_Chick_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fire Chick/T_Fire_Chick_D.mat | + | T_Fire_Gazer_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Gazer/T_Fire_Gazer_A.mat | + | T_Fire_Gazer_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Gazer/T_Fire_Gazer_B.mat | + | T_Fire_Gazer_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Gazer/T_Fire_Gazer_C.mat | + | T_Fire_Pig_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Fire Pig/T_Fire_Pig_A.mat | + | T_Fire_Pig_B | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Fire Pig/T_Fire_Pig_B.mat | + | T_Fofo_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fofo/T_Fofo_A.mat | + | T_Fofo_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fofo/T_Fofo_B.mat | + | T_Fofo_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fofo/T_Fofo_C.mat | + | T_Fofo_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fofo/T_Fofo_D.mat | + | T_Fofo_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Fofo/T_Fofo_E.mat | + | T_Forest_Butterfly_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Forest_Butterfly_A.mat | + | T_Forest_Butterfly_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Forest_Butterfly_B.mat | + | T_Forest_Butterfly_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Forest_Butterfly_C.mat | + | T_Forest_Butterfly_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Forest_Butterfly_D.mat | + | T_Goatz_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Goatz/T_Goatz_A.mat | + | T_Goatz_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Goatz/T_Goatz_B.mat | + | T_Goatz_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Goatz/T_Goatz_C.mat | + | T_Golem_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Golem/T_Golem_A.mat | + | T_Golem_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Golem/T_Golem_B.mat | + | T_Golem_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Golem/T_Golem_C.mat | + | T_Golem_Child_A | MK/Toon/URP/Standard/Simple | 5 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Golem Child/T_Golem_Child_A.mat | + | T_Hourglass_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Hourglass/T_Hourglass_A.mat | + | T_Hourglass_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Hourglass/T_Hourglass_B.mat | + | T_Hourglass_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Hourglass/T_Hourglass_C.mat | + | T_Hourglass_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Hourglass/T_Hourglass_D.mat | + | T_Ice_Bear_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Bear/T_Ice_Bear_A.mat | + | T_Ice_Bear_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Bear/T_Ice_Bear_B.mat | + | T_Ice_Cube_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Cube/T_Ice_Cube_A.mat | + | T_Ice_Cube_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Cube/T_Ice_Cube_B.mat | + | T_Ice_Starflake_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Starflake/T_Ice_Starflake_A.mat | + | T_Ice_Starflake_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Starflake/T_Ice_Starflake_B.mat | + | T_Ice_Starflake_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Starflake/T_Ice_Starflake_C.mat | + | T_Kirey_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Kirey/T_Kirey_A.mat | + | T_Kirey_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Kirey/T_Kirey_B.mat | + | T_Kirey_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Kirey/T_Kirey_C.mat | + | T_Krake_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Krake/T_Krake_A.mat | + | T_Krake_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Krake/T_Krake_B.mat | + | T_Krake_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Krake/T_Krake_C.mat | + | T_Lusif | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Lusif/T_Lusif.mat | + | T_Lusif_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Lusif/T_Lusif_B.mat | + | T_Magic_Book_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicbook/T_Magic_Book_A.mat | + | T_Magic_Book_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicbook/T_Magic_Book_B.mat | + | T_Magic_Book_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicbook/T_Magic_Book_C.mat | + | T_Magic_Book_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicbook/T_Magic_Book_D.mat | + | T_Magic_Book_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicbook/T_Magic_Book_E.mat | + | T_Magic_Mirror_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicmirror/T_Magic_Mirror_A.mat | + | T_Magic_Mirror_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicmirror/T_Magic_Mirror_B.mat | + | T_Magic_Mirror_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Magicmirror/T_Magic_Mirror_C.mat | + | T_Mammol_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Mammol/T_Mammol_A.mat | + | T_Mammol_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Mammol/T_Mammol_B.mat | + | T_Mega_Golem_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Mega Golem/T_Mega_Golem_A.mat | + | T_Mega_Golem_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Mega Golem/T_Mega_Golem_B.mat | + | T_Mega_Ice_Golem_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Ice Golem/T_Mega_Ice_Golem_A.mat | + | T_Mimix_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Mimix/T_Mimix_A.mat | + | T_Mimix_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Mimix/T_Mimix_B.mat | + | T_Mimix_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Mimix/T_Mimix_C.mat | + | T_Mimix_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Mimix/T_Mimix_D.mat | + | T_Mimix_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Mimix/T_Mimix_E.mat | + | T_Mini_Ice_Bear_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Mini Ice Bear/T_Mini_Ice_Bear_A.mat | + | T_Mini_Ice_Bear_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Mini Ice