코인 위치 및 회전 속도
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@ -59,10 +59,15 @@ public class DropItem : ProjectileBase
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gameObject.SetActive(true);
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m_itemid = itemid;
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m_itemamount = amount;
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Vector3 targetpos = startpos;
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switch (m_itemid)
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{
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case 2: startpos += Vector3.up * 0.25f; break;
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case 2:
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startpos += Vector3.up * 0.25f;
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targetpos = DSUtil.Get_RandomPos_onNavMesh(startpos, 2f, 3f);
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targetpos += Vector3.up * 0.25f;
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break;
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}
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m_Collider.enabled = false;
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@ -84,7 +89,7 @@ public class DropItem : ProjectileBase
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// }
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//}
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}
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}, startpos, DSUtil.Get_RandomPos_onNavMesh(startpos, 2f, 3f)));
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}, startpos, targetpos));
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StartCoroutine(Co_Rotation_Y());
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StartCoroutine(Co_Off(20f));
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}
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@ -119,7 +124,7 @@ public class DropItem : ProjectileBase
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float t = 0f;
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while (true)
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{
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t += Time.deltaTime * 20f;
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t += Time.deltaTime * 30f;
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t = Mathf.Repeat(t, 359.9f);
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transform.eulerAngles = new Vector3(0f, t, 0f);
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yield return null;
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