Bear/T_Mini_Ice_Bear_B.mat | + | T_Mini_Ice_Bear_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Mini Ice Bear/T_Mini_Ice_Bear_C.mat | + | T_Mini_Ice_Cube_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Mini Ice Cube/T_Mini_Ice_Cube_A.mat | + | T_Mini_Ice_Cube_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Ice/Materials/Mini Ice Cube/T_Mini_Ice_Cube_B.mat | + | T_Minotos | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Minotos/T_Minotos.mat | + | T_Mummy_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Mummy/T_Mummy_A.mat | + | T_Mummy_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Mummy/T_Mummy_B.mat | + | T_Mummy_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Mummy/T_Mummy_C.mat | + | T_Mummy_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Mummy/T_Mummy_D.mat | + | T_Picoco_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Picoco/T_Picoco_A.mat | + | T_Picoco_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Picoco/T_Picoco_B.mat | + | T_Picoco_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Picoco/T_Picoco_C.mat | + | T_Planta_SetA | MK/Toon/URP/Standard/Simple | 5 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Planta_SetA.mat | + | T_Platopo_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Platopo_A.mat | + | T_Platopo_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Platopo_B.mat | + | T_Platopo_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Platopo_C.mat | + | T_Podol_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Podol/T_Podol_A.mat | + | T_Podol_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Podol/T_Podol_B.mat | + | T_Podol_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Podol/T_Podol_C.mat | + | T_Podol_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Podol/T_Podol_D.mat | + | T_Poho_A | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_A.mat | + | T_Poho_B | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_B.mat | + | T_Poho_C | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_C.mat | + | T_Poho_D | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_D.mat | + | T_Poho_E | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_E.mat | + | T_Poho_F | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_F.mat | + | T_Poho_G | MK/Toon/URP/Standard/Simple | 4 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Poho/T_Poho_G.mat | + | T_Porin_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Porin_A.mat | + | T_Porin_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Porin_B.mat | + | T_Porin_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Porin_C.mat | + | T_Porin_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Porin_D.mat | + | T_Porin_E | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Porin_E.mat | + | T_Pota_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Pota/T_Pota_A.mat | + | T_Pota_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Pota/T_Pota_B.mat | + | T_Pota_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Pota/T_Pota_C.mat | + | T_Pota_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Pota/T_Pota_D.mat | + | T_Prizon_01 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Prizon/T_Prizon_01.mat | + | T_Prizon_02 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Prizon/T_Prizon_02.mat | + | T_Prizon_03 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Prizon/T_Prizon_03.mat | + | T_Puffe_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Puffe/T_Puffe_A.mat | + | T_Puffe_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Puffe/T_Puffe_B.mat | + | T_Puffe_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Water/Materials/Puffe/T_Puffe_C.mat | + | T_Pummy_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Pummy/T_Pummy_A.mat | + | T_Pummy_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Pummy/T_Pummy_B.mat | + | T_Pummy_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Pummy/T_Pummy_C.mat | + | T_Pummy_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Pummy/T_Pummy_D.mat | + | T_Queen_Undead | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Queen_Undead/T_Queen_Undead.mat | + | T_Rabby_01 | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Rabby_01.mat | + | T_Rabby_02 | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Rabby_02.mat | + | T_Rabby_03 | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Rabby_03.mat | + | T_Racco_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Racco_A.mat | + | T_Racco_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Racco_B.mat | + | T_Racco_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Racco_C.mat | + | T_Rato_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Rato/T_Rato_A.mat | + | T_Rato_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Rato/T_Rato_B.mat | + | T_Rato_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Rato/T_Rato_C.mat | + | T_Sandga_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Sandga/T_Sandga_A.mat | + | T_Sandga_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Sandga/T_Sandga_B.mat | + | T_Sandga_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert 2/Materials/Sandga/T_Sandga_C.mat | + | T_Scarabro_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Scarabro/T_Scarabro_A.mat | + | T_Scarabro_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Scarabro/T_Scarabro_B.mat | + | T_Scarabro_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Scarabro/T_Scarabro_C.mat | + | T_Scarabro_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Pyramid/Materials/Scarabro/T_Scarabro_D.mat | + | T_Scopionto_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Scorpionto/T_Scopionto_A.mat | + | T_Scopionto_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Scorpionto/T_Scopionto_B.mat | + | T_Scopionto_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Desert/Materials/Scorpionto/T_Scopionto_C.mat | + | T_Shaga_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Shaga_A.mat | + | T_Shaga_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Shaga_B.mat | + | T_Shaga_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Shaga_C.mat | + | T_Skull_Shaman_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Skull_Shaman/T_Skull_Shaman_A.mat | + | T_Skull_Shaman_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Skull_Shaman/T_Skull_Shaman_B.mat | + | T_Skull_Shaman_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Skull_Shaman/T_Skull_Shaman_C.mat | + | T_Snailo_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Snailo_A.mat | + | T_Snailo_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Snailo_B.mat | + | T_Snailo_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Snailo_C.mat | + | T_Snailo_D | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest 2/Materials/T_Snailo_D.mat | + | T_Squif_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Squif/T_Squif_A.mat | + | T_Squif_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Squif/T_Squif_B.mat | + | T_Squif_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Squif/T_Squif_C.mat | + | T_Tampora_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Tampora/T_Tampora_A.mat | + | T_Tampora_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Tampora/T_Tampora_B.mat | + | T_Tampora_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire/Materials/Tampora/T_Tampora_C.mat | + | T_Teruru_A | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Teruru/T_Teruru_A.mat | + | T_Teruru_B | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Teruru/T_Teruru_B.mat | + | T_Teruru_C | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Holy/Materials/Teruru/T_Teruru_C.mat | + | T_Turnipa_01 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Turnipa_01.mat | + | T_Turnipa_02 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Turnipa_02.mat | + | T_Turnipa_03 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Forest/Materials/T_Turnipa_03.mat | + | T_Whispa_01 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Whispa/T_Whispa_01.mat | + | T_Whispa_02 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Whispa/T_Whispa_02.mat | + | T_Whispa_03 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Whispa/T_Whispa_03.mat | + | T_Whispa_04 | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness/Materials/Whispa/T_Whispa_04.mat | + | T_Wizos_A | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Wizos/T_Wizos_A.mat | + | T_Wizos_B | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Wizos/T_Wizos_B.mat | + | T_Wizos_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Darkness 2/Materials/Wizos/T_Wizos_C.mat | + | T_firetree_A | MK/Toon/URP/Standard/Simple | 2 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Firetree/T_firetree_A.mat | + | T_firetree_B | MK/Toon/URP/Standard/Simple | 3 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Firetree/T_firetree_B.mat | + | T_firetree_C | MK/Toon/URP/Standard/Simple | 1 | Opaque | 2000 | - | O | - | Assets/ResWork/Suriyun/Monster Pack Fire 2/Materials/Firetree/T_firetree_C.mat | + | Default-ParticleSystem | Particles/Standard Unlit | 2 | Transparent | 3000 | - | O | - | Resources/unity_builtin_extra | + | Ai_Lash | Toon/Toon | 1 | Opaque | 2000 | O | O | O | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Base_character/Ai_Lash.mat | + | Ai_cloth | Toon/Toon | 3 | Opaque | 2000 | O | O | - | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Ai_cloth.mat | + | Ai_eyeline | Toon/Toon | 2 | Opaque | 2000 | - | - | O | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Base_character/Ai_eyeline.mat | + | Ai_face | Toon/Toon | 3 | Opaque | 2000 | O | O | O | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Base_character/Ai_face.mat | + | Ai_hair | Toon/Toon | 1 | Opaque | 2000 | O | O | - | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Ai_hair.mat | + | Ai_skin | Toon/Toon | 1 | Opaque | 2000 | O | O | - | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Ai_skin.mat | + | bikini10 | Toon/Toon | 1 | Opaque | 2000 | O | O | - | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Bikini/bikini10.mat | + | Ai_eyeL | Unlit/Transparent | 1 | Transparent | 3000 | - | O | O | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Base_character/Ai_eyeL.mat | + | Ai_eyeR | Unlit/Transparent | 1 | Transparent | 3000 | - | O | O | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Base_character/Ai_eyeR.mat | + | cheek | Unlit/Transparent | 1 | Transparent | 3000 | - | O | O | Assets/ResWork/Suriyun/Characters/Ai/Materials/Ai/Base_character/cheek.mat | + 셰이더별 개수: + CommonParticleOneShot = 1 + Eric/URP Particles/Additive = 1 + Eric/URP Particles/Alpha Blended = 6 + MK/Toon/URP/Standard/Simple = 246 + Particles/Standard Unlit = 1 + Toon/Toon = 7 + Unlit/Transparent = 3 + 머티리얼 합계 265종 + +RESULT PASS · 2/2 · FAIL 0 diff --git a/Assets/Settings/URP-Balanced-Renderer.asset b/Assets/Settings/URP-Balanced-Renderer.asset index 2e9dcabe5..cd975aece 100644 --- a/Assets/Settings/URP-Balanced-Renderer.asset +++ b/Assets/Settings/URP-Balanced-Renderer.asset @@ -53,7 +53,8 @@ MonoBehaviour: hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} m_RendererFeatures: - {fileID: -1878332245247344467} - m_RendererFeatureMap: adc0de57c6d2eee5 + - {fileID: 3640211299048422604} + m_RendererFeatureMap: adc0de57c6d2eee5ccfc24cbe3a08432 m_UseNativeRenderPass: 0 postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} @@ -96,3 +97,16 @@ MonoBehaviour: m_CopyDepthMode: 0 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 1 +--- !u!114 &3640211299048422604 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 60c763117f76c4149bbc7ec6c4fa6d23, type: 3} + m_Name: PixelOutlineSetup + m_EditorClassIdentifier: Assembly-CSharp::Environment.PixelOutlineSetupFeature + m_Active: 0 diff --git a/Assets/WL/Look/Env.meta b/Assets/WL/Look/Env.meta new file mode 100644 index 000000000..616fed318 --- /dev/null +++ b/Assets/WL/Look/Env.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 444fc99905a12e64aab675548b2e785c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WL/Look/Env/EnvLook.cs b/Assets/WL/Look/Env/EnvLook.cs new file mode 100644 index 000000000..60e7687ed --- /dev/null +++ b/Assets/WL/Look/Env/EnvLook.cs @@ -0,0 +1,651 @@ +// ───────────────────────────────────────────────────────────────────────────── +// EnvLook.cs — Critter Environment 룩 런타임 스왑 (인게임 맵 한정 · 원본 훅 0 · 에셋 파일 수정 0) +// +// PD 지시 #814 · 발주서 WL-814c §1-3/4/5/6 (2026-09-10) +// +// ■ 무엇을 하나 (맵 진입 경계 = 814a PixelLook / 811q EffectWarmup 과 **같은 판정**) +// ① 스왑 : SO 표(원본 머티리얼 → Toon 머티리얼)에 **있는 것만** sharedMaterials 를 갈아끼운다. +// 표에 없는 파티클·이펙트·UI 머티리얼은 절대 건드리지 않는다. +// ② 새 스폰 : InGameInfo.tf_Objs 직속 자식 중 **처음 보는 인스턴스만** 훑어 같은 스왑을 적용(813m3 방식). +// ③ 외곽선 : URP 렌더러의 PixelOutlineSetupFeature 를 SetActive(true) — 깊이·노멀 텍스처를 켠다. +// Toon 셰이더가 그 텍스처로 오브젝트 안에서 1px 외곽선을 그린다. +// ④ 잔디 : 지면 메시에 Critter MeshInstancesBehaviour 를 런타임 부착(GPU 인스턴싱 · 렌더 전용). +// ⑤ 물 : 물 렌더러를 Critter Water 머티리얼로 스왑(반사 카메라는 붙이지 않는다 = 성능). +// 맵을 벗어나면 · enabled=0 · OnApplicationQuit · 에디터 플레이모드 종료에서 **전부 원복**. +// +// ■ 🔴 왜 「되돌리기」가 중요한가 +// 머티리얼·렌더러 피처는 디스크 위의 프로젝트 에셋이다. 값을 바꾼 채로 두면 PD 가 「Save Project」 를 +// 누르는 순간 프로젝트가 오염된다. 그래서 +// · 원본 .mat 파일에는 어떤 값도 쓰지 않는다(참조만 바꾼다) +// · EditorUtility.SetDirty 호출 0 +// · 4중 복원: 맵 이탈 · 러너 OnDisable · OnApplicationQuit · playModeStateChanged +// +// ■ 성능 / GC +// Tick 은 「지금이 폴링 시각인가」 float 비교뿐이다(경계에서만 실제 작업). 새 스폰 스윕은 인스턴스 ID +// 캐시가 히트하면 할당 0(List·HashSet 재사용). 잔디는 Graphics.DrawMeshInstancedIndirect = 지면당 2 드로우콜. +// +// ■ C8 롤백 +// WLEnvLookSettings.enabled = 0 → 러너 오브젝트 0 · 스왑 0 · 피처 0 · 잔디 0. +// +// 🔴 Assets/WL/Look/Env/ 에 .asmdef 를 만들지 말 것. +// 🔴 이 파일은 Debug.LogError / Debug.LogException 을 쓰지 않는다(813z 규칙). +// 🔴 Critter 는 전역 네임스페이스 `Environment` 를 쓴다(System.Environment 와 충돌) → global:: 로 명시한다. +// ───────────────────────────────────────────────────────────────────────────── + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.Universal; + +namespace WL.Look.Env +{ + /// Critter 룩 스왑. 정적 · 새 Manager/Singleton 0(러너는 숨김 GameObject 1개). + public static class EnvLook + { + static WLEnvLookSettings Cfg { get { return WLEnvLookSettings.Instance; } } + public static bool Active { get { return WLEnvLookSettings.Enabled; } } + + // ───────────────────────────────────────── 상태 + struct Rec { public Renderer r; public Material[] orig; } + + static readonly Dictionary s_table = new Dictionary(64); + static readonly List s_recs = new List(512); + static readonly HashSet s_seenRenderers = new HashSet(); + static readonly HashSet s_seenSpawns = new HashSet(); + static readonly List s_rbuf = new List(256); + static readonly List s_grass = new List(8); + static readonly List s_groundBuf = new List(64); + + static bool s_applied; + static bool s_tableBuilt; + static ScriptableRendererFeature s_feature; + static bool s_featureOrig; + static bool s_featureChanged; + + // ───────────────────────────────────────── 경계 감시 + static PCActor s_lastPc; + static int s_lastMapId = int.MinValue; + static float s_nextPoll; + static float s_nextSpawnSweep; + static bool s_faulted; + + // ───────────────────────────────────────── 진단(프로브가 읽는다) + public static int Boundaries, Applies, Restores, SkippedLobby; + public static int SwappedRenderers, SwappedSlots, RestoredRenderers; + public static int SpawnSweeps, SpawnSwapped; + public static int GrassObjects, GrassInstances, GrassDrawCalls; + public static int WaterSwapped; + public static bool IsApplied { get { return s_applied; } } + public static int TablePairs { get { return s_table.Count; } } + public static bool FeatureActiveNow { get { return s_feature != null && s_feature.isActive; } } + public static string FeatureName { get { return s_feature != null ? s_feature.name : ""; } } + public static string LastLog = ""; + + // ═════════════════════════════════════════════════════════════════════ + // 표 + // ═════════════════════════════════════════════════════════════════════ + + static void BuildTable(WLEnvLookSettings c) + { + if (s_tableBuilt) return; + s_tableBuilt = true; + s_table.Clear(); + if (c.originals == null || c.toons == null) return; + int n = Mathf.Min(c.originals.Length, c.toons.Length); + for (int i = 0; i < n; i++) + { + var o = c.originals[i]; var t = c.toons[i]; + if (o == null || t == null) continue; + s_table[o.GetInstanceID()] = t; + } + } + + /// SO 를 바꿔치기했을 때 표를 다시 만들게 한다(프로브·에디터 스크립트). + public static void InvalidateTable() { s_tableBuilt = false; } + + /// 프로브·캡처 전용 — 맵 경계 판정 없이 표만 만들고 「적용 중」 상태로 들어간다. + public static void BeginForProbe() + { + var c = Cfg; + if (c == null) return; + BuildTable(c); + s_applied = true; + } + + // ═════════════════════════════════════════════════════════════════════ + // 적용 / 복원 + // ═════════════════════════════════════════════════════════════════════ + + /// 맵·캐릭터·잔디·물·외곽선 피처를 한 번에 적용한다. 이미 적용 중이면 아무 것도 하지 않는다. + public static bool ApplyNow(string reason) + { + var c = Cfg; + if (c == null || !WLEnvLookSettings.Enabled) return false; + if (s_applied) return false; + + BuildTable(c); + s_applied = true; + Applies++; + + Transform mapRoot = FindMapRoot(); + + if (c.swapMap && mapRoot != null) SweepRoot(mapRoot); + if (c.swapCharacters) SweepCharacters(); + if (c.waterEnabled) SwapWater(mapRoot, c); + if (c.outlineFeature) SetFeature(true); + if (c.grassEnabled) AttachGrass(mapRoot, c); + + s_seenSpawns.Clear(); + s_nextSpawnSweep = 0f; + + if (c.verboseLog) + Debug.Log("[WL814c EnvLook] 적용(" + reason + ") 렌더러 " + SwappedRenderers + " · 슬롯 " + SwappedSlots + + " · 물 " + WaterSwapped + " · 잔디 " + GrassObjects + "(" + GrassInstances + "개) · 피처 " + FeatureActiveNow); + LastLog = "적용 " + reason; + return true; + } + + /// 원본 머티리얼로 되돌리고 잔디를 지우고 피처를 원래 상태로 돌린다. + public static bool RestoreNow(string reason) + { + if (!s_applied) return false; + s_applied = false; + + for (int i = 0; i < s_recs.Count; i++) + { + var rec = s_recs[i]; + if (rec.r == null) continue; + rec.r.sharedMaterials = rec.orig; + RestoredRenderers++; + } + s_recs.Clear(); + s_seenRenderers.Clear(); + s_seenSpawns.Clear(); + SwappedRenderers = 0; SwappedSlots = 0; WaterSwapped = 0; + + DetachGrass(); + var cc = Cfg; + if (cc == null || cc.outlineFeatureOnlyInBattleMap) SetFeature(false); // 인게임 한정이면 끈다 + + Restores++; + var c = Cfg; + if (c != null && c.verboseLog) Debug.Log("[WL814c EnvLook] 복원(" + reason + ") 렌더러 " + RestoredRenderers); + LastLog = "복원 " + reason; + return true; + } + + /// 프로브·A/B 용: 처음 상태로 되돌린다. + public static void ResetForProbe() + { + RestoreNow("probe-reset"); + s_lastPc = null; s_lastMapId = int.MinValue; s_nextPoll = 0f; s_nextSpawnSweep = 0f; s_faulted = false; + s_tableBuilt = false; s_table.Clear(); + Boundaries = Applies = Restores = SkippedLobby = 0; + SwappedRenderers = SwappedSlots = RestoredRenderers = 0; + SpawnSweeps = SpawnSwapped = 0; + GrassObjects = GrassInstances = GrassDrawCalls = 0; + WaterSwapped = 0; + LastLog = ""; + } + + // ═════════════════════════════════════════════════════════════════════ + // 스왑 + // ═════════════════════════════════════════════════════════════════════ + + /// 루트 아래 렌더러 전수 스왑(표에 있는 슬롯만). 프로브가 직접 부를 수 있다. + public static int SweepRoot(Transform root) + { + if (root == null) return 0; + s_rbuf.Clear(); + root.GetComponentsInChildren(true, s_rbuf); + int n = 0; + for (int i = 0; i < s_rbuf.Count; i++) if (SwapRenderer(s_rbuf[i])) n++; + return n; + } + + /// 렌더러 하나. 표에 걸리는 슬롯이 하나도 없으면 아무 것도 하지 않는다(할당 0). + public static bool SwapRenderer(Renderer r) + { + if (r == null || r is ParticleSystemRenderer) return false; + int id = r.GetInstanceID(); + if (s_seenRenderers.Contains(id)) return false; + s_seenRenderers.Add(id); + + var cur = r.sharedMaterials; + bool any = false; + for (int i = 0; i < cur.Length; i++) + { + var m = cur[i]; + if (m != null && s_table.ContainsKey(m.GetInstanceID())) { any = true; break; } + } + if (!any) return false; + + var orig = new Material[cur.Length]; + System.Array.Copy(cur, orig, cur.Length); + var next = new Material[cur.Length]; + int slots = 0; + for (int i = 0; i < cur.Length; i++) + { + Material t; + if (cur[i] != null && s_table.TryGetValue(cur[i].GetInstanceID(), out t)) { next[i] = t; slots++; } + else next[i] = cur[i]; + } + r.sharedMaterials = next; + s_recs.Add(new Rec { r = r, orig = orig }); + SwappedRenderers++; SwappedSlots += slots; + return true; + } + + static void SweepCharacters() + { + var pc = MyValue.MyPC; + if (!DSUtil.CheckNull(pc)) SweepRoot(pc.transform.root); + var objs = MobRoot(); + if (objs != null) SweepRoot(objs); + } + + static Transform MobRoot() + { + var info = InGameInfo.Ins; + if (DSUtil.CheckNull(info)) return null; + return info.tf_Objs; + } + + /// 맵 루트 = MapData 싱글턴의 게임오브젝트(LoadMapMgr 이 만든 go_map). + public static Transform FindMapRoot() + { + var md = Object.FindFirstObjectByType(FindObjectsInactive.Include); + return md != null ? md.transform : null; + } + + // ═════════════════════════════════════════════════════════════════════ + // 새 스폰(813m3 풀 루트 스윕 방식) — 캐시 히트 시 할당 0 + // ═════════════════════════════════════════════════════════════════════ + + /// 몹 루트의 직속 자식 중 처음 보는 것만 스왑한다. + public static int SweepNewSpawns() + { + if (!s_applied) return 0; + var c = Cfg; + if (c == null || !c.swapCharacters) return 0; + var root = MobRoot(); + if (root == null) return 0; + + SpawnSweeps++; + int n = 0; + int cnt = root.childCount; + for (int i = 0; i < cnt; i++) + { + var ch = root.GetChild(i); + if (ch == null) continue; + int id = ch.GetInstanceID(); + if (s_seenSpawns.Contains(id)) continue; + s_seenSpawns.Add(id); + n += SweepRoot(ch); + } + SpawnSwapped += n; + return n; + } + + // ═════════════════════════════════════════════════════════════════════ + // 물 + // ═════════════════════════════════════════════════════════════════════ + + static void SwapWater(Transform mapRoot, WLEnvLookSettings c) + { + if (mapRoot == null || c.waterMaterial == null) return; + s_rbuf.Clear(); + mapRoot.GetComponentsInChildren(true, s_rbuf); + for (int i = 0; i < s_rbuf.Count; i++) + { + var r = s_rbuf[i]; + if (r == null || r is ParticleSystemRenderer) continue; + if (!IsWater(r)) continue; + int id = r.GetInstanceID(); + if (s_seenRenderers.Contains(id)) continue; + s_seenRenderers.Add(id); + + var cur = r.sharedMaterials; + var orig = new Material[cur.Length]; + System.Array.Copy(cur, orig, cur.Length); + var next = new Material[cur.Length]; + for (int k = 0; k < next.Length; k++) next[k] = c.waterMaterial; + r.sharedMaterials = next; + s_recs.Add(new Rec { r = r, orig = orig }); + WaterSwapped++; + } + } + + static bool IsWater(Renderer r) + { + if (r.name.IndexOf("water", System.StringComparison.OrdinalIgnoreCase) >= 0) return true; + var m = r.sharedMaterial; + if (m != null && m.name.IndexOf("water", System.StringComparison.OrdinalIgnoreCase) >= 0) return true; + if (m != null && m.shader != null && m.shader.name.IndexOf("water", System.StringComparison.OrdinalIgnoreCase) >= 0) return true; + return false; + } + + // ═════════════════════════════════════════════════════════════════════ + // 외곽선 렌더러 피처 + // ═════════════════════════════════════════════════════════════════════ + + /// 깊이·노멀 텍스처를 켜는 Critter 피처. 없으면 아무 것도 하지 않는다(외곽선만 안 나온다). + public static bool SetFeature(bool on) + { + var f = FindFeature(); + if (f == null) return false; + if (on) + { + if (!s_featureChanged) { s_featureOrig = f.isActive; s_featureChanged = true; } + if (!f.isActive) f.SetActive(true); // 🔴 SetDirty 0 + return true; + } + if (!s_featureChanged) return false; + f.SetActive(s_featureOrig); + s_featureChanged = false; + return true; + } + + static ScriptableRendererFeature FindFeature() + { + if (s_feature != null) return s_feature; + var all = Resources.FindObjectsOfTypeAll(); + if (all != null && all.Length > 0) s_feature = all[0]; + return s_feature; + } + + // ═════════════════════════════════════════════════════════════════════ + // 잔디 인스턴싱 + // ═════════════════════════════════════════════════════════════════════ + + /// 지면 메시(면적 큰 순)에 Critter MeshInstancesBehaviour 를 붙인다. 렌더 전용(NavMesh·충돌 무관). + public static int AttachGrass(Transform mapRoot, WLEnvLookSettings c) + { + if (mapRoot == null || c == null) return 0; + if (c.grassMesh == null || c.grassMaterial == null) return 0; + + s_groundBuf.Clear(); + mapRoot.GetComponentsInChildren(true, s_groundBuf); + + // 기준점 = 메인 PC(없으면 맵 원점). 잔디 예산을 「플레이어가 보는 지면」에 몰아준다. + Vector3 refPos = mapRoot.position; + var pcRef = MyValue.MyPC; + if (!DSUtil.CheckNull(pcRef)) refPos = pcRef.transform.position; + + var cands = new List(); + for (int i = 0; i < s_groundBuf.Count; i++) + { + var mr = s_groundBuf[i]; + if (mr == null || !mr.gameObject.activeInHierarchy) continue; + var mf = mr.GetComponent(); + if (mf == null || mf.sharedMesh == null) continue; + if (IsWater(mr)) continue; // 물 위에 잔디를 심지 않는다 + var b = mr.bounds; + if (b.size.x * b.size.z < c.minGroundFootprint) continue; + if (b.size.y > c.maxGroundBoundsHeight) continue; // 배경 산·절벽 제외 + if (b.size.y > c.groundFlatness * Mathf.Min(b.size.x, b.size.z)) continue; // 나무 수관·바위 제외(평평한 것만) + cands.Add(mr); + } + cands.Sort((a, b) => SqrTo(a.bounds, refPos).CompareTo(SqrTo(b.bounds, refPos))); + + int made = 0; + int budget = c.maxInstances; + for (int i = 0; i < cands.Count && made < c.maxGroundMeshes && budget > 0; i++) + { + int used = AttachOne(cands[i], c, budget); + if (used > 0) { made++; budget -= used; } + } + GrassObjects = made; + GrassDrawCalls = made * 2; // 잔디 1 + 꽃 1 (DrawMeshInstancedIndirect) + return made; + } + + static float SqrTo(Bounds b, Vector3 p) { return (b.ClosestPoint(p) - p).sqrMagnitude; } + + static int AttachOne(MeshRenderer ground, WLEnvLookSettings c, int budget) + { + var mf = ground.GetComponent(); + var mesh = mf.sharedMesh; + Mesh surface = mesh != null && mesh.isReadable ? mesh : BuildProbeMesh(ground, c); + if (surface == null) return 0; + + float area; + try { area = global::Environment.Utilities.MeshUtilities.GetMeshArea(surface); } + catch { return 0; } + if (area <= 0f) return 0; + + // 🔴 성긴 면(나무 수관·바위)은 지면이 아니다 — 메시 면적이 수평 투영 면적에 못 미치면 건너뛴다. + var gb = ground.bounds; + float footprint = gb.size.x * gb.size.z; + if (footprint > 0f && area < c.groundAreaRatio * footprint) return 0; + + float ratio = Mathf.Max(0.01f, c.grassDensity); + float density = Mathf.Max(0.01f, c.demoDensity / ratio); // Critter Density = 면적/인스턴스 + int want = Mathf.CeilToInt(area / density); + if (want > budget) { density = area / Mathf.Max(1, budget); want = budget; } + if (want <= 0) return 0; + + var go = new GameObject("[WL814c] Grass_" + ground.name); + go.SetActive(false); // 🔴 필드를 다 채운 뒤에 OnEnable 이 돌게 한다 + go.transform.SetParent(ground.transform, false); + go.layer = 0; // Critter 인스턴싱은 Default 레이어로 그린다 + + var gmf = go.AddComponent(); + gmf.sharedMesh = surface; + var gmr = go.AddComponent(); + gmr.sharedMaterial = ground.sharedMaterial; // 빈 슬롯 마젠타 방지(813m3) + gmr.enabled = false; // 지면을 두 번 그리지 않는다 + gmr.shadowCastingMode = ShadowCastingMode.Off; + + var mib = go.AddComponent(); + mib.UseSubMesh = false; + mib.Density = density; + var settings = new List(2); + settings.Add(new global::Environment.Instancing.InstancingSettings + { + Mesh = c.grassMesh, + Material = c.grassMaterial, + Probability = c.grassProbability, + Scale = c.grassScale, + NormalOffset = c.grassNormalOffset + }); + if (c.flowerMesh != null && c.flowerMaterial != null) + settings.Add(new global::Environment.Instancing.InstancingSettings + { + Mesh = c.flowerMesh, + Material = c.flowerMaterial, + Probability = c.flowerProbability, + Scale = c.grassScale, + NormalOffset = c.grassNormalOffset + }); + mib.InstancingSettings = settings.ToArray(); + + go.SetActive(true); // 여기서 OnEnable → 인스턴스 생성 + s_grass.Add(go); + GrassInstances += want; + return want; + } + + /// 지면 메시가 읽기 불가일 때: 바운드 위에서 아래로 레이캐스트해 읽기 가능한 격자 메시를 만든다. + static Mesh BuildProbeMesh(MeshRenderer ground, WLEnvLookSettings c) + { + int n = Mathf.Clamp(c.groundProbeGrid, 4, 128); + var b = ground.bounds; + float top = b.max.y + 20f, len = b.size.y + 60f; + var tr = ground.transform; + + var verts = new Vector3[(n + 1) * (n + 1)]; + var ok = new bool[(n + 1) * (n + 1)]; + int groundId = ground.gameObject.GetInstanceID(); + var hits = new RaycastHit[8]; + for (int z = 0; z <= n; z++) + for (int x = 0; x <= n; x++) + { + float wx = Mathf.Lerp(b.min.x, b.max.x, x / (float)n); + float wz = Mathf.Lerp(b.min.z, b.max.z, z / (float)n); + int idx = z * (n + 1) + x; + int cnt = Physics.RaycastNonAlloc(new Vector3(wx, top, wz), Vector3.down, hits, len); + float best = float.MaxValue; bool found = false; + for (int h = 0; h < cnt; h++) + { + var col = hits[h].collider; + if (col == null) continue; + if (col.gameObject.GetInstanceID() != groundId && col.transform.root != tr.root) continue; + if (hits[h].distance < best) { best = hits[h].distance; found = true; } + } + if (!found && cnt > 0) { best = hits[0].distance; found = true; } + if (found) { verts[idx] = tr.InverseTransformPoint(new Vector3(wx, top - best, wz)); ok[idx] = true; } + else { verts[idx] = tr.InverseTransformPoint(new Vector3(wx, b.min.y, wz)); ok[idx] = false; } + } + + var tris = new List(n * n * 6); + for (int z = 0; z < n; z++) + for (int x = 0; x < n; x++) + { + int a = z * (n + 1) + x, bb = a + 1, cc = a + (n + 1), d = cc + 1; + if (!ok[a] || !ok[bb] || !ok[cc] || !ok[d]) continue; + tris.Add(a); tris.Add(cc); tris.Add(bb); + tris.Add(bb); tris.Add(cc); tris.Add(d); + } + if (tris.Count == 0) return null; + + var m = new Mesh(); + m.name = "[WL814c] GrassSurface_" + ground.name; + m.indexFormat = verts.Length > 65000 ? UnityEngine.Rendering.IndexFormat.UInt32 : UnityEngine.Rendering.IndexFormat.UInt16; + m.vertices = verts; + m.SetTriangles(tris, 0); + m.RecalculateNormals(); + m.RecalculateBounds(); + return m; + } + + static void DetachGrass() + { + for (int i = 0; i < s_grass.Count; i++) + { + var go = s_grass[i]; + if (go == null) continue; + var gmf = go.GetComponent(); + if (gmf != null && gmf.sharedMesh != null && gmf.sharedMesh.name.StartsWith("[WL814c]")) + { + if (Application.isPlaying) Object.Destroy(gmf.sharedMesh); else Object.DestroyImmediate(gmf.sharedMesh); + } + if (Application.isPlaying) Object.Destroy(go); else Object.DestroyImmediate(go); + } + s_grass.Clear(); + GrassObjects = 0; GrassInstances = 0; GrassDrawCalls = 0; + } + + // ═════════════════════════════════════════════════════════════════════ + // 틱 — 프레임당 할당 0 + // ═════════════════════════════════════════════════════════════════════ + + public static void TickForProbe() { Tick(); } + public static void EnsureRunnerForProbe() { EnsureRunner(); } + + internal static void Tick() + { + if (s_faulted || !WLEnvLookSettings.Enabled) return; + var c = Cfg; + float now = Time.unscaledTime; + + if (now >= s_nextPoll) + { + s_nextPoll = now + Mathf.Max(0.05f, c.pollSeconds); + try { PollBoundary(c); } + catch (System.Exception ex) { s_faulted = true; LastLog = "중단(예외) — " + ex.Message; RestoreNow("fault"); return; } + } + + if (s_applied && c.respawnSweepSeconds > 0f && now >= s_nextSpawnSweep) + { + s_nextSpawnSweep = now + Mathf.Max(0.1f, c.respawnSweepSeconds); + try { SweepNewSpawns(); } + catch (System.Exception ex) { s_faulted = true; LastLog = "중단(예외·스윕) — " + ex.Message; RestoreNow("fault"); } + } + } + + /// 맵 진입/이탈 경계 — AutoCombatOnEnter / 814a PixelLook 과 같은 규칙. + static void PollBoundary(WLEnvLookSettings c) + { + if (!Application.isPlaying) return; + + var pc = MyValue.MyPC; + if (DSUtil.CheckNull(pc)) + { + s_lastPc = null; s_lastMapId = int.MinValue; + if (s_applied && c.restoreOnExit) RestoreNow("map-exit(no-pc)"); + return; + } + + var info = InGameInfo.Ins; + if (DSUtil.CheckNull(info)) return; + + int map = MyValue.MyChoiceMapData != null ? MyValue.MyChoiceMapData.n_MapID : int.MinValue; + bool pcChanged = !ReferenceEquals(pc, s_lastPc); + bool mapChanged = map != s_lastMapId; + if (!pcChanged && !mapChanged) return; + + s_lastPc = pc; s_lastMapId = map; + Boundaries++; + + bool lobby = info.Get_GameMode() == eGameMode.Lobby; + if (c.applyOnlyInBattleMap && lobby) + { + SkippedLobby++; + if (s_applied && c.restoreOnExit) RestoreNow("map-exit(lobby)"); + return; + } + + ApplyNow("map-enter"); + } + + // ═════════════════════════════════════════════════════════════════════ + // 러너 (숨김 GameObject 1개 · SO off 면 아예 만들지 않는다 = C8) + // ═════════════════════════════════════════════════════════════════════ + + static EnvLookRunner s_runner; + + internal static void EnsureRunner() + { + if (!Application.isPlaying || !DSUtil.CheckNull(s_runner)) return; + var go = new GameObject("[WL814c] EnvLookRunner"); + go.hideFlags = HideFlags.HideAndDontSave; + s_runner = go.AddComponent(); + } + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] + static void Boot() + { + if (!WLEnvLookSettings.Enabled) return; + EnsureRunner(); + var c = Cfg; + if (c != null && c.outlineFeature && !c.outlineFeatureOnlyInBattleMap) SetFeature(true); + } + } + + /// Critter 룩 스왑의 시간 축. 숨김 GameObject 1개 · 코루틴 0. + internal sealed class EnvLookRunner : MonoBehaviour + { + void Update() { EnvLook.Tick(); } + void OnDisable() { EnvLook.RestoreNow("runner-disable"); } + void OnApplicationQuit() { EnvLook.RestoreNow("app-quit"); } + } + + /// 🔴 에디터 전용 안전망 — 플레이모드를 벗어날 때 반드시 원복한다. + internal static class EnvEditorSafetyNet + { +#if UNITY_EDITOR + [UnityEditor.InitializeOnLoadMethod] + static void Hook() + { + UnityEditor.EditorApplication.playModeStateChanged -= OnPlayMode; + UnityEditor.EditorApplication.playModeStateChanged += OnPlayMode; + } + + static void OnPlayMode(UnityEditor.PlayModeStateChange s) + { + if (s == UnityEditor.PlayModeStateChange.ExitingPlayMode) EnvLook.RestoreNow("exit-playmode"); + } +#endif + } +} diff --git a/Assets/WL/Look/Env/EnvLook.cs.meta b/Assets/WL/Look/Env/EnvLook.cs.meta new file mode 100644 index 000000000..44a0a5176 --- /dev/null +++ b/Assets/WL/Look/Env/EnvLook.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3354b59b75f52c448b34cc9435bf6944 \ No newline at end of file diff --git a/Assets/WL/Look/Env/Materials.meta b/Assets/WL/Look/Env/Materials.meta new file mode 100644 index 000000000..72218f867 --- /dev/null +++ b/Assets/WL/Look/Env/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 11ff598f5f24c4b459d0c37045725415 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WL/Look/Env/Materials/Ai_Lash_Toon.mat b/Assets/WL/Look/Env/Materials/Ai_Lash_Toon.mat new file mode 100644 index 000000000..1579c6be3 --- /dev/null +++ b/Assets/WL/Look/Env/Materials/Ai_Lash_Toon.mat @@ -0,0 +1,101 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Ai_Lash_Toon + m_Shader: {fileID: -6465566751694194690, guid: 378227f8a69213e419dfb0d889d8dd2f, + type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - 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PD 지시 #814 · 발주서 WL-814c (2026-09-10) +// +// 🔴 코드 상수 0(C45) — 여기 있는 값만 바꾸면 룩이 바뀐다. +// 🔴 originals / toons 는 에디터 스크립트(AgentScripts/WL814c_Convert.cs)가 채우는 스왑 표다. +// 런타임은 이 표에 **있는 머티리얼만** 갈아끼운다 → 파티클·UI·이펙트는 절대 안 바뀐다. +// 🔴 원본 .mat 파일은 어떤 경로로도 수정되지 않는다(참조만 보관). +// ───────────────────────────────────────────────────────────────────────────── + +using UnityEngine; + +namespace WL.Look.Env +{ + public sealed class WLEnvLookSettings : ScriptableObject + { + public const string kResourcePath = "WL/WLEnvLookSettings"; + + // ── C8 롤백 ────────────────────────────────────────────────────────── + [Tooltip("0 = 이 기능 전체 정지(러너 오브젝트 0 · 스왑 0 · 피처 0 · 잔디 0)")] + public bool enabled = true; + [Tooltip("적용/복원 1줄 로그")] + public bool verboseLog = false; + + // ── 맵 경계 ────────────────────────────────────────────────────────── + [Tooltip("인게임 맵에서만 적용(로비/타이틀 제외)")] + public bool applyOnlyInBattleMap = true; + [Tooltip("맵 이탈·종료에서 원복")] + public bool restoreOnExit = true; + [Tooltip("맵 경계 폴링 주기(초)")] + public float pollSeconds = 0.5f; + [Tooltip("새로 스폰된 몹을 훑는 주기(초) · 0 이면 새 스폰 적용 안 함")] + public float respawnSweepSeconds = 0.5f; + + // ── 스왑 대상 ──────────────────────────────────────────────────────── + [Tooltip("맵 렌더러를 Toon 으로 스왑")] + public bool swapMap = true; + [Tooltip("캐릭터(PC·몹·보스) 렌더러를 Toon 으로 스왑 — PD 결정용(캡처 ⓔ/ⓕ 비교)")] + public bool swapCharacters = true; + + // ── 스왑 표(에디터 스크립트가 채운다 · 손으로 만지지 말 것) ─────────── + public Material[] originals; + public Material[] toons; + + // ── 머티리얼 생성 값(에디터 스크립트가 읽는다) ──────────────────────── + [Tooltip("캐릭터 머티리얼도 Toon 으로 만들 것인가(생성 단계)")] + public bool convertCharacters = true; + [Tooltip("툰 램프 단계 수 4~8 (데모 7 · 제안 5)")] + public int shades = 5; + public float brightness = 0.25f; + public float minimumDarkness = 0.2f; + public float ambientStrength = 0.1f; + [Tooltip("그림자 색 = 원본 색 × 이 계수(데모 머티리얼 관계 근사)")] + public Color shadowTint = new Color(0.42f, 0.40f, 0.55f, 1f); + + // ── 1px 픽셀 외곽선(오브젝트 셰이더 내부 계산) ──────────────────────── + public bool outlinesEnabled = true; + public float depthThreshold = 0.01f; + public float normalThreshold = 1f; + public Vector4 normalBias = new Vector4(1f, 1f, 1f, 0f); + public float depthEdgeStrength = 0.5f; + public float normalEdgeStrength = 0.3f; + public Color outlineColor = new Color(0f, 0f, 0f, 0f); + + // ── 구름 그림자 ────────────────────────────────────────────────────── + // 🔴 실측: Critter Toon 셰이더에 `_CLOUDSENABLED` 키워드는 **없다**(데모 .mat 의 그 키워드는 구버전 잔재). + // on/off 는 `_Cloud_Strength` 로 한다(0 = 끔). + public bool cloudShadows = true; + public float cloudDensity = 0.01f; + public Vector4 cloudMovement = new Vector4(1f, 1f, 0f, 0f); + public float cloudStrength = 1f; + public float cloudCover = 0.5f; + public float cloudChange = 0.005f; + public Vector4 cloudStep = new Vector4(13f, 17f, 0f, 0f); + + // ── 렌더러 피처(깊이·노멀 텍스처) ───────────────────────────────────── + [Tooltip("PixelOutlineSetupFeature 를 런타임에 켠다")] + public bool outlineFeature = true; + [Tooltip("인게임 맵에서만 피처 활성(타이틀·로비 비용 0)")] + public bool outlineFeatureOnlyInBattleMap = true; + + // ── 잔디 인스턴싱 ──────────────────────────────────────────────────── + public bool grassEnabled = true; + [Tooltip("데모 대비 밀도 비율. 1 = 데모(Critter Density 2.5) · 0.5 = 인스턴스 절반")] + public float grassDensity = 0.5f; + [Tooltip("데모 실측 Density(면적/인스턴스). 만지지 말 것")] + public float demoDensity = 2.5f; + [Tooltip("모바일 상한 — 이 수를 넘으면 밀도를 자동으로 낮춘다")] + public int maxInstances = 20000; + [Tooltip("지면 후보 판정: 수평 투영 면적(m²) 하한")] + public float minGroundFootprint = 100f; + [Tooltip("지면 후보 판정: 바운드 높이(m) 상한 — 배경 산·절벽을 뺀다(WL_Nature 실측 산 58~200 m · 지면 2~16 m)")] + public float maxGroundBoundsHeight = 30f; + [Tooltip("지면 후보 판정: 평평함 = 높이 ÷ 짧은 변. 실측 지면 0.02~0.15 · 나무/바위 0.65~0.90")] + public float groundFlatness = 0.35f; + [Tooltip("지면 후보 판정: 메시 면적 ÷ 수평 투영 면적. 실측 지면 ≈1.0 · 나무 수관 ≈0.3 (성긴 면은 지면이 아니다)")] + public float groundAreaRatio = 0.5f; + [Tooltip("지면 후보 최대 개수(플레이어에 가까운 순)")] + public int maxGroundMeshes = 4; + public float grassScale = 0.35f; + public float grassNormalOffset = 0.04f; + [Tooltip("잔디 : 꽃 가중치(데모 100 : 1)")] + public float grassProbability = 100f; + public float flowerProbability = 1f; + [Tooltip("지면 메시가 읽기 불가일 때 레이캐스트로 만드는 대체 격자 한 변 분할 수")] + public int groundProbeGrid = 48; + + // ── 물 ─────────────────────────────────────────────────────────────── + [Tooltip("물 렌더러를 Critter Water 로 스왑(반사 카메라는 붙이지 않는다)")] + public bool waterEnabled = true; + public Material waterMaterial; + + // ── 에셋 참조(에디터 스크립트가 채움) ───────────────────────────────── + public Mesh grassMesh; + public Material grassMaterial; + public Mesh flowerMesh; + public Material flowerMaterial; + + // ───────────────────────────────────────────────────────────────────── + static WLEnvLookSettings s_ins; + static bool s_tried; + + /// 프로브·C8 용 런타임 강제 정지(에셋 파일은 건드리지 않는다). + public static bool RuntimeDisabled; + + public static WLEnvLookSettings Instance + { + get + { + if (s_ins == null && !s_tried) { s_tried = true; s_ins = Resources.Load(kResourcePath); } + return s_ins; + } + } + + /// 기능이 살아 있는가 = 에셋 존재 · enabled · RuntimeDisabled off. + public static bool Enabled { get { var c = Instance; return c != null && c.enabled && !RuntimeDisabled; } } + + /// 프로브 전용 — 캐시를 비운다(SO 를 코드로 바꿔치기할 때). + public static void ClearCacheForProbe() { s_ins = null; s_tried = false; } + } +} diff --git a/Assets/WL/Look/Env/WLEnvLookSettings.cs.meta b/Assets/WL/Look/Env/WLEnvLookSettings.cs.meta new file mode 100644 index 000000000..4e8edb62d --- /dev/null +++ b/Assets/WL/Look/Env/WLEnvLookSettings.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 385742e771ac6e2478cf9a0913b8d2ed \ No newline at end of